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e3d658b501
* add a perl script to convert shader to char* * By default use *.glsl file (handy to do some trials). Only drawback, glsl2h need to be manually called at the moment git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5632 96395faa-99c1-11dd-bbfe-3dabce05a288