PCSX2 - The Playstation 2 Emulator
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2013-06-20 05:07:52 +00:00
3rdparty gsdx-ogl-wnd: update GL extension file. 2013-05-20 06:42:17 +00:00
bin i18n: refresh string translation 2013-06-16 09:55:37 +00:00
cmake pcsx2: increase a bit the minimum size of the plugin dialogs (GSdx name is too long) 2013-06-16 08:43:50 +00:00
common (Patch by KrossX): Fixed multitap (e.g. Timesplitters), New: support raw PSX memcards (mcd/mcr), Fixed issues with pad 2 (e.g. issue 1326). 2013-04-27 16:24:02 +00:00
debian-unstable-upstream gsdx (ogl): 2013-06-16 07:05:57 +00:00
fps2bios Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
linux_various gsdx (ogl): 2013-06-16 07:05:57 +00:00
locales i18n: refresh string translation 2013-06-16 09:55:37 +00:00
nsis Update installer version string. 2012-08-04 16:22:05 +00:00
pcsx2 pcsx2: increase a bit the minimum size of the plugin dialogs (GSdx name is too long) 2013-06-16 08:43:50 +00:00
plugins GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet. 2013-06-20 05:07:52 +00:00
tools [VS2012] For some reason when I made the conversion I totally forgot to copy these, and I didn't notice that until yesterday. 2012-09-05 18:04:09 +00:00
build.sh zzogl: 2012-10-21 18:10:13 +00:00
clean_msvc.cmd Minor fixes to selecting isos and changing cdvd source types. 2010-04-27 16:20:49 +00:00
CMakeLists.txt cmake: always use /usr/lib/i386-linux-gnu when it exists 2012-11-24 22:37:26 +00:00
COPYING.GPLv2 copyright again: 2012-04-18 14:09:18 +00:00
COPYING.GPLv3 copyright again: 2012-04-18 14:09:18 +00:00
COPYING.LGPLv2.1 copyright again: 2012-04-18 14:09:18 +00:00
COPYING.LGPLv3 copyright again: 2012-04-18 14:09:18 +00:00
pcsx2_suite_2008.sln Missed one reference in he vs2008 sln 2012-08-19 21:10:48 +00:00
pcsx2_suite_2010.sln Include dev9ghzdrk into the main plugins folder, and integrate it into the build system (windows only). 2013-03-19 22:01:41 +00:00
pcsx2_suite_2012.sln GSdx: Added a vector class for AVX2 and upgraded a few functions to use it, still a lot to do. New project config AVX2, _M_SSE = 0x501, only use it if you have haswell. Might break GCC or older MSVC, please test it. 2013-06-10 15:56:11 +00:00
pcsx2-codeblocks.workspace zzogl: painfully merge the zzogl-dev branch 2012-04-19 21:22:08 +00:00
rebuild.sh copyright again: 2012-04-18 14:09:18 +00:00