refraction@gmail.com 8c86009a27 microVU: Found another bug with double branches, when there is a conditional in a JR/JALR delay slot it may have ended up in the wrong place. Unknown what it fixes, if anything.
VIF/Path3 Masking: Put a timing break in on Path2 transfers, this gives it chance to stop being busy incase it is closely followed by a path3 mask, which caused it to go out of time.  Fixes Sensible Soccer.

VIF: Fixed up a couple of typo's, which may or may not have done anything, one which was not setting an offset if it stalled on 1/4 of a quadword, which could have been disasterous if done by the wrong game.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5564 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-02-18 20:42:27 +00:00
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2012-08-12 07:26:39 +00:00
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2012-04-18 14:09:18 +00:00
Description
PCSX2 - The Playstation 2 Emulator
171 MiB
Languages
C++ 89.8%
C 4.4%
Objective-C++ 1.1%
GLSL 1%
CMake 0.9%
Other 2.7%