PCSX2 - The Playstation 2 Emulator
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gregory.hainaut efcb015361 gsdx-ogl-wnd:
* clean texture management & use different texture unit for various texture operation
* separate sampler and texture setup
* Always disable GL_SCISSOR_TEST before any cleaning to be sure the all pixels are reset
* properly set upscale_multiplier in the linux gui (was mixed with msaa). Unfortunately it is still broken...
* Fix EGL with GSopen1
* Use stdcall for function definition in the replay (avoid segmentation fault)
* Directly use gl_Position in shader instead of an extra user defined variable


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5648 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-01 09:29:57 +00:00
3rdparty gsdx-ogl-wnd: update GL extension file. 2013-05-20 06:42:17 +00:00
bin GameDB: Re-enable the Neo Contra IPU patch on the EE and USA versions as they were in 1.0.0, seems it still needs it. Removed the True Crime EE Timing Fix, apparently it doesn't need it! Software mode and SuperVU is enough. 2013-05-02 13:51:55 +00:00
cmake gsdx-ogl-wnd: 2013-05-26 13:05:03 +00:00
common (Patch by KrossX): Fixed multitap (e.g. Timesplitters), New: support raw PSX memcards (mcd/mcr), Fixed issues with pad 2 (e.g. issue 1326). 2013-04-27 16:24:02 +00:00
debian-unstable-upstream linux various: 2013-05-01 16:02:11 +00:00
fps2bios Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
linux_various gsdx-ogl-wnd: 2013-05-19 12:42:55 +00:00
locales i18n: 2013-01-02 10:24:48 +00:00
nsis Update installer version string. 2012-08-04 16:22:05 +00:00
pcsx2 Moved some stall related logs to DevCon(sole) as games that trigger them will slow down. 2013-05-17 07:24:31 +00:00
plugins gsdx-ogl-wnd: 2013-06-01 09:29:57 +00:00
tools [VS2012] For some reason when I made the conversion I totally forgot to copy these, and I didn't notice that until yesterday. 2012-09-05 18:04:09 +00:00
build.sh zzogl: 2012-10-21 18:10:13 +00:00
clean_msvc.cmd Minor fixes to selecting isos and changing cdvd source types. 2010-04-27 16:20:49 +00:00
CMakeLists.txt cmake: always use /usr/lib/i386-linux-gnu when it exists 2012-11-24 22:37:26 +00:00
COPYING.GPLv2 copyright again: 2012-04-18 14:09:18 +00:00
COPYING.GPLv3 copyright again: 2012-04-18 14:09:18 +00:00
COPYING.LGPLv2.1 copyright again: 2012-04-18 14:09:18 +00:00
COPYING.LGPLv3 copyright again: 2012-04-18 14:09:18 +00:00
pcsx2_suite_2008.sln Missed one reference in he vs2008 sln 2012-08-19 21:10:48 +00:00
pcsx2_suite_2010.sln Include dev9ghzdrk into the main plugins folder, and integrate it into the build system (windows only). 2013-03-19 22:01:41 +00:00
pcsx2_suite_2012.sln Added Visual Studio 2012 solution files for DEV9ghzdrk and avoided a macro redefinition error in WinPcap when that compiler is used. 2013-03-20 16:34:31 +00:00
pcsx2-codeblocks.workspace zzogl: painfully merge the zzogl-dev branch 2012-04-19 21:22:08 +00:00
rebuild.sh copyright again: 2012-04-18 14:09:18 +00:00