standalone: make unaccelerated fullscreen work

just centering; the performance is terrible though
notaz/pcsx_rearmed#331
This commit is contained in:
notaz 2024-01-07 21:25:10 +02:00
parent bff5235769
commit 373bac9fe5
2 changed files with 111 additions and 27 deletions

@ -1 +1 @@
Subproject commit be3677f1867cef839334e7746ea1c8205ec73c8c
Subproject commit a8ded55fc9df952b5582a6da72e1de887e65a34b

View File

@ -88,13 +88,16 @@ static const struct in_pdata in_sdl_platform_data = {
.jmap_size = sizeof(in_sdl_joy_map) / sizeof(in_sdl_joy_map[0]),
};
static int psx_w, psx_h;
static int psx_w = 256, psx_h = 240;
static void *shadow_fb, *menubg_img;
static int in_menu;
static void centered_clear(void);
static void *setup_blit_callbacks(int w);
static int change_video_mode(int force)
{
int w, h;
int w, h, ret;
if (in_menu) {
w = g_menuscreen_w;
@ -105,7 +108,10 @@ static int change_video_mode(int force)
h = psx_h;
}
return plat_sdl_change_video_mode(w, h, force);
ret = plat_sdl_change_video_mode(w, h, force);
if (ret == 0 && plat_sdl_overlay == NULL && !plat_sdl_gl_active)
centered_clear();
return ret;
}
static void resize_cb(int w, int h)
@ -116,6 +122,7 @@ static void resize_cb(int w, int h)
pl_rearmed_cbs.gles_display = gl_es_display;
pl_rearmed_cbs.gles_surface = gl_es_surface;
plugin_call_rearmed_cbs();
setup_blit_callbacks(psx_w);
}
static void quit_cb(void)
@ -227,26 +234,109 @@ static void overlay_hud_print(int x, int y, const char *str, int bpp)
SDL_UnlockYUVOverlay(plat_sdl_overlay);
}
static void centered_clear(void)
{
int dstride = plat_sdl_screen->pitch / 2;
int w = plat_sdl_screen->w;
int h = plat_sdl_screen->h;
unsigned short *dst;
SDL_LockSurface(plat_sdl_screen);
dst = plat_sdl_screen->pixels;
for (; h > 0; dst += dstride, h--)
memset(dst, 0, w * 2);
SDL_UnlockSurface(plat_sdl_screen);
}
static void centered_blit(int doffs, const void *src_, int w, int h,
int sstride, int bgr24)
{
const unsigned short *src = src_;
unsigned short *dst;
int dstride;
SDL_LockSurface(plat_sdl_screen);
dst = plat_sdl_screen->pixels;
dstride = plat_sdl_screen->pitch / 2;
dst += doffs + (plat_sdl_screen->w - w) / 2;
dst += dstride * (plat_sdl_screen->h - h) / 2;
if (bgr24) {
for (; h > 0; dst += dstride, src += sstride, h--)
bgr888_to_rgb565(dst, src, w * 3);
}
else {
for (; h > 0; dst += dstride, src += sstride, h--)
bgr555_to_rgb565(dst, src, w * 2);
}
SDL_UnlockSurface(plat_sdl_screen);
}
static void centered_blit_menu(void)
{
const unsigned short *src = g_menuscreen_ptr;
int w = g_menuscreen_w;
int h = g_menuscreen_h;
unsigned short *dst;
int dstride;
SDL_LockSurface(plat_sdl_screen);
dst = plat_sdl_screen->pixels;
dstride = plat_sdl_screen->pitch / 2;
dst += (plat_sdl_screen->w - w) / 2;
dst += dstride * (plat_sdl_screen->h - h) / 2;
for (; h > 0; dst += dstride, src += g_menuscreen_pp, h--)
memcpy(dst, src, w * 2);
SDL_UnlockSurface(plat_sdl_screen);
}
static void centered_hud_print(int x, int y, const char *str, int bpp)
{
x += (plat_sdl_screen->w - psx_w) / 2;
y += (plat_sdl_screen->h - psx_h) / 2;
SDL_LockSurface(plat_sdl_screen);
basic_text_out16_nf(plat_sdl_screen->pixels, plat_sdl_screen->pitch / 2, x, y, str);
SDL_UnlockSurface(plat_sdl_screen);
}
static void *setup_blit_callbacks(int w)
{
pl_plat_clear = NULL;
pl_plat_blit = NULL;
pl_plat_hud_print = NULL;
if (plat_sdl_overlay != NULL) {
pl_plat_clear = plat_sdl_overlay_clear;
pl_plat_blit = overlay_blit;
pl_plat_hud_print = overlay_hud_print;
}
else if (plat_sdl_gl_active) {
return shadow_fb;
}
else {
if (w == plat_sdl_screen->w)
return plat_sdl_screen->pixels;
else {
pl_plat_clear = centered_clear;
pl_plat_blit = centered_blit;
pl_plat_hud_print = centered_hud_print;
}
}
return NULL;
}
void *plat_gvideo_set_mode(int *w, int *h, int *bpp)
{
psx_w = *w;
psx_h = *h;
change_video_mode(0);
if (plat_sdl_overlay != NULL) {
pl_plat_clear = plat_sdl_overlay_clear;
pl_plat_blit = overlay_blit;
pl_plat_hud_print = overlay_hud_print;
return NULL;
}
else {
pl_plat_clear = NULL;
pl_plat_blit = NULL;
pl_plat_hud_print = NULL;
if (plat_sdl_gl_active)
return shadow_fb;
else
return plat_sdl_screen->pixels;
}
if (plat_sdl_gl_active)
memset(shadow_fb, 0, psx_w * psx_h * 2);
return setup_blit_callbacks(*w);
}
void *plat_gvideo_flip(void)
@ -295,13 +385,7 @@ void plat_video_menu_enter(int is_rom_loaded)
void plat_video_menu_begin(void)
{
if (plat_sdl_overlay != NULL || plat_sdl_gl_active) {
g_menuscreen_ptr = shadow_fb;
}
else {
SDL_LockSurface(plat_sdl_screen);
g_menuscreen_ptr = plat_sdl_screen->pixels;
}
g_menuscreen_ptr = shadow_fb;
}
void plat_video_menu_end(void)
@ -320,7 +404,7 @@ void plat_video_menu_end(void)
gl_flip(g_menuscreen_ptr, g_menuscreen_w, g_menuscreen_h);
}
else {
SDL_UnlockSurface(plat_sdl_screen);
centered_blit_menu();
SDL_Flip(plat_sdl_screen);
}
g_menuscreen_ptr = NULL;