mirror of
https://github.com/libretro/pcsx_rearmed.git
synced 2024-11-26 17:30:49 +00:00
merge gpu_unai with gpu_unai_old
Can now switch between them during gameplay. Specify GPU_UNAI_NO_OLD=1 to prevent compiling this in to save memory or whatever. No big endian support.
This commit is contained in:
parent
a6a0a4d316
commit
5ddc3a7a2e
21
Makefile
21
Makefile
@ -227,21 +227,24 @@ plugins/dfxvideo/gpulib_if.o: CFLAGS += -fno-strict-aliasing
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plugins/dfxvideo/gpulib_if.o: plugins/dfxvideo/prim.c plugins/dfxvideo/soft.c
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OBJS += plugins/dfxvideo/gpulib_if.o
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endif
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ifeq "$(BUILTIN_GPU)" "unai_old"
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OBJS += plugins/gpu_unai_old/gpulib_if.o
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ifeq "$(ARCH)" "arm"
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OBJS += plugins/gpu_unai_old/gpu_arm.o
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endif
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plugins/gpu_unai_old/gpulib_if.o: CFLAGS += -DREARMED -O3
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CC_LINK = $(CXX)
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endif
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ifeq "$(BUILTIN_GPU)" "unai"
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OBJS += plugins/gpu_unai/gpulib_if.o
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ifeq "$(ARCH)" "arm"
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OBJS += plugins/gpu_unai/gpu_arm.o
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endif
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plugins/gpu_unai/gpulib_if.o: CFLAGS += -DREARMED -DUSE_GPULIB=1 -O3
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ifeq "$(THREAD_RENDERING)" "1"
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CFLAGS += -DTHREAD_RENDERING
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OBJS += plugins/gpulib/gpulib_thread_if.o
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endif
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ifneq "$(GPU_UNAI_NO_OLD)" "1"
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OBJS += plugins/gpu_unai/old/if.o
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else
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CFLAGS += -DGPU_UNAI_NO_OLD
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endif
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plugins/gpu_unai/gpulib_if.o: CFLAGS += -DREARMED -DUSE_GPULIB=1
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plugins/gpu_unai/gpulib_if.o \
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plugins/gpu_unai/old/if.o: CFLAGS += -O3
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CC_LINK = $(CXX)
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endif
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6
configure
vendored
6
configure
vendored
@ -39,13 +39,13 @@ check_define_val()
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platform_list="generic pandora maemo caanoo"
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platform="generic"
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builtin_gpu_list="neon peops unai unai_old"
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builtin_gpu_list="neon peops unai"
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dynarec_list="ari64 lightrec none"
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builtin_gpu=""
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sound_driver_list="oss alsa pulseaudio sdl"
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sound_drivers=""
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plugins="plugins/spunull/spunull.so \
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plugins/dfxvideo/gpu_peops.so plugins/gpu_unai_old/gpu_unai_old.so plugins/gpu_unai/gpu_unai.so"
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plugins/dfxvideo/gpu_peops.so plugins/gpu_unai/gpu_unai.so"
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drc_cache_base="no"
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have_armv5=""
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have_armv6=""
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@ -263,7 +263,7 @@ arm*)
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builtin_gpu="neon"
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elif [ "$have_armv7" != "yes" ]; then
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# pre-ARMv7 hardware is usually not fast enough for peops
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builtin_gpu="unai_old"
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builtin_gpu="unai"
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else
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builtin_gpu="peops"
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fi
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@ -2641,6 +2641,17 @@ static void update_variables(bool in_flight)
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* pcsx_rearmed_gpu_unai_scale_hires */
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pl_rearmed_cbs.gpu_unai.pixel_skip = 0;
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var.key = "pcsx_rearmed_gpu_unai_old_renderer";
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var.value = NULL;
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
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{
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if (strcmp(var.value, "enabled") == 0)
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pl_rearmed_cbs.gpu_unai.old_renderer = 1;
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else
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pl_rearmed_cbs.gpu_unai.old_renderer = 0;
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}
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var.key = "pcsx_rearmed_gpu_unai_lighting";
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var.value = NULL;
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@ -726,6 +726,22 @@ struct retro_core_option_v2_definition option_defs_us[] = {
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},
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"disabled",
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},
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#ifndef GPU_UNAI_NO_OLD
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{
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"pcsx_rearmed_gpu_unai_old_renderer",
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"(GPU) Old renderer",
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"Old renderer",
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"This enables faster, but less accurate code.",
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NULL,
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"gpu_unai",
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{
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{ "disabled", NULL },
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{ "enabled", NULL },
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{ NULL, NULL},
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},
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"disabled",
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},
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#endif
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{
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"pcsx_rearmed_gpu_unai_blending",
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"(GPU) Texture Blending",
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@ -136,15 +136,13 @@ void emu_set_default_config(void)
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pl_rearmed_cbs.gpu_neon.enhancement_tex_adj = 1;
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pl_rearmed_cbs.gpu_peops.iUseDither = 0;
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pl_rearmed_cbs.gpu_peops.dwActFixes = 1<<7;
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pl_rearmed_cbs.gpu_unai.old_renderer = 0;
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pl_rearmed_cbs.gpu_unai.ilace_force = 0;
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pl_rearmed_cbs.gpu_unai.pixel_skip = 0;
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pl_rearmed_cbs.gpu_unai.lighting = 1;
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pl_rearmed_cbs.gpu_unai.fast_lighting = 0;
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pl_rearmed_cbs.gpu_unai.blending = 1;
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pl_rearmed_cbs.gpu_unai.dithering = 0;
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pl_rearmed_cbs.gpu_unai_old.abe_hack =
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pl_rearmed_cbs.gpu_unai_old.no_light =
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pl_rearmed_cbs.gpu_unai_old.no_blend = 0;
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memset(&pl_rearmed_cbs.gpu_peopsgl, 0, sizeof(pl_rearmed_cbs.gpu_peopsgl));
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pl_rearmed_cbs.gpu_peopsgl.iVRamSize = 64;
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pl_rearmed_cbs.gpu_peopsgl.iTexGarbageCollection = 1;
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@ -443,10 +443,7 @@ static const struct {
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CE_INTVAL_V(frameskip, 4),
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CE_INTVAL_P(gpu_peops.iUseDither),
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CE_INTVAL_P(gpu_peops.dwActFixes),
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CE_INTVAL_P(gpu_unai_old.lineskip),
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CE_INTVAL_P(gpu_unai_old.abe_hack),
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CE_INTVAL_P(gpu_unai_old.no_light),
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CE_INTVAL_P(gpu_unai_old.no_blend),
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CE_INTVAL_P(gpu_unai.old_renderer),
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CE_INTVAL_P(gpu_unai.ilace_force),
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CE_INTVAL_P(gpu_unai.pixel_skip),
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CE_INTVAL_P(gpu_unai.lighting),
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@ -1444,24 +1441,9 @@ static int menu_loop_plugin_gpu_neon(int id, int keys)
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#endif
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static menu_entry e_menu_plugin_gpu_unai_old[] =
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{
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mee_onoff ("Skip every 2nd line", 0, pl_rearmed_cbs.gpu_unai_old.lineskip, 1),
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mee_onoff ("Abe's Odyssey hack", 0, pl_rearmed_cbs.gpu_unai_old.abe_hack, 1),
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mee_onoff ("Disable lighting", 0, pl_rearmed_cbs.gpu_unai_old.no_light, 1),
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mee_onoff ("Disable blending", 0, pl_rearmed_cbs.gpu_unai_old.no_blend, 1),
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mee_end,
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};
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static int menu_loop_plugin_gpu_unai_old(int id, int keys)
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{
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int sel = 0;
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me_loop(e_menu_plugin_gpu_unai_old, &sel);
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return 0;
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}
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static menu_entry e_menu_plugin_gpu_unai[] =
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{
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mee_onoff ("Old renderer", 0, pl_rearmed_cbs.gpu_unai.old_renderer, 1),
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mee_onoff ("Interlace", 0, pl_rearmed_cbs.gpu_unai.ilace_force, 1),
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mee_onoff ("Dithering", 0, pl_rearmed_cbs.gpu_unai.dithering, 1),
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mee_onoff ("Lighting", 0, pl_rearmed_cbs.gpu_unai.lighting, 1),
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@ -1579,15 +1561,13 @@ static const char h_plugin_gpu[] =
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"builtin_gpu is the NEON GPU, very fast and accurate\n"
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#endif
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"gpu_peops is Pete's soft GPU, slow but accurate\n"
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"gpu_unai_old is from old PCSX4ALL, fast but glitchy\n"
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"gpu_unai is newer, more accurate but slower\n"
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"gpu_unai is the GPU renderer from PCSX4ALL\n"
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"gpu_gles Pete's hw GPU, uses 3D chip but is glitchy\n"
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"must save config and reload the game if changed";
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static const char h_plugin_spu[] = "spunull effectively disables sound\n"
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"must save config and reload the game if changed";
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static const char h_gpu_peops[] = "Configure P.E.Op.S. SoftGL Driver V1.17";
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static const char h_gpu_peopsgl[]= "Configure P.E.Op.S. MesaGL Driver V1.78";
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static const char h_gpu_unai_old[] = "Configure Unai/PCSX4ALL Team GPU plugin (old)";
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static const char h_gpu_unai[] = "Configure Unai/PCSX4ALL Team plugin (new)";
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static const char h_spu[] = "Configure built-in P.E.Op.S. Sound Driver V1.7";
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@ -1600,7 +1580,6 @@ static menu_entry e_menu_plugin_options[] =
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mee_handler_h ("Configure built-in GPU plugin", menu_loop_plugin_gpu_neon, h_gpu_neon),
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#endif
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mee_handler_h ("Configure gpu_peops plugin", menu_loop_plugin_gpu_peops, h_gpu_peops),
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mee_handler_h ("Configure gpu_unai_old GPU plugin", menu_loop_plugin_gpu_unai_old, h_gpu_unai_old),
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mee_handler_h ("Configure gpu_unai GPU plugin", menu_loop_plugin_gpu_unai, h_gpu_unai),
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mee_handler_h ("Configure gpu_gles GPU plugin", menu_loop_plugin_gpu_peopsgl, h_gpu_peopsgl),
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mee_handler_h ("Configure built-in SPU plugin", menu_loop_plugin_spu, h_spu),
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@ -94,11 +94,7 @@ struct rearmed_cbs {
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int dwFrameRateTicks;
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} gpu_peops;
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struct {
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int abe_hack;
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int no_light, no_blend;
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int lineskip;
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} gpu_unai_old;
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struct {
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int old_renderer;
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int ilace_force;
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int pixel_skip;
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int lighting;
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@ -8,7 +8,7 @@ CFLAGS += -DUSE_GPULIB=1
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include ../../config.mak
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SRC_STANDALONE += gpu.cpp
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SRC_GPULIB += gpulib_if.cpp
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SRC_GPULIB += gpulib_if.cpp old/if.cpp
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ifeq "$(ARCH)" "arm"
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SRC += gpu_arm.S
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@ -46,6 +46,7 @@ struct gpu_unai_config_t {
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uint8_t fast_lighting:1;
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uint8_t blending:1;
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uint8_t dithering:1;
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uint8_t old_renderer:1;
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//senquack Only PCSX Rearmed's version of gpu_unai had this, and I
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// don't think it's necessary. It would require adding 'AH' flag to
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@ -75,12 +75,14 @@ INLINE float FloatInv(const float x)
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///////////////////////////////////////////////////////////////////////////
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// --- BEGIN INVERSE APPROXIMATION SECTION ---
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///////////////////////////////////////////////////////////////////////////
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#ifdef GPU_UNAI_USE_INT_DIV_MULTINV
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#if defined(GPU_UNAI_USE_INT_DIV_MULTINV) || !defined(GPU_UNAI_NO_OLD)
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// big precision inverse table.
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#define TABLE_BITS 16
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s32 s_invTable[(1<<TABLE_BITS)];
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#endif
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#ifdef GPU_UNAI_USE_INT_DIV_MULTINV
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//senquack - MIPS32 happens to have same instruction/format:
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#if defined(__arm__) || (__mips == 32)
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INLINE u32 Log2(u32 x) { u32 res; asm("clz %0,%1" : "=r" (res) : "r" (x)); return 32-res; }
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@ -25,6 +25,7 @@
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#include <stdlib.h>
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#include <string.h>
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#include "../gpulib/gpu.h"
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#include "old/if.h"
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#ifdef THREAD_RENDERING
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#include "../gpulib/gpulib_thread_if.h"
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@ -68,6 +69,12 @@
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/////////////////////////////////////////////////////////////////////////////
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#ifndef GPU_UNAI_NO_OLD
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#define IS_OLD_RENDERER() gpu_unai.config.old_renderer
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#else
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#define IS_OLD_RENDERER() false
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#endif
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#define DOWNSCALE_VRAM_SIZE (1024 * 512 * 2 * 2 + 4096)
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INLINE void scale_640_to_320(le16_t *dest, const le16_t *src, bool isRGB24) {
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@ -247,7 +254,7 @@ int renderer_init(void)
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//gpu_unai.config.enableAbbeyHack = gpu_unai_config_ext.abe_hack;
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gpu_unai.ilace_mask = gpu_unai.config.ilace_force;
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#ifdef GPU_UNAI_USE_INT_DIV_MULTINV
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#if defined(GPU_UNAI_USE_INT_DIV_MULTINV) || !defined(GPU_UNAI_NO_OLD)
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// s_invTable
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for(int i=1;i<=(1<<TABLE_BITS);++i)
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{
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@ -403,6 +410,9 @@ int do_cmd_list(u32 *list_, int list_len,
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le32_t *list_start = list;
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le32_t *list_end = list + list_len;
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if (IS_OLD_RENDERER())
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return oldunai_do_cmd_list(list_, list_len, cycles_sum_out, cycles_last, last_cmd);
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//TODO: set ilace_mask when resolution changes instead of every time,
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// eliminate #ifdef below.
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gpu_unai.ilace_mask = gpu_unai.config.ilace_force;
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@ -825,8 +835,12 @@ breakloop:
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void renderer_sync_ecmds(u32 *ecmds)
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{
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int dummy;
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do_cmd_list(&ecmds[1], 6, &dummy, &dummy, &dummy);
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if (!IS_OLD_RENDERER()) {
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int dummy;
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do_cmd_list(&ecmds[1], 6, &dummy, &dummy, &dummy);
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}
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else
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oldunai_renderer_sync_ecmds(ecmds);
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}
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void renderer_update_caches(int x, int y, int w, int h, int state_changed)
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@ -846,6 +860,7 @@ void renderer_set_interlace(int enable, int is_odd)
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void renderer_set_config(const struct rearmed_cbs *cbs)
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{
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gpu_unai.vram = (le16_t *)gpu.vram;
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gpu_unai.config.old_renderer = cbs->gpu_unai.old_renderer;
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gpu_unai.config.ilace_force = cbs->gpu_unai.ilace_force;
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gpu_unai.config.pixel_skip = cbs->gpu_unai.pixel_skip;
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gpu_unai.config.lighting = cbs->gpu_unai.lighting;
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@ -860,6 +875,7 @@ void renderer_set_config(const struct rearmed_cbs *cbs)
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} else {
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unmap_downscale_buffer();
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}
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oldunai_renderer_set_config(cbs);
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}
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void renderer_sync(void)
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@ -39,7 +39,7 @@ typedef s32 fixed;
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#define fixed_HALF ((fixed)((1<<FIXED_BITS)>>1))
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// big precision inverse table.
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s32 s_invTable[(1<<TABLE_BITS)];
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extern s32 s_invTable[(1<<TABLE_BITS)];
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INLINE fixed i2x(const int _x) { return ((_x)<<FIXED_BITS); }
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INLINE fixed x2i(const fixed _x) { return ((_x)>>FIXED_BITS); }
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@ -22,8 +22,9 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "../gpulib/gpu.h"
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#include "../../gpulib/gpu.h"
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#include "arm_features.h"
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#include "if.h"
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#define u8 uint8_t
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#define s8 int8_t
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@ -50,7 +51,8 @@ static bool blend = true; /* blending */
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static bool FrameToRead = false; /* load image in progress */
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static bool FrameToWrite = false; /* store image in progress */
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static bool enableAbbeyHack = false; /* Abe's Odyssey hack */
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//static bool enableAbbeyHack = false; /* Abe's Odyssey hack */
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#define enableAbbeyHack false
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static u8 BLEND_MODE;
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static u8 TEXT_MODE;
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@ -136,10 +138,11 @@ static u32 GPU_GP1;
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/////////////////////////////////////////////////////////////////////////////
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int renderer_init(void)
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void oldunai_renderer_init(void)
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{
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GPU_FrameBuffer = (u16 *)gpu.vram;
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#if 0 // shared with "new" unai
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// s_invTable
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for(int i=1;i<=(1<<TABLE_BITS);++i)
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{
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@ -151,30 +154,17 @@ int renderer_init(void)
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#endif
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s_invTable[i-1]=s32(v);
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}
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return 0;
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}
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void renderer_finish(void)
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{
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}
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void renderer_notify_res_change(void)
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{
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}
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void renderer_notify_scanout_change(int x, int y)
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{
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#endif
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}
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extern const unsigned char cmd_lengths[256];
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int do_cmd_list(uint32_t *list, int list_len,
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int oldunai_do_cmd_list(uint32_t *list, int list_len,
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int *cycles_sum_out, int *cycles_last, int *last_cmd)
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{
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unsigned int cmd = 0, len, i;
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unsigned int *list_start = list;
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unsigned int *list_end = list + list_len;
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uint32_t *list_start = list;
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uint32_t *list_end = list + list_len;
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linesInterlace = force_interlace;
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#ifdef HAVE_PRE_ARMV7 /* XXX */
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@ -521,34 +511,22 @@ breakloop:
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return list - list_start;
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}
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void renderer_sync_ecmds(uint32_t *ecmds)
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void oldunai_renderer_sync_ecmds(uint32_t *ecmds)
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{
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int dummy;
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do_cmd_list(&ecmds[1], 6, &dummy, &dummy, &dummy);
|
||||
}
|
||||
|
||||
void renderer_update_caches(int x, int y, int w, int h, int state_changed)
|
||||
{
|
||||
}
|
||||
|
||||
void renderer_flush_queues(void)
|
||||
{
|
||||
}
|
||||
|
||||
void renderer_set_interlace(int enable, int is_odd)
|
||||
{
|
||||
}
|
||||
|
||||
#ifndef TEST
|
||||
|
||||
#include "../../frontend/plugin_lib.h"
|
||||
#include "../../../frontend/plugin_lib.h"
|
||||
|
||||
void renderer_set_config(const struct rearmed_cbs *cbs)
|
||||
void oldunai_renderer_set_config(const struct rearmed_cbs *cbs)
|
||||
{
|
||||
force_interlace = cbs->gpu_unai_old.lineskip;
|
||||
enableAbbeyHack = cbs->gpu_unai_old.abe_hack;
|
||||
light = !cbs->gpu_unai_old.no_light;
|
||||
blend = !cbs->gpu_unai_old.no_blend;
|
||||
force_interlace = cbs->gpu_unai.ilace_force;
|
||||
//enableAbbeyHack = cbs->gpu_unai_old.abe_hack;
|
||||
light = cbs->gpu_unai.lighting;
|
||||
blend = cbs->gpu_unai.blending;
|
||||
|
||||
GPU_FrameBuffer = (u16 *)gpu.vram;
|
||||
}
|
18
plugins/gpu_unai/old/if.h
Normal file
18
plugins/gpu_unai/old/if.h
Normal file
@ -0,0 +1,18 @@
|
||||
#ifndef GPU_UNAI_NO_OLD
|
||||
|
||||
struct rearmed_cbs;
|
||||
|
||||
void oldunai_renderer_init(void);
|
||||
int oldunai_do_cmd_list(uint32_t *list, int list_len,
|
||||
int *cycles_sum_out, int *cycles_last, int *last_cmd);
|
||||
void oldunai_renderer_sync_ecmds(uint32_t *ecmds);
|
||||
void oldunai_renderer_set_config(const struct rearmed_cbs *cbs);
|
||||
|
||||
#else
|
||||
|
||||
#define oldunai_renderer_init()
|
||||
#define oldunai_do_cmd_list(...) 0
|
||||
#define oldunai_renderer_sync_ecmds(x)
|
||||
#define oldunai_renderer_set_config(x)
|
||||
|
||||
#endif
|
@ -1,16 +0,0 @@
|
||||
CFLAGS += -ggdb -Wall -O3 -ffast-math
|
||||
CFLAGS += -DREARMED
|
||||
CFLAGS += -I../../include
|
||||
|
||||
include ../../config.mak
|
||||
|
||||
SRC_STANDALONE += gpu.cpp
|
||||
SRC_GPULIB += gpulib_if.cpp
|
||||
|
||||
ifeq "$(ARCH)" "arm"
|
||||
SRC += gpu_arm.s
|
||||
endif
|
||||
|
||||
#BIN_STANDALONE = gpuPCSX4ALL.so
|
||||
BIN_GPULIB = gpu_unai_old.so
|
||||
include ../gpulib/gpulib.mak
|
@ -89,8 +89,6 @@ builtin_gpu - this is either Exophase's ARM NEON GPU (accurate and fast,
|
||||
gpu_peops or gpu_unai (depends on compile options).
|
||||
gpu_peops.so - P.E.Op.S. soft GPU, reasonably accurate but slow
|
||||
(also found with older emulators on PC)
|
||||
gpu_unai_old.so- Unai's plugin from PCSX4ALL project. Faster than P.E.Op.S.
|
||||
but has some glitches (old version).
|
||||
gpu_gles.so - experimental port of P.E.Op.S. MesaGL plugin to OpenGL ES.
|
||||
Occasionally faster but has lots of glitches and seems to
|
||||
be rather unstable (may crash the driver/system).
|
||||
|
Loading…
Reference in New Issue
Block a user