merge from libretro

got tired of all the conflicts
This commit is contained in:
notaz 2024-10-27 21:52:25 +02:00
parent bd701916cc
commit 79c4d4343e
14 changed files with 1660 additions and 7 deletions

3
.gitmodules vendored
View File

@ -16,3 +16,6 @@
[submodule "deps/libretro-common"]
path = deps/libretro-common
url = https://github.com/libretro/libretro-common.git
[submodule "deps/mman"]
path = deps/mman
url = https://github.com/witwall/mman-win32

View File

@ -13,7 +13,7 @@ CFLAGS += -ggdb
endif
ifneq ($(DEBUG), 1)
CFLAGS += -O2
ifndef ASSERTS
ifneq ($(ASSERTS), 1)
CFLAGS += -DNDEBUG
endif
endif
@ -77,6 +77,28 @@ OBJS += libpcsxcore/cdriso.o libpcsxcore/cdrom.o libpcsxcore/cdrom-async.o \
libpcsxcore/sio.o libpcsxcore/spu.o libpcsxcore/gpu.o
OBJS += libpcsxcore/gte.o libpcsxcore/gte_nf.o libpcsxcore/gte_divider.o
#OBJS += libpcsxcore/debug.o libpcsxcore/socket.o libpcsxcore/disr3000a.o
ifeq ($(WANT_ZLIB),1)
ZLIB_DIR = deps/libchdr/deps/zlib-1.3.1
CFLAGS += -I$(ZLIB_DIR)
OBJS += $(ZLIB_DIR)/adler32.o \
$(ZLIB_DIR)/compress.o \
$(ZLIB_DIR)/crc32.o \
$(ZLIB_DIR)/deflate.o \
$(ZLIB_DIR)/gzclose.o \
$(ZLIB_DIR)/gzlib.o \
$(ZLIB_DIR)/gzread.o \
$(ZLIB_DIR)/gzwrite.o \
$(ZLIB_DIR)/infback.o \
$(ZLIB_DIR)/inffast.o \
$(ZLIB_DIR)/inflate.o \
$(ZLIB_DIR)/inftrees.o \
$(ZLIB_DIR)/trees.o \
$(ZLIB_DIR)/uncompr.o \
$(ZLIB_DIR)/zutil.o
$(ZLIB_DIR)/%.o: CFLAGS += -DHAVE_UNISTD_H
endif
ifeq "$(ARCH)" "arm"
OBJS += libpcsxcore/gte_arm.o
endif
@ -209,6 +231,7 @@ endif
# builtin gpu
OBJS += plugins/gpulib/gpu.o plugins/gpulib/vout_pl.o
ifeq "$(BUILTIN_GPU)" "neon"
CFLAGS += -DGPU_NEON
OBJS += plugins/gpu_neon/psx_gpu_if.o
plugins/gpu_neon/psx_gpu_if.o: CFLAGS += -DNEON_BUILD -DTEXTURE_CACHE_4BPP -DTEXTURE_CACHE_8BPP
plugins/gpu_neon/psx_gpu_if.o: plugins/gpu_neon/psx_gpu/*.c
@ -222,13 +245,20 @@ frontend/menu.o frontend/plugin_lib.o: CFLAGS += -DBUILTIN_GPU_NEON
endif
endif
ifeq "$(BUILTIN_GPU)" "peops"
CFLAGS += -DGPU_PEOPS
# note: code is not safe for strict-aliasing? (Castlevania problems)
plugins/dfxvideo/gpulib_if.o: CFLAGS += -fno-strict-aliasing
plugins/dfxvideo/gpulib_if.o: plugins/dfxvideo/prim.c plugins/dfxvideo/soft.c
OBJS += plugins/dfxvideo/gpulib_if.o
ifeq "$(THREAD_RENDERING)" "1"
CFLAGS += -DTHREAD_RENDERING
OBJS += plugins/gpulib/gpulib_thread_if.o
endif
endif
ifeq "$(BUILTIN_GPU)" "unai"
CFLAGS += -DGPU_UNAI
CFLAGS += -DUSE_GPULIB=1
OBJS += plugins/gpu_unai/gpulib_if.o
ifeq "$(ARCH)" "arm"
OBJS += plugins/gpu_unai/gpu_arm.o
@ -249,7 +279,7 @@ CC_LINK = $(CXX)
endif
# libchdr
#ifeq "$(HAVE_CHD)" "1"
ifeq "$(HAVE_CHD)" "1"
LCHDR = deps/libchdr
LCHDR_LZMA = $(LCHDR)/deps/lzma-24.05
LCHDR_ZSTD = $(LCHDR)/deps/zstd-1.5.6/lib
@ -283,7 +313,7 @@ $(LCHDR_ZSTD)/decompress/%.o: CFLAGS += -I$(LCHDR_ZSTD)
$(LCHDR)/src/%.o: CFLAGS += -I$(LCHDR_ZSTD)
libpcsxcore/cdriso.o: CFLAGS += -Wno-unused-function
CFLAGS += -DHAVE_CHD -I$(LCHDR)/include
#endif
endif
# frontend/gui
OBJS += frontend/cspace.o

View File

@ -1 +1,690 @@
$(error This file is unmaintained. Please use the libretro fork: https://github.com/libretro/pcsx_rearmed)
# Makefile for PCSX ReARMed (libretro)
DEBUG ?= 0
WANT_ZLIB ?= 1
HAVE_CHD ?= 1
HAVE_PHYSICAL_CDROM ?= 1
USE_ASYNC_CDROM ?= 1
USE_LIBRETRO_VFS ?= 0
NDRC_THREAD ?= 1
# Dynarec options: lightrec, ari64
DYNAREC ?= lightrec
ifeq ($(platform),)
platform = unix
ifeq ($(shell uname -a),)
platform = win
else ifneq ($(findstring MINGW,$(shell uname -a)),)
platform = win
else ifneq ($(findstring Darwin,$(shell uname -a)),)
platform = osx
else ifneq ($(findstring win,$(shell uname -a)),)
platform = win
endif
endif
CC ?= gcc
CXX ?= g++
AS ?= as
LD ?= ld
CFLAGS ?=
# early compiler overrides
ifeq ($(platform),ios-arm64)
CC = cc -arch arm64 -isysroot $(IOSSDK)
CXX = c++ -arch arm64 -isysroot $(IOSSDK)
else ifneq (,$(findstring ios,$(platform)))
CC = cc -arch armv7 -isysroot $(IOSSDK)
CXX = c++ -arch armv7 -isysroot $(IOSSDK)
else ifeq ($(platform), tvos-arm64)
ifeq ($(IOSSDK),)
IOSSDK := $(shell xcodebuild -version -sdk appletvos Path)
endif
CC = cc -arch arm64 -isysroot $(IOSSDK)
CXX = c++ -arch arm64 -isysroot $(IOSSDK)
else ifeq ($(platform), osx)
ifeq ($(CROSS_COMPILE),1)
TARGET_RULE = -target $(LIBRETRO_APPLE_PLATFORM) -isysroot $(LIBRETRO_APPLE_ISYSROOT)
CFLAGS += $(TARGET_RULE)
CXXFLAGS += $(TARGET_RULE)
LDFLAGS += $(TARGET_RULE)
endif
else ifeq ($(platform), psl1ght)
ifeq ($(strip $(PS3DEV)),)
$(error "PS3DEV env var is not set")
endif
CC = $(PS3DEV)/ppu/bin/ppu-gcc$(EXE_EXT)
AR = $(PS3DEV)/ppu/bin/ppu-ar$(EXE_EXT)
else ifeq ($(platform), psp1)
CC = psp-gcc$(EXE_EXT)
AR = psp-ar$(EXE_EXT)
LD = psp-ld$(EXE_EXT)
else ifeq ($(platform), vita)
CC = arm-vita-eabi-gcc$(EXE_EXT)
AR = arm-vita-eabi-ar$(EXE_EXT)
LD = arm-vita-eabi-ld$(EXE_EXT)
OBJCOPY = arm-vita-eabi-objcopy$(EXE_EXT)
else ifeq ($(platform), ctr)
ifeq ($(strip $(DEVKITARM)),)
$(error "DEVKITARM env var is not set")
endif
CC = $(DEVKITARM)/bin/arm-none-eabi-gcc$(EXE_EXT)
CXX = $(DEVKITARM)/bin/arm-none-eabi-g++$(EXE_EXT)
AR = $(DEVKITARM)/bin/arm-none-eabi-ar$(EXE_EXT)
LD = $(DEVKITARM)/bin/arm-none-eabi-ld$(EXE_EXT)
OBJCOPY = $(DEVKITARM)/bin/arm-none-eabi-objcopy$(EXE_EXT)
else ifeq ($(platform), libnx)
export DEPSDIR := $(CURDIR)/
ifeq ($(strip $(DEVKITPRO)),)
$(error "DEVKITPRO env var is not set")
endif
include $(DEVKITPRO)/libnx/switch_rules
SHELL := PATH=$(PATH) $(SHELL)
LD = $(PREFIX)ld
else ifeq ($(platform), xenon)
CC = xenon-gcc$(EXE_EXT)
AR = xenon-ar$(EXE_EXT)
LD = xenon-ld$(EXE_EXT)
else ifneq (,$(filter $(platform),ngc wii wiiu))
ifeq ($(strip $(DEVKITPPC)),)
$(error "DEVKITPPC env var is not set")
endif
CC = $(DEVKITPPC)/bin/powerpc-eabi-gcc$(EXE_EXT)
CXX = $(DEVKITPPC)/bin/powerpc-eabi-g++$(EXE_EXT)
AR = $(DEVKITPPC)/bin/powerpc-eabi-ar$(EXE_EXT)
LD = $(DEVKITPPC)/bin/powerpc-eabi-ld$(EXE_EXT)
else ifeq ($(platform), qnx)
CC = qcc -Vgcc_ntoarmv7le
else ifeq ($(platform), miyoo)
CC = /opt/miyoo/usr/bin/arm-linux-gcc
CXX = /opt/miyoo/usr/bin/arm-linux-g++
endif
CC_AS ?= $(CC)
# workaround wrong owner in libretro infra
GIT_VERSION1 := $(shell test -d /builds/libretro/pcsx_rearmed && git rev-parse --short HEAD 2>&1)
ifneq ($(findstring dubious ownership,$(GIT_VERSION1)),)
DUMMY := $(shell git config --global --add safe.directory /builds/libretro/pcsx_rearmed)
endif
TARGET_NAME := pcsx_rearmed
ARCH_DETECTED := $(shell $(CC) $(CFLAGS) -dumpmachine | awk -F- '{print $$1}')
GIT_VERSION := " $(shell git rev-parse --short HEAD || echo unknown)"
ifneq ($(GIT_VERSION)," unknown")
CFLAGS += -DGIT_VERSION=\"$(GIT_VERSION)\"
endif
ifneq ($(WANT_ZLIB),1)
LIBZ := -lz
endif
LIBPTHREAD := -lpthread
ifneq ($(findstring Haiku,$(shell uname -s)),)
LIBDL := -lroot -lnetwork
else
LIBDL := -ldl
endif
LIBM := -lm
MMAP_WIN32 = 0
EXTRA_LDFLAGS =
# select some defaults
ifneq (,$(findstring $(ARCH_DETECTED),arm aarch64))
DYNAREC = ari64
ifneq (,$(shell $(CC) -E -dD $(CFLAGS) include/arm_features.h | grep 'define __thumb__'))
# must disable thumb as ari64 can't handle it
CFLAGS += -marm
endif
ifneq (,$(shell $(CC) -E -dD $(CFLAGS) include/arm_features.h | grep 'HAVE_NEON32'))
BUILTIN_GPU = neon
endif
endif
ifneq (,$(filter $(ARCH_DETECTED),i686 x86_64 arm64 aarch64))
BUILTIN_GPU = neon
endif
# platform specific options
# Unix
ifeq ($(platform), unix)
TARGET := $(TARGET_NAME)_libretro.so
fpic := -fPIC
THREAD_RENDERING = 1
ifeq ($(shell uname),Linux)
LIGHTREC_CUSTOM_MAP := 1
endif
# ODROIDN2
else ifneq (,$(findstring CortexA73_G12B,$(platform)))
TARGET := $(TARGET_NAME)_libretro.so
fpic := -fPIC
ARCH = arm64
BUILTIN_GPU = neon
HAVE_NEON = 1
DYNAREC = ari64
CFLAGS += -fomit-frame-pointer -ffast-math -DARM
CFLAGS += -march=armv8-a+crc -mcpu=cortex-a73 -mtune=cortex-a73.cortex-a53
# ALLWINNER H5
else ifneq (,$(findstring h5,$(platform)))
TARGET := $(TARGET_NAME)_libretro.so
fpic := -fPIC
ARCH = arm64
BUILTIN_GPU = neon
HAVE_NEON = 1
DYNAREC = ari64
CFLAGS += -fomit-frame-pointer -ffast-math -DARM
CFLAGS += -march=armv8-a+crc -mcpu=cortex-a53 -mtune=cortex-a53
else ifeq ($(platform), linux-portable)
TARGET := $(TARGET_NAME)_libretro.so
fpic := -fPIC -nostdlib
EXTRA_LDFLAGS += -fPIC -nostdlib
LIBZ :=
LIBPTHREAD :=
LIBDL :=
LIBM :=
NO_UNDEF_CHECK = 1
LIGHTREC_CUSTOM_MAP := 1
# OS X
else ifeq ($(platform), osx)
DYNAREC := 0
TARGET := $(TARGET_NAME)_libretro.dylib
fpic := -fPIC
MACSOSVER = `sw_vers -productVersion | cut -d. -f 1`
OSXVER = `sw_vers -productVersion | cut -d. -f 2`
OSX_LT_MAVERICKS = `(( $(OSXVER) <= 9)) && echo "YES"`
ifeq ($(OSX_LT_MAVERICKS),YES)
fpic += -mmacosx-version-min=10.1
endif
CFLAGS += $(ARCHFLAGS)
CXXFLAGS += $(ARCHFLAGS)
LDFLAGS += $(ARCHFLAGS)
HAVE_PHYSICAL_CDROM = 0
FSECTIONS_LDFLAGS = -Wl,-dead_strip
# iOS
else ifneq (,$(findstring ios,$(platform)))
TARGET := $(TARGET_NAME)_libretro_ios.dylib
MINVERSION :=
ifeq ($(DYNAREC),lightrec)
# Override
DYNAREC := 0
endif
fpic := -fPIC
ifeq ($(IOSSDK),)
IOSSDK := $(shell xcodebuild -version -sdk iphoneos Path)
endif
CFLAGS += -DIOS
ifeq ($(platform),ios-arm64)
ARCH := arm64
BUILTIN_GPU = neon
HAVE_NEON = 1
DYNAREC = 0
else
ARCH := arm
HAVE_NEON = 1
HAVE_NEON_ASM = 1
BUILTIN_GPU = neon
CFLAGS += -marm -mcpu=cortex-a8 -mtune=cortex-a8 -mfpu=neon
ASFLAGS += -marm -mcpu=cortex-a8 -mtune=cortex-a8 -mfpu=neon
endif
HAVE_PHYSICAL_CDROM = 0
CC_AS = perl ./tools/gas-preprocessor.pl $(CC)
ifeq ($(platform),$(filter $(platform),ios9 ios-arm64))
MINVERSION = -miphoneos-version-min=8.0
else
MINVERSION = -miphoneos-version-min=5.0
endif
CFLAGS += $(MINVERSION)
FSECTIONS_LDFLAGS = -Wl,-dead_strip
else ifeq ($(platform), tvos-arm64)
TARGET := $(TARGET_NAME)_libretro_tvos.dylib
MINVERSION :=
ifeq ($(DYNAREC),lightrec)
# Override
DYNAREC := 0
endif
fpic := -fPIC
ifeq ($(IOSSDK),)
IOSSDK := $(shell xcodebuild -version -sdk appletvos Path)
endif
CFLAGS += -DIOS -DTVOS
ARCH := arm64
BUILTIN_GPU = neon
HAVE_NEON = 1
DYNAREC = 0
HAVE_PHYSICAL_CDROM = 0
CC_AS = perl ./tools/gas-preprocessor.pl $(CC)
MINVERSION = -mappletvos-version-min=11.0
CFLAGS += $(MINVERSION)
FSECTIONS_LDFLAGS = -Wl,-dead_strip
# Nintendo Switch (libnx)
else ifeq ($(platform), libnx)
TARGET := $(TARGET_NAME)_libretro_$(platform).a
ARCH := arm64
HAVE_VFS_FD = 0
CFLAGS += -O3 -fomit-frame-pointer -ffast-math -I$(DEVKITPRO)/libnx/include/ -fPIE
CFLAGS += -specs=$(DEVKITPRO)/libnx/switch.specs -DNO_DYLIB -D__arm64__ -D__ARM_NEON__
CFLAGS += -D__SWITCH__ -DSWITCH -DHAVE_LIBNX
CFLAGS += -DARM -D__aarch64__=1 -march=armv8-a -mtune=cortex-a57 -mtp=soft -DHAVE_INTTYPES -DLSB_FIRST -ffast-math -mcpu=cortex-a57+crc+fp+simd
CFLAGS += -ftree-vectorize
CFLAGS += -Ifrontend/switch
NO_POSIX_MEMALIGN := 1
NO_PTHREAD=1
NO_MMAP := 1 # for psxmem
LIBPTHREAD :=
WANT_ZLIB = 0
PARTIAL_LINKING = 1
BUILTIN_GPU = neon
HAVE_NEON = 1
DYNAREC = ari64
HAVE_PHYSICAL_CDROM = 0
# Lakka Switch (arm64)
else ifeq ($(platform), arm64)
TARGET := $(TARGET_NAME)_libretro.so
ARCH := arm64
BUILTIN_GPU = neon
HAVE_NEON = 1
DYNAREC = ari64
HAVE_PHYSICAL_CDROM = 0
fpic := -fPIC
CFLAGS := $(filter-out -O2, $(CFLAGS))
CFLAGS += -O3 -ftree-vectorize
# Lightweight PS3 Homebrew SDK
else ifeq ($(platform), psl1ght)
TARGET := $(TARGET_NAME)_libretro_psl1ght.a
CFLAGS += -DBLARGG_BIG_ENDIAN=1 -D__ppc__
CFLAGS += -DNO_DYLIB
NO_UNDEF_CHECK := 1
STATIC_LINKING := 1
NO_MMAP := 1
NO_PTHREAD := 1
LIBPTHREAD :=
LIBDL :=
NEED_SYSCONF := 1
HAVE_PHYSICAL_CDROM = 0
USE_ASYNC_CDROM = 0
# PSP
else ifeq ($(platform), psp1)
TARGET := $(TARGET_NAME)_libretro_psp1.a
CFLAGS += -DPSP -G0
HAVE_PHYSICAL_CDROM = 0
# Vita
else ifeq ($(platform), vita)
TARGET := $(TARGET_NAME)_libretro_vita.a
CFLAGS += -DVITA
CFLAGS += -mcpu=cortex-a9 -mtune=cortex-a9 -mfpu=neon -marm
CFLAGS += -fsingle-precision-constant -mword-relocations -fno-unwind-tables
CFLAGS += -fno-asynchronous-unwind-tables -ftree-vectorize -funroll-loops
CFLAGS += -fno-optimize-sibling-calls
CFLAGS += -I$(VITASDK)/include -Ifrontend/vita
CFLAGS += -DNO_DYLIB
CFLAGS_LAST += -O3
ASFLAGS += -mcpu=cortex-a9 -mtune=cortex-a9 -mfpu=neon
HAVE_NEON = 1
HAVE_NEON_ASM = 1
BUILTIN_GPU = neon
DYNAREC = ari64
ARCH = arm
PARTIAL_LINKING = 1
NO_PTHREAD=1
NO_POSIX_MEMALIGN := 1
HAVE_PHYSICAL_CDROM = 0
# CTR(3DS)
else ifeq ($(platform), ctr)
ifeq ($(strip $(CTRULIB)),)
$(error "CTRULIB env var is not set")
endif
TARGET := $(TARGET_NAME)_libretro_ctr.a
CFLAGS += -DARM11 -D_3DS -D__3DS__
CFLAGS += -DNO_DYLIB -DGPU_UNAI_USE_FLOATMATH -DGPU_UNAI_USE_FLOAT_DIV_MULTINV
CFLAGS += -march=armv6k -mtune=mpcore -mfloat-abi=hard -marm -mfpu=vfp -mtp=soft
CFLAGS += -Wall -mword-relocations
CFLAGS += -fomit-frame-pointer
CFLAGS_LAST += -O3
# CFLAGS += -funroll-loops # ~500K of bloat
CFLAGS += -Ifrontend/3ds -I$(CTRULIB)/include
CFLAGS += -Werror=implicit-function-declaration
CFLAGS += -DHAVE_UNISTD_H
CFLAGS += -DZ7_DECL_Int32_AS_long
CFLAGS += -DUSE_CTRULIB_2
OBJS += deps/arm-mem/memcpymove-v6l.o
OBJS += deps/arm-mem/memset-v6l.o
OBJS += frontend/3ds/utils.o
BUILTIN_GPU = unai
THREAD_RENDERING = 1
DYNAREC = ari64
ARCH = arm
HAVE_NEON = 0
PARTIAL_LINKING = 1
WANT_ZLIB = 0
NO_POSIX_MEMALIGN := 1
NO_MMAP := 1 # for psxmem
HAVE_PHYSICAL_CDROM = 0
# Xbox 360
else ifeq ($(platform), xenon)
TARGET := $(TARGET_NAME)_libretro_xenon360.a
CFLAGS += -D__LIBXENON__ -m32 -D__ppc__
HAVE_PHYSICAL_CDROM = 0
# Nintendo GC/Wii/WiiU
else ifneq (,$(filter $(platform),ngc wii wiiu))
TARGET := $(TARGET_NAME)_libretro_$(platform).a
ifeq ($(platform), ngc)
CFLAGS += -DHW_DOL -mogc
NEED_SYSCONF := 1
else ifeq ($(platform), wii)
CFLAGS += -DHW_RVL -mrvl
NEED_SYSCONF := 1
else ifeq ($(platform), wiiu)
# -mwup was removed in newer devkitPPC versions
CFLAGS += -DHW_WUP
CFLAGS += -I frontend/wiiu
CFLAGS += -DZ7_DECL_Int32_AS_long
LIGHTREC_CUSTOM_MAP := 1
LIGHTREC_CUSTOM_MAP_OBJ := libpcsxcore/lightrec/mem_wiiu.o
LIGHTREC_CODE_INV := 1
endif
ARCH = powerpc
BUILTIN_GPU = peops
CFLAGS += -D__ppc__ -D__powerpc__
CFLAGS += -DGEKKO -mcpu=750 -meabi -mhard-float
CFLAGS += -DNO_DYLIB
STATIC_LINKING := 1
THREAD_RENDERING := 0
NO_PTHREAD := 1
NO_MMAP := 1
NO_POSIX_MEMALIGN := 1
LIBDL :=
LIBPTHREAD :=
LIBRT :=
HAVE_PHYSICAL_CDROM = 0
USE_ASYNC_CDROM = 0
# QNX
else ifeq ($(platform), qnx)
TARGET := $(TARGET_NAME)_libretro_qnx.so
fpic := -fPIC
HAVE_NEON = 1
HAVE_NEON_ASM = 1
DYNAREC = ari64
BUILTIN_GPU = neon
ARCH = arm
CFLAGS += -D__BLACKBERRY_QNX__ -marm -mcpu=cortex-a9 -mtune=cortex-a9 -mfpu=neon -mfloat-abi=softfp
ASFLAGS += -mcpu=cortex-a9 -mfpu=neon -mfloat-abi=softfp
MAIN_LDLIBS += -lsocket
LIBPTHREAD :=
LIBDL :=
LIBM :=
HAVE_PHYSICAL_CDROM = 0
#Raspberry Pi 1
else ifeq ($(platform), rpi1)
TARGET := $(TARGET_NAME)_libretro.so
fpic := -fPIC
CFLAGS += -marm -mcpu=arm1176jzf-s -mfpu=vfp -mfloat-abi=hard
ASFLAGS += -mcpu=arm1176jzf-s -mfpu=vfp -mfloat-abi=hard
HAVE_NEON = 0
ARCH = arm
BUILTIN_GPU = unai
DYNAREC = ari64
#Raspberry Pi 2
else ifeq ($(platform), rpi2)
TARGET := $(TARGET_NAME)_libretro.so
fpic := -fPIC
CFLAGS += -marm -mcpu=cortex-a7 -mfpu=neon-vfpv4 -mfloat-abi=hard
ASFLAGS += -mcpu=cortex-a7 -mfpu=neon-vfpv4 -mfloat-abi=hard
HAVE_NEON = 1
HAVE_NEON_ASM = 1
ARCH = arm
BUILTIN_GPU = neon
DYNAREC = ari64
#Raspberry Pi 3
else ifeq ($(platform), rpi3)
TARGET := $(TARGET_NAME)_libretro.so
fpic := -fPIC
CFLAGS += -marm -mcpu=cortex-a53 -mfpu=neon-fp-armv8 -mfloat-abi=hard
ASFLAGS += -mcpu=cortex-a53 -mfpu=neon-fp-armv8 -mfloat-abi=hard
HAVE_NEON = 1
HAVE_NEON_ASM = 1
ARCH = arm
BUILTIN_GPU = neon
DYNAREC = ari64
#Raspberry Pi 3 with a 64bit GNU/Linux OS
else ifeq ($(platform), rpi3_64)
TARGET := $(TARGET_NAME)_libretro.so
ARCH := arm64
BUILTIN_GPU = neon
HAVE_NEON = 1
DYNAREC = ari64
fpic := -fPIC
CFLAGS += -march=armv8-a+crc+simd -mtune=cortex-a53 -ftree-vectorize
#Raspberry Pi 4 with a 32bit GNU/Linux OS
else ifeq ($(platform), rpi4)
TARGET := $(TARGET_NAME)_libretro.so
fpic := -fPIC
CFLAGS += -marm -mcpu=cortex-a72 -mfpu=neon-fp-armv8 -mfloat-abi=hard
ASFLAGS += -mcpu=cortex-a72 -mfpu=neon-fp-armv8 -mfloat-abi=hard
HAVE_NEON = 1
HAVE_NEON_ASM = 1
ARCH = arm
BUILTIN_GPU = neon
DYNAREC = ari64
#Raspberry Pi 4 with a 64bit GNU/Linux OS
else ifeq ($(platform), rpi4_64)
TARGET := $(TARGET_NAME)_libretro.so
ARCH := arm64
BUILTIN_GPU = neon
HAVE_NEON = 1
DYNAREC = ari64
fpic := -fPIC
CFLAGS += -march=armv8-a+crc+simd -mtune=cortex-a72 -ftree-vectorize
# Classic Platforms ####################
# Platform affix = classic_<ISA>_<µARCH>
# Help at https://modmyclassic.com/comp
# (armv7 a7, hard point, neon based) ###
# NESC, SNESC, C64 mini
else ifeq ($(platform), classic_armv7_a7)
TARGET := $(TARGET_NAME)_libretro.so
fpic := -fPIC
CFLAGS += -Ofast \
-flto=auto -fuse-linker-plugin \
-fno-stack-protector -fno-ident -fomit-frame-pointer \
-falign-functions=1 -falign-jumps=1 -falign-loops=1 \
-fno-unwind-tables -fno-asynchronous-unwind-tables -fno-unroll-loops \
-fmerge-all-constants -fno-math-errno \
-marm -mtune=cortex-a7 -mfpu=neon-vfpv4 -mfloat-abi=hard
CXXFLAGS += $(CFLAGS)
CPPFLAGS += $(CFLAGS)
ASFLAGS += $(CFLAGS)
HAVE_NEON = 1
HAVE_NEON_ASM = 1
ARCH = arm
BUILTIN_GPU = neon
DYNAREC = ari64
ifeq ($(shell echo `$(CC) -dumpversion` "< 4.9" | bc -l), 1)
CFLAGS += -march=armv7-a
else
CFLAGS += -march=armv7ve
# If gcc is 5.0 or later
ifeq ($(shell echo `$(CC) -dumpversion` ">= 5" | bc -l), 1)
LDFLAGS += -static-libgcc -static-libstdc++
endif
endif
# (armv8 a35, hard point, neon based) ###
# PlayStation Classic
else ifeq ($(platform), classic_armv8_a35)
TARGET := $(TARGET_NAME)_libretro.so
fpic := -fPIC
CFLAGS += -Ofast \
-fmerge-all-constants -fno-math-errno \
-fno-stack-protector -fomit-frame-pointer \
-marm -mcpu=cortex-a35 -mtune=cortex-a35 -mfpu=neon-fp-armv8 -mfloat-abi=hard
HAVE_NEON = 1
HAVE_NEON_ASM = 1
ARCH = arm
BUILTIN_GPU = neon
DYNAREC = ari64
LDFLAGS += -static-libgcc -static-libstdc++ -fPIC
#######################################
# ARM
else ifneq (,$(findstring armv,$(platform)))
TARGET := $(TARGET_NAME)_libretro.so
fpic := -fPIC
HAVE_NEON = 0
BUILTIN_GPU = peops
ifneq (,$(findstring cortexa8,$(platform)))
CFLAGS += -mcpu=cortex-a8
ASFLAGS += -mcpu=cortex-a8
else ifneq (,$(findstring cortexa7,$(platform)))
CFLAGS += -mcpu=cortex-a7
ASFLAGS += -mcpu=cortex-a7
LIBZ :=
else ifneq (,$(findstring cortexa9,$(platform)))
CFLAGS += -mcpu=cortex-a9
ASFLAGS += -mcpu=cortex-a9
endif
CFLAGS += -marm
ifneq (,$(findstring neon,$(platform)))
CFLAGS += -mfpu=neon
ASFLAGS += -mfpu=neon
HAVE_NEON = 1
HAVE_NEON_ASM = 1
BUILTIN_GPU = neon
endif
ifneq (,$(findstring softfloat,$(platform)))
CFLAGS += -mfloat-abi=softfp
ASFLAGS += -mfloat-abi=softfp
else ifneq (,$(findstring hardfloat,$(platform)))
CFLAGS += -mfloat-abi=hard
ASFLAGS += -mfloat-abi=hard
endif
ARCH = arm
DYNAREC = ari64
else ifeq ($(platform), miyoo)
TARGET := $(TARGET_NAME)_libretro.so
fpic := -fPIC
CFLAGS += -mcpu=arm926ej-s -fsingle-precision-constant
CFLAGS += -DGPU_UNAI_USE_INT_DIV_MULTINV -D_MIYOO
ARCH = arm
BUILTIN_GPU = unai
DYNAREC = ari64
HAVE_NEON = 0
# Emscripten
else ifeq ($(platform), emscripten)
TARGET := $(TARGET_NAME)_libretro_$(platform).bc
fpic := -fPIC
NO_MMAP = 1
CFLAGS += -DNO_DYLIB -DNO_SOCKET
CFLAGS += -msimd128 -ftree-vectorize
LIBPTHREAD :=
NO_PTHREAD=1
DYNAREC =
STATIC_LINKING = 1
HAVE_PHYSICAL_CDROM = 0
# Windows
else
TARGET := $(TARGET_NAME)_libretro.dll
PLATFORM = libretro
MAIN_LDFLAGS += -static-libgcc -static-libstdc++
ifneq ($(DEBUG),1)
MAIN_LDFLAGS += -s
endif
CFLAGS += -D__WIN32__ -DNO_DYLIB
MMAP_WIN32=1
NO_PTHREAD=1
MAIN_LDLIBS += -lws2_32
LIBPTHREAD :=
LIBDL :=
LIBM :=
USE_LIBRETRO_VFS = 1
endif
CFLAGS += $(fpic)
MAIN_LDFLAGS += -shared
MAIN_LDLIBS += $(LIBPTHREAD) $(LIBM) $(LIBDL) $(LIBZ)
# enable large file support if available
ifeq ($(shell $(CC) -E -dD $(CFLAGS) include/arm_features.h | grep __SIZEOF_LONG__ | awk '{print $$3}'),4)
CFLAGS += -D_FILE_OFFSET_BITS=64
endif
# try to autodetect stuff for the lazy
ifndef ARCH
ARCH = $(ARCH_DETECTED)
endif
ifndef HAVE_NEON_ASM
# asm for 32bit only
HAVE_NEON_ASM = $(shell $(CC) -E -dD $(CFLAGS) include/arm_features.h | grep -q HAVE_NEON32 && echo 1 || echo 0)
endif
ifeq ($(NO_UNDEF_CHECK)$(shell $(LD) -v 2> /dev/null | awk '{print $$1}'),GNU)
ifeq (,$(findstring $(platform),win32))
MAIN_LDFLAGS += -Wl,-version-script=frontend/libretro-version-script
endif
MAIN_LDFLAGS += -Wl,--no-undefined
endif
ifdef ALLOW_LIGHTREC_ON_ARM
CFLAGS += -DALLOW_LIGHTREC_ON_ARM
endif
ifeq ($(BUILTIN_GPU),neon)
ifneq (,$(findstring $(ARCH),x86 i686))
CFLAGS_GPU_NEON ?= -msse2 # required
endif
ifeq ($(ARCH),x86_64)
CFLAGS_GPU_NEON ?= -mssse3 # optional, for more perf
endif
CFLAGS += $(CFLAGS_GPU_NEON)
endif
TARGET ?= libretro.so
PLATFORM = libretro
BUILTIN_GPU ?= peops
SOUND_DRIVERS = libretro
PLUGINS =
NO_CONFIG_MAK = yes
$(info TARGET: $(TARGET))
$(info platform: $(platform))
$(info ARCH: $(ARCH))
$(info DYNAREC: $(DYNAREC))
$(info BUILTIN_GPU: $(BUILTIN_GPU))
$(info CC: $(CC) : $(shell $(CC) --version | head -1))
$(info CFLAGS: $(CFLAGS))
$(info MAIN_LDLIBS: $(MAIN_LDLIBS))
$(info )
include Makefile
# no special AS needed for gpu_neon
plugins/gpu_neon/psx_gpu/psx_gpu_arm_neon.o: plugins/gpu_neon/psx_gpu/psx_gpu_arm_neon.S
$(CC) $(CFLAGS) -c $^ -o $@

1
deps/mman vendored Submodule

@ -0,0 +1 @@
Subproject commit 2d1c576e62b99e85d99407e1a88794c6e44c3310

1
include/mman/sys/mman.h Normal file
View File

@ -0,0 +1 @@
#include <mman.h>

View File

@ -1 +1,264 @@
$(error This file is unmaintained. Please use the libretro fork: https://github.com/libretro/pcsx_rearmed)
LOCAL_PATH := $(call my-dir)
$(shell cd "$(LOCAL_PATH)" && ((git describe --always || echo) | sed -e 's/.*/#define REV "\0"/' > ../frontend/revision.h_))
$(shell cd "$(LOCAL_PATH)" && (diff -q ../frontend/revision.h_ ../frontend/revision.h > /dev/null 2>&1 || cp ../frontend/revision.h_ ../frontend/revision.h))
$(shell cd "$(LOCAL_PATH)" && (rm ../frontend/revision.h_))
USE_LIBRETRO_VFS ?= 0
USE_ASYNC_CDROM ?= 1
USE_RTHREADS ?= 0
NDRC_THREAD ?= 1
ROOT_DIR := $(LOCAL_PATH)/..
CORE_DIR := $(ROOT_DIR)/libpcsxcore
SPU_DIR := $(ROOT_DIR)/plugins/dfsound
GPU_DIR := $(ROOT_DIR)/plugins/gpulib
CDR_DIR := $(ROOT_DIR)/plugins/cdrcimg
FRONTEND_DIR := $(ROOT_DIR)/frontend
NEON_DIR := $(ROOT_DIR)/plugins/gpu_neon
UNAI_DIR := $(ROOT_DIR)/plugins/gpu_unai
PEOPS_DIR := $(ROOT_DIR)/plugins/dfxvideo
DYNAREC_DIR := $(ROOT_DIR)/libpcsxcore/new_dynarec
DEPS_DIR := $(ROOT_DIR)/deps
LIBRETRO_COMMON := $(DEPS_DIR)/libretro-common
EXTRA_INCLUDES :=
# core
SOURCES_C := $(CORE_DIR)/cdriso.c \
$(CORE_DIR)/cdrom.c \
$(CORE_DIR)/cdrom-async.c \
$(CORE_DIR)/cheat.c \
$(CORE_DIR)/database.c \
$(CORE_DIR)/decode_xa.c \
$(CORE_DIR)/mdec.c \
$(CORE_DIR)/misc.c \
$(CORE_DIR)/plugins.c \
$(CORE_DIR)/ppf.c \
$(CORE_DIR)/psxbios.c \
$(CORE_DIR)/psxcommon.c \
$(CORE_DIR)/psxcounters.c \
$(CORE_DIR)/psxdma.c \
$(CORE_DIR)/psxevents.c \
$(CORE_DIR)/psxhw.c \
$(CORE_DIR)/psxinterpreter.c \
$(CORE_DIR)/psxmem.c \
$(CORE_DIR)/r3000a.c \
$(CORE_DIR)/sio.c \
$(CORE_DIR)/spu.c \
$(CORE_DIR)/gpu.c \
$(CORE_DIR)/gte.c \
$(CORE_DIR)/gte_nf.c \
$(CORE_DIR)/gte_divider.c
# spu
SOURCES_C += $(SPU_DIR)/dma.c \
$(SPU_DIR)/freeze.c \
$(SPU_DIR)/registers.c \
$(SPU_DIR)/spu.c \
$(SPU_DIR)/out.c \
$(SPU_DIR)/nullsnd.c
# gpu
SOURCES_C += $(GPU_DIR)/gpu.c \
$(GPU_DIR)/vout_pl.c
# cdrcimg
SOURCES_C += $(CDR_DIR)/cdrcimg.c
# frontend
SOURCES_C += $(FRONTEND_DIR)/main.c \
$(FRONTEND_DIR)/plugin.c \
$(FRONTEND_DIR)/cspace.c \
$(FRONTEND_DIR)/libretro.c
# libchdr
LCHDR = $(DEPS_DIR)/libchdr
LCHDR_LZMA = $(LCHDR)/deps/lzma-24.05
LCHDR_ZSTD = $(LCHDR)/deps/zstd-1.5.6/lib
SOURCES_C += \
$(LCHDR)/src/libchdr_bitstream.c \
$(LCHDR)/src/libchdr_cdrom.c \
$(LCHDR)/src/libchdr_chd.c \
$(LCHDR)/src/libchdr_flac.c \
$(LCHDR)/src/libchdr_huffman.c \
$(LCHDR_LZMA)/src/Alloc.c \
$(LCHDR_LZMA)/src/CpuArch.c \
$(LCHDR_LZMA)/src/Delta.c \
$(LCHDR_LZMA)/src/LzFind.c \
$(LCHDR_LZMA)/src/LzmaDec.c \
$(LCHDR_LZMA)/src/LzmaEnc.c \
$(LCHDR_LZMA)/src/Sort.c \
$(LCHDR_ZSTD)/common/entropy_common.c \
$(LCHDR_ZSTD)/common/error_private.c \
$(LCHDR_ZSTD)/common/fse_decompress.c \
$(LCHDR_ZSTD)/common/xxhash.c \
$(LCHDR_ZSTD)/common/zstd_common.c \
$(LCHDR_ZSTD)/decompress/huf_decompress.c \
$(LCHDR_ZSTD)/decompress/zstd_ddict.c \
$(LCHDR_ZSTD)/decompress/zstd_decompress_block.c \
$(LCHDR_ZSTD)/decompress/zstd_decompress.c
SOURCES_ASM :=
EXTRA_INCLUDES += $(LCHDR)/include $(LCHDR_LZMA)/include $(LCHDR_ZSTD)
COREFLAGS += -DHAVE_CHD -DZ7_ST -DZSTD_DISABLE_ASM
ifeq (,$(call gte,$(APP_PLATFORM_LEVEL),18))
ifneq ($(TARGET_ARCH_ABI),arm64-v8a)
# HACK
COREFLAGS += -Dgetauxval=0*
endif
endif
COREFLAGS += -ffast-math -funroll-loops -DHAVE_LIBRETRO -DNO_FRONTEND -DFRONTEND_SUPPORTS_RGB565 -DANDROID -DREARMED
COREFLAGS += -DP_HAVE_MMAP=1 -DP_HAVE_PTHREAD=1 -DP_HAVE_POSIX_MEMALIGN=1
ifeq ($(USE_LIBRETRO_VFS),1)
SOURCES_C += \
$(LIBRETRO_COMMON)/compat/compat_posix_string.c \
$(LIBRETRO_COMMON)/compat/fopen_utf8.c \
$(LIBRETRO_COMMON)/encodings/compat_strl.c \
$(LIBRETRO_COMMON)/encodings/encoding_utf.c \
$(LIBRETRO_COMMON)/file/file_path.c \
$(LIBRETRO_COMMON)/streams/file_stream.c \
$(LIBRETRO_COMMON)/streams/file_stream_transforms.c \
$(LIBRETRO_COMMON)/string/stdstring.c \
$(LIBRETRO_COMMON)/time/rtime.c \
$(LIBRETRO_COMMON)/vfs/vfs_implementation.c
COREFLAGS += -DUSE_LIBRETRO_VFS
endif
EXTRA_INCLUDES += $(LIBRETRO_COMMON)/include
USE_RTHREADS=0
HAVE_ARI64=0
HAVE_LIGHTREC=0
LIGHTREC_CUSTOM_MAP=0
LIGHTREC_THREADED_COMPILER=0
HAVE_GPU_NEON=0
ifeq ($(TARGET_ARCH_ABI),armeabi-v7a)
HAVE_ARI64=1
HAVE_GPU_NEON=1
else ifeq ($(TARGET_ARCH_ABI),armeabi)
HAVE_ARI64=1
else ifeq ($(TARGET_ARCH_ABI),arm64-v8a)
HAVE_ARI64=1
HAVE_GPU_NEON=1
else ifeq ($(TARGET_ARCH_ABI),x86_64)
HAVE_LIGHTREC=1
HAVE_GPU_NEON=1
else ifeq ($(TARGET_ARCH_ABI),x86)
HAVE_LIGHTREC=1
HAVE_GPU_NEON=1
else
COREFLAGS += -DDRC_DISABLE
endif
COREFLAGS += -DLIGHTREC_CUSTOM_MAP=$(LIGHTREC_CUSTOM_MAP)
COREFLAGS += -DLIGHTREC_ENABLE_THREADED_COMPILER=$(LIGHTREC_THREADED_COMPILER)
ifeq ($(HAVE_ARI64),1)
SOURCES_C += $(DYNAREC_DIR)/new_dynarec.c \
$(DYNAREC_DIR)/pcsxmem.c
ifeq ($(TARGET_ARCH_ABI),arm64-v8a)
SOURCES_ASM += $(DYNAREC_DIR)/linkage_arm64.S
else
SOURCES_ASM += $(CORE_DIR)/gte_arm.S \
$(SPU_DIR)/arm_utils.S \
$(DYNAREC_DIR)/linkage_arm.S
endif
ifeq ($(NDRC_THREAD),1)
COREFLAGS += -DNDRC_THREAD
USE_RTHREADS := 1
endif
endif
SOURCES_C += $(DYNAREC_DIR)/emu_if.c
ifeq ($(HAVE_LIGHTREC),1)
COREFLAGS += -DLIGHTREC -DLIGHTREC_STATIC -DLIGHTREC_CODE_INV=0
EXTRA_INCLUDES += $(DEPS_DIR)/lightning/include \
$(DEPS_DIR)/lightrec \
$(DEPS_DIR)/lightrec/tlsf \
$(ROOT_DIR)/include/lightning \
$(ROOT_DIR)/include/lightrec
SOURCES_C += $(DEPS_DIR)/lightrec/blockcache.c \
$(DEPS_DIR)/lightrec/constprop.c \
$(DEPS_DIR)/lightrec/disassembler.c \
$(DEPS_DIR)/lightrec/emitter.c \
$(DEPS_DIR)/lightrec/interpreter.c \
$(DEPS_DIR)/lightrec/lightrec.c \
$(DEPS_DIR)/lightrec/memmanager.c \
$(DEPS_DIR)/lightrec/optimizer.c \
$(DEPS_DIR)/lightrec/regcache.c \
$(DEPS_DIR)/lightrec/recompiler.c \
$(DEPS_DIR)/lightrec/reaper.c \
$(DEPS_DIR)/lightrec/tlsf/tlsf.c
SOURCES_C += $(DEPS_DIR)/lightning/lib/jit_disasm.c \
$(DEPS_DIR)/lightning/lib/jit_memory.c \
$(DEPS_DIR)/lightning/lib/jit_names.c \
$(DEPS_DIR)/lightning/lib/jit_note.c \
$(DEPS_DIR)/lightning/lib/jit_print.c \
$(DEPS_DIR)/lightning/lib/jit_size.c \
$(DEPS_DIR)/lightning/lib/lightning.c
SOURCES_C += $(CORE_DIR)/lightrec/plugin.c
ifeq ($(LIGHTREC_CUSTOM_MAP),1)
SOURCES_C += $(CORE_DIR)/lightrec/mem.c
endif
endif
ifeq ($(HAVE_GPU_NEON),1)
COREFLAGS += -DNEON_BUILD -DTEXTURE_CACHE_4BPP -DTEXTURE_CACHE_8BPP -DGPU_NEON
ifeq ($(TARGET_ARCH_ABI),armeabi-v7a)
SOURCES_ASM += $(NEON_DIR)/psx_gpu/psx_gpu_arm_neon.S
else
COREFLAGS += -DSIMD_BUILD
SOURCES_C += $(NEON_DIR)/psx_gpu/psx_gpu_simd.c
endif
SOURCES_C += $(NEON_DIR)/psx_gpu_if.c
else ifeq ($(TARGET_ARCH_ABI),armeabi)
COREFLAGS += -DUSE_GPULIB=1 -DGPU_UNAI
COREFLAGS += -DHAVE_bgr555_to_rgb565
SOURCES_ASM += $(UNAI_DIR)/gpu_arm.S \
$(FRONTEND_DIR)/cspace_arm.S
SOURCES_C += $(UNAI_DIR)/gpulib_if.cpp
else
COREFLAGS += -fno-strict-aliasing -DGPU_PEOPS
SOURCES_C += $(PEOPS_DIR)/gpulib_if.c
endif
ifeq ($(TARGET_ARCH_ABI),armeabi-v7a)
COREFLAGS += -DHAVE_bgr555_to_rgb565 -DHAVE_bgr888_to_x
SOURCES_ASM += $(CORE_DIR)/gte_neon.S \
$(FRONTEND_DIR)/cspace_neon.S
endif
ifeq ($(USE_ASYNC_CDROM),1)
COREFLAGS += -DUSE_ASYNC_CDROM
USE_RTHREADS := 1
endif
ifeq ($(USE_RTHREADS),1)
SOURCES_C += \
$(FRONTEND_DIR)/libretro-rthreads.c \
$(LIBRETRO_COMMON)/features/features_cpu.c
COREFLAGS += -DHAVE_RTHREADS
endif
GIT_VERSION := " $(shell git rev-parse --short HEAD || echo unknown)"
ifneq ($(GIT_VERSION)," unknown")
COREFLAGS += -DGIT_VERSION=\"$(GIT_VERSION)\"
endif
include $(CLEAR_VARS)
LOCAL_MODULE := retro
LOCAL_SRC_FILES := $(SOURCES_C) $(SOURCES_ASM)
LOCAL_CFLAGS := $(COREFLAGS)
LOCAL_C_INCLUDES := $(ROOT_DIR)/include
LOCAL_C_INCLUDES += $(DEPS_DIR)/crypto
LOCAL_C_INCLUDES += $(EXTRA_INCLUDES)
LOCAL_LDFLAGS += -Wl,-version-script=$(FRONTEND_DIR)/libretro-version-script
LOCAL_LDFLAGS += -Wl,--script=$(FRONTEND_DIR)/libretro-extern.T
LOCAL_LDFLAGS += -Wl,--gc-sections
LOCAL_LDLIBS := -lz -llog
LOCAL_ARM_MODE := arm
ifeq ($(TARGET_ARCH_ABI),armeabi-v7a)
LOCAL_ARM_NEON := true
endif
include $(BUILD_SHARED_LIBRARY)

View File

@ -47,6 +47,6 @@ void SetupSound(void)
}
out_current = &out_drivers[i];
printf("selected sound output driver: %s\n", out_current->name);
// printf("selected sound output driver: %s\n", out_current->name);
}

View File

@ -22,6 +22,22 @@
#pragma GCC diagnostic ignored "-Wmisleading-indentation"
#endif
#ifdef THREAD_RENDERING
#include "../gpulib/gpulib_thread_if.h"
#define do_cmd_list real_do_cmd_list
#define renderer_init real_renderer_init
#define renderer_finish real_renderer_finish
#define renderer_sync_ecmds real_renderer_sync_ecmds
#define renderer_update_caches real_renderer_update_caches
#define renderer_flush_queues real_renderer_flush_queues
#define renderer_set_interlace real_renderer_set_interlace
#define renderer_set_config real_renderer_set_config
#define renderer_notify_res_change real_renderer_notify_res_change
#define renderer_notify_update_lace real_renderer_notify_update_lace
#define renderer_sync real_renderer_sync
#define ex_regs scratch_ex_regs
#endif
#define u32 uint32_t
#define INFO_TW 0
@ -468,6 +484,14 @@ void renderer_set_interlace(int enable, int is_odd)
{
}
void renderer_sync(void)
{
}
void renderer_notify_update_lace(int updated)
{
}
#include "../../frontend/plugin_lib.h"
void renderer_set_config(const struct rearmed_cbs *cbs)

View File

@ -775,3 +775,11 @@ static void fps_update(void)
DisplayText(buf, 1);
}
}
void renderer_sync(void)
{
}
void renderer_notify_update_lace(int updated)
{
}

View File

@ -244,4 +244,12 @@ void renderer_set_config(const struct rearmed_cbs *cbs)
}
}
void renderer_sync(void)
{
}
void renderer_notify_update_lace(int updated)
{
}
// vim:ts=2:sw=2:expandtab

View File

@ -43,6 +43,7 @@ static void finish_vram_transfer(int is_read);
static noinline void do_cmd_reset(void)
{
int dummy = 0;
renderer_sync();
if (unlikely(gpu.cmd_len > 0))
do_cmd_buffer(gpu.cmd_buffer, gpu.cmd_len, &dummy, &dummy);
gpu.cmd_len = 0;
@ -167,6 +168,8 @@ static noinline void update_height(void)
static noinline void decide_frameskip(void)
{
*gpu.frameskip.dirty = 1;
if (gpu.frameskip.active)
gpu.frameskip.cnt++;
else {
@ -174,7 +177,9 @@ static noinline void decide_frameskip(void)
gpu.frameskip.frame_ready = 1;
}
if (!gpu.frameskip.active && *gpu.frameskip.advice)
if (*gpu.frameskip.force)
gpu.frameskip.active = 1;
else if (!gpu.frameskip.active && *gpu.frameskip.advice)
gpu.frameskip.active = 1;
else if (gpu.frameskip.set > 0 && gpu.frameskip.cnt < gpu.frameskip.set)
gpu.frameskip.active = 1;
@ -448,6 +453,8 @@ static int do_vram_io(uint32_t *data, int count, int is_read)
int l;
count *= 2; // operate in 16bpp pixels
renderer_sync();
if (gpu.dma.offset) {
l = w - gpu.dma.offset;
if (count < l)
@ -687,6 +694,7 @@ static noinline int do_cmd_buffer(uint32_t *data, int count,
cmd = -1; // incomplete cmd, can't consume yet
break;
}
renderer_sync();
*cycles_sum += *cycles_last;
*cycles_last = 0;
do_vram_copy(data + pos + 1, cycles_last);
@ -890,12 +898,15 @@ long GPUfreeze(uint32_t type, struct GPUFreeze *freeze)
case 1: // save
if (gpu.cmd_len > 0)
flush_cmd_buffer();
renderer_sync();
memcpy(freeze->psxVRam, gpu.vram, 1024 * 512 * 2);
memcpy(freeze->ulControl, gpu.regs, sizeof(gpu.regs));
memcpy(freeze->ulControl + 0xe0, gpu.ex_regs, sizeof(gpu.ex_regs));
freeze->ulStatus = gpu.status;
break;
case 0: // load
renderer_sync();
memcpy(gpu.vram, freeze->psxVRam, 1024 * 512 * 2);
memcpy(gpu.regs, freeze->ulControl, sizeof(gpu.regs));
memcpy(gpu.ex_regs, freeze->ulControl + 0xe0, sizeof(gpu.ex_regs));
@ -929,6 +940,8 @@ void GPUupdateLace(void)
return;
}
renderer_notify_update_lace(0);
if (!gpu.state.fb_dirty)
return;
#endif
@ -948,6 +961,7 @@ void GPUupdateLace(void)
gpu.state.enhancement_was_active = gpu.state.enhancement_active;
gpu.state.fb_dirty = 0;
gpu.state.blanked = 0;
renderer_notify_update_lace(1);
}
void GPUvBlank(int is_vblank, int lcf)
@ -984,6 +998,8 @@ void GPUrearmedCallbacks(const struct rearmed_cbs *cbs)
{
gpu.frameskip.set = cbs->frameskip;
gpu.frameskip.advice = &cbs->fskip_advice;
gpu.frameskip.force = &cbs->fskip_force;
gpu.frameskip.dirty = (void *)&cbs->fskip_dirty;
gpu.frameskip.active = 0;
gpu.frameskip.frame_ready = 1;
gpu.state.hcnt = (uint32_t *)cbs->gpu_hcnt;

View File

@ -105,9 +105,12 @@ struct psx_gpu {
uint32_t allow:1;
uint32_t frame_ready:1;
const int *advice;
const int *force;
int *dirty;
uint32_t last_flip_frame;
uint32_t pending_fill[3];
} frameskip;
uint32_t scratch_ex_regs[8]; // for threaded rendering
void *(*get_enhancement_bufer)
(int *x, int *y, int *w, int *h, int *vram_h);
uint16_t *(*get_downscale_buffer)
@ -134,6 +137,8 @@ void renderer_flush_queues(void);
void renderer_set_interlace(int enable, int is_odd);
void renderer_set_config(const struct rearmed_cbs *config);
void renderer_notify_res_change(void);
void renderer_notify_update_lace(int updated);
void renderer_sync(void);
void renderer_notify_scanout_change(int x, int y);
int vout_init(void);

View File

@ -0,0 +1,563 @@
/**************************************************************************
* Copyright (C) 2020 The RetroArch Team *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA. *
***************************************************************************/
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <pthread.h>
#include "../gpulib/gpu.h"
#include "../../frontend/plugin_lib.h"
#include "gpu.h"
#include "gpu_timing.h"
#include "gpulib_thread_if.h"
extern void SysPrintf(const char *fmt, ...);
#define FALSE 0
#define TRUE 1
#define BOOL unsigned short
typedef struct {
uint32_t *cmd_list;
int count;
int last_cmd;
} video_thread_cmd;
#define QUEUE_SIZE 0x2000
typedef struct {
size_t start;
size_t end;
size_t used;
video_thread_cmd queue[QUEUE_SIZE];
} video_thread_queue;
typedef struct {
pthread_t thread;
pthread_mutex_t queue_lock;
pthread_cond_t cond_msg_avail;
pthread_cond_t cond_msg_done;
pthread_cond_t cond_queue_empty;
video_thread_queue *queue;
video_thread_queue *bg_queue;
BOOL running;
} video_thread_state;
static video_thread_state thread;
static video_thread_queue queues[2];
static int thread_rendering;
static BOOL hold_cmds;
static BOOL needs_display;
static BOOL flushed;
extern const unsigned char cmd_lengths[];
static void *video_thread_main(void *arg) {
video_thread_cmd *cmd;
int i;
#ifdef _3DS
static int processed = 0;
#endif /* _3DS */
while(1) {
int result, cycles_dummy = 0, last_cmd, start, end;
video_thread_queue *queue;
pthread_mutex_lock(&thread.queue_lock);
while (!thread.queue->used && thread.running) {
pthread_cond_wait(&thread.cond_msg_avail, &thread.queue_lock);
}
if (!thread.running) {
pthread_mutex_unlock(&thread.queue_lock);
break;
}
queue = thread.queue;
start = queue->start;
end = queue->end > queue->start ? queue->end : QUEUE_SIZE;
queue->start = end % QUEUE_SIZE;
pthread_mutex_unlock(&thread.queue_lock);
for (i = start; i < end; i++) {
cmd = &queue->queue[i];
result = real_do_cmd_list(cmd->cmd_list, cmd->count,
&cycles_dummy, &cycles_dummy, &last_cmd);
if (result != cmd->count) {
fprintf(stderr, "Processed wrong cmd count: expected %d, got %d\n", cmd->count, result);
}
#ifdef _3DS
/* Periodically yield so as not to starve other threads */
processed += cmd->count;
if (processed >= 512) {
svcSleepThread(1);
processed %= 512;
}
#endif /* _3DS */
}
pthread_mutex_lock(&thread.queue_lock);
queue->used -= (end - start);
if (!queue->used)
pthread_cond_signal(&thread.cond_queue_empty);
pthread_cond_signal(&thread.cond_msg_done);
pthread_mutex_unlock(&thread.queue_lock);
}
return 0;
}
static void cmd_queue_swap() {
video_thread_queue *tmp;
if (!thread.bg_queue->used) return;
pthread_mutex_lock(&thread.queue_lock);
if (!thread.queue->used) {
tmp = thread.queue;
thread.queue = thread.bg_queue;
thread.bg_queue = tmp;
pthread_cond_signal(&thread.cond_msg_avail);
}
pthread_mutex_unlock(&thread.queue_lock);
}
/* Waits for the main queue to completely finish. */
void renderer_wait() {
if (!thread.running) return;
/* Not completely safe, but should be fine since the render thread
* only decreases used, and we check again inside the lock. */
if (!thread.queue->used) {
return;
}
pthread_mutex_lock(&thread.queue_lock);
while (thread.queue->used) {
pthread_cond_wait(&thread.cond_queue_empty, &thread.queue_lock);
}
pthread_mutex_unlock(&thread.queue_lock);
}
/* Waits for all GPU commands in both queues to finish, bringing VRAM
* completely up-to-date. */
void renderer_sync(void) {
if (!thread.running) return;
/* Not completely safe, but should be fine since the render thread
* only decreases used, and we check again inside the lock. */
if (!thread.queue->used && !thread.bg_queue->used) {
return;
}
if (thread.bg_queue->used) {
/* When we flush the background queue, the vblank handler can't
* know that we had a frame pending, and we delay rendering too
* long. Force it. */
flushed = TRUE;
}
/* Flush both queues. This is necessary because gpulib could be
* trying to process a DMA write that a command in the queue should
* run beforehand. For example, Xenogears sprites write a black
* rectangle over the to-be-DMA'd spot in VRAM -- if this write
* happens after the DMA, it will clear the DMA, resulting in
* flickering sprites. We need to be totally up-to-date. This may
* drop a frame. */
renderer_wait();
cmd_queue_swap();
hold_cmds = FALSE;
renderer_wait();
}
static void video_thread_stop() {
int i;
renderer_sync();
if (thread.running) {
thread.running = FALSE;
pthread_cond_signal(&thread.cond_msg_avail);
pthread_join(thread.thread, NULL);
}
pthread_mutex_destroy(&thread.queue_lock);
pthread_cond_destroy(&thread.cond_msg_avail);
pthread_cond_destroy(&thread.cond_msg_done);
pthread_cond_destroy(&thread.cond_queue_empty);
for (i = 0; i < QUEUE_SIZE; i++) {
video_thread_cmd *cmd = &thread.queue->queue[i];
free(cmd->cmd_list);
cmd->cmd_list = NULL;
}
for (i = 0; i < QUEUE_SIZE; i++) {
video_thread_cmd *cmd = &thread.bg_queue->queue[i];
free(cmd->cmd_list);
cmd->cmd_list = NULL;
}
}
static void video_thread_start() {
SysPrintf("Starting render thread\n");
thread.queue = &queues[0];
thread.bg_queue = &queues[1];
thread.running = TRUE;
if (pthread_cond_init(&thread.cond_msg_avail, NULL) ||
pthread_cond_init(&thread.cond_msg_done, NULL) ||
pthread_cond_init(&thread.cond_queue_empty, NULL) ||
pthread_mutex_init(&thread.queue_lock, NULL) ||
pthread_create(&thread.thread, NULL, video_thread_main, &thread)) {
goto error;
}
return;
error:
SysPrintf("Failed to start rendering thread\n");
thread.running = FALSE;
video_thread_stop();
}
static void video_thread_queue_cmd(uint32_t *list, int count, int last_cmd) {
video_thread_cmd *cmd;
uint32_t *cmd_list;
video_thread_queue *queue;
BOOL lock;
cmd_list = (uint32_t *)calloc(count, sizeof(uint32_t));
if (!cmd_list) {
/* Out of memory, disable the thread and run sync from now on */
SysPrintf("Failed to allocate render thread command list, stopping thread\n");
video_thread_stop();
}
memcpy(cmd_list, list, count * sizeof(uint32_t));
if (hold_cmds && thread.bg_queue->used >= QUEUE_SIZE) {
/* If the bg queue is full, do a full sync to empty both queues
* and clear space. This should be very rare, I've only seen it in
* Tekken 3 post-battle-replay. */
renderer_sync();
}
if (hold_cmds) {
queue = thread.bg_queue;
lock = FALSE;
} else {
queue = thread.queue;
lock = TRUE;
}
if (lock) {
pthread_mutex_lock(&thread.queue_lock);
while (queue->used >= QUEUE_SIZE) {
pthread_cond_wait(&thread.cond_msg_done, &thread.queue_lock);
}
}
cmd = &queue->queue[queue->end];
free(cmd->cmd_list);
cmd->cmd_list = cmd_list;
cmd->count = count;
cmd->last_cmd = last_cmd;
queue->end = (queue->end + 1) % QUEUE_SIZE;
queue->used++;
if (lock) {
pthread_cond_signal(&thread.cond_msg_avail);
pthread_mutex_unlock(&thread.queue_lock);
}
}
/* Slice off just the part of the list that can be handled async, and
* update ex_regs. */
static int scan_cmd_list(uint32_t *data, int count,
int *cycles_sum_out, int *cycles_last, int *last_cmd)
{
int cpu_cycles_sum = 0, cpu_cycles = *cycles_last;
int cmd = 0, pos = 0, len, v;
while (pos < count) {
uint32_t *list = data + pos;
short *slist = (void *)list;
cmd = LE32TOH(list[0]) >> 24;
len = 1 + cmd_lengths[cmd];
switch (cmd) {
case 0x02:
gput_sum(cpu_cycles_sum, cpu_cycles,
gput_fill(LE16TOH(slist[4]) & 0x3ff,
LE16TOH(slist[5]) & 0x1ff));
break;
case 0x20 ... 0x23:
gput_sum(cpu_cycles_sum, cpu_cycles, gput_poly_base());
break;
case 0x24 ... 0x27:
gput_sum(cpu_cycles_sum, cpu_cycles, gput_poly_base_t());
gpu.ex_regs[1] &= ~0x1ff;
gpu.ex_regs[1] |= LE32TOH(list[4]) & 0x1ff;
break;
case 0x28 ... 0x2b:
gput_sum(cpu_cycles_sum, cpu_cycles, gput_quad_base());
break;
case 0x2c ... 0x2f:
gput_sum(cpu_cycles_sum, cpu_cycles, gput_quad_base_t());
gpu.ex_regs[1] &= ~0x1ff;
gpu.ex_regs[1] |= LE32TOH(list[4]) & 0x1ff;
break;
case 0x30 ... 0x33:
gput_sum(cpu_cycles_sum, cpu_cycles, gput_poly_base_g());
break;
case 0x34 ... 0x37:
gput_sum(cpu_cycles_sum, cpu_cycles, gput_poly_base_gt());
gpu.ex_regs[1] &= ~0x1ff;
gpu.ex_regs[1] |= LE32TOH(list[5]) & 0x1ff;
break;
case 0x38 ... 0x3b:
gput_sum(cpu_cycles_sum, cpu_cycles, gput_quad_base_g());
break;
case 0x3c ... 0x3f:
gput_sum(cpu_cycles_sum, cpu_cycles, gput_quad_base_gt());
gpu.ex_regs[1] &= ~0x1ff;
gpu.ex_regs[1] |= LE32TOH(list[5]) & 0x1ff;
break;
case 0x40 ... 0x47:
gput_sum(cpu_cycles_sum, cpu_cycles, gput_line(0));
break;
case 0x48 ... 0x4F:
for (v = 3; pos + v < count; v++)
{
gput_sum(cpu_cycles_sum, cpu_cycles, gput_line(0));
if ((list[v] & 0xf000f000) == 0x50005000)
break;
}
len += v - 3;
break;
case 0x50 ... 0x57:
gput_sum(cpu_cycles_sum, cpu_cycles, gput_line(0));
break;
case 0x58 ... 0x5F:
for (v = 4; pos + v < count; v += 2)
{
gput_sum(cpu_cycles_sum, cpu_cycles, gput_line(0));
if ((list[v] & 0xf000f000) == 0x50005000)
break;
}
len += v - 4;
break;
case 0x60 ... 0x63:
gput_sum(cpu_cycles_sum, cpu_cycles,
gput_sprite(LE16TOH(slist[4]) & 0x3ff,
LE16TOH(slist[5]) & 0x1ff));
break;
case 0x64 ... 0x67:
gput_sum(cpu_cycles_sum, cpu_cycles,
gput_sprite(LE16TOH(slist[6]) & 0x3ff,
LE16TOH(slist[7]) & 0x1ff));
break;
case 0x68 ... 0x6b:
gput_sum(cpu_cycles_sum, cpu_cycles, gput_sprite(1, 1));
break;
case 0x70 ... 0x77:
gput_sum(cpu_cycles_sum, cpu_cycles, gput_sprite(8, 8));
break;
case 0x78 ... 0x7f:
gput_sum(cpu_cycles_sum, cpu_cycles, gput_sprite(16, 16));
break;
default:
if ((cmd & 0xf8) == 0xe0)
gpu.ex_regs[cmd & 7] = list[0];
break;
}
if (pos + len > count) {
cmd = -1;
break; /* incomplete cmd */
}
if (0x80 <= cmd && cmd <= 0xdf)
break; /* image i/o */
pos += len;
}
*cycles_sum_out += cpu_cycles_sum;
*cycles_last = cpu_cycles;
*last_cmd = cmd;
return pos;
}
int do_cmd_list(uint32_t *list, int count,
int *cycles_sum, int *cycles_last, int *last_cmd)
{
int pos = 0;
if (thread.running) {
pos = scan_cmd_list(list, count, cycles_sum, cycles_last, last_cmd);
video_thread_queue_cmd(list, pos, *last_cmd);
} else {
pos = real_do_cmd_list(list, count, cycles_sum, cycles_last, last_cmd);
memcpy(gpu.ex_regs, gpu.scratch_ex_regs, sizeof(gpu.ex_regs));
}
return pos;
}
int renderer_init(void) {
if (thread_rendering) {
video_thread_start();
}
return real_renderer_init();
}
void renderer_finish(void) {
real_renderer_finish();
if (thread_rendering && thread.running) {
video_thread_stop();
}
}
void renderer_sync_ecmds(uint32_t * ecmds) {
if (thread.running) {
int dummy = 0;
do_cmd_list(&ecmds[1], 6, &dummy, &dummy, &dummy);
} else {
real_renderer_sync_ecmds(ecmds);
}
}
void renderer_update_caches(int x, int y, int w, int h, int state_changed) {
renderer_sync();
real_renderer_update_caches(x, y, w, h, state_changed);
}
void renderer_flush_queues(void) {
/* Called during DMA and updateLace. We want to sync if it's DMA,
* but not if it's updateLace. Instead of syncing here, there's a
* renderer_sync call during DMA. */
real_renderer_flush_queues();
}
/*
* Normally all GPU commands are processed before rendering the
* frame. For games that naturally run < 50/60fps, this is unnecessary
* -- it forces the game to render as if it was 60fps and leaves the
* GPU idle half the time on a 30fps game, for example.
*
* Allowing the renderer to wait until a frame is done before
* rendering it would give it double, triple, or quadruple the amount
* of time to finish before we have to wait for it.
*
* We can use a heuristic to figure out when to force a render.
*
* - If a frame isn't done when we're asked to render, wait for it and
* put future GPU commands in a separate buffer (for the next frame)
*
* - If the frame is done, and had no future GPU commands, render it.
*
* - If we do have future GPU commands, it meant the frame took too
* long to render and there's another frame waiting. Stop until the
* first frame finishes, render it, and start processing the next
* one.
*
* This may possibly add a frame or two of latency that shouldn't be
* different than the real device. It may skip rendering a frame
* entirely if a VRAM transfer happens while a frame is waiting, or in
* games that natively run at 60fps if frames are coming in too
* quickly to process. Depending on how the game treats "60fps," this
* may not be noticeable.
*/
void renderer_notify_update_lace(int updated) {
if (!thread.running) return;
if (thread_rendering == THREAD_RENDERING_SYNC) {
renderer_sync();
return;
}
if (updated) {
cmd_queue_swap();
return;
}
pthread_mutex_lock(&thread.queue_lock);
if (thread.bg_queue->used || flushed) {
/* We have commands for a future frame to run. Force a wait until
* the current frame is finished, and start processing the next
* frame after it's drawn (see the `updated` clause above). */
pthread_mutex_unlock(&thread.queue_lock);
renderer_wait();
pthread_mutex_lock(&thread.queue_lock);
/* We are no longer holding commands back, so the next frame may
* get mixed into the following frame. This is usually fine, but can
* result in frameskip-like effects for 60fps games. */
flushed = FALSE;
hold_cmds = FALSE;
needs_display = TRUE;
gpu.state.fb_dirty = TRUE;
} else if (thread.queue->used) {
/* We are still drawing during a vblank. Cut off the current frame
* by sending new commands to the background queue and skip
* drawing our partly rendered frame to the display. */
hold_cmds = TRUE;
needs_display = TRUE;
gpu.state.fb_dirty = FALSE;
} else if (needs_display && !thread.queue->used) {
/* We have processed all commands in the queue, render the
* buffer. We know we have something to render, because
* needs_display is TRUE. */
hold_cmds = FALSE;
needs_display = FALSE;
gpu.state.fb_dirty = TRUE;
} else {
/* Everything went normally, so do the normal thing. */
}
pthread_mutex_unlock(&thread.queue_lock);
}
void renderer_set_interlace(int enable, int is_odd) {
real_renderer_set_interlace(enable, is_odd);
}
void renderer_set_config(const struct rearmed_cbs *cbs) {
renderer_sync();
thread_rendering = cbs->thread_rendering;
if (!thread.running && thread_rendering != THREAD_RENDERING_OFF) {
video_thread_start();
} else if (thread.running && thread_rendering == THREAD_RENDERING_OFF) {
video_thread_stop();
}
real_renderer_set_config(cbs);
}
void renderer_notify_res_change(void) {
renderer_sync();
real_renderer_notify_res_change();
}

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@ -0,0 +1,42 @@
/**************************************************************************
* Copyright (C) 2020 The RetroArch Team *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA. *
***************************************************************************/
#ifndef __GPULIB_THREAD_H__
#define __GPULIB_THREAD_H__
#ifdef __cplusplus
extern "C" {
#endif
int real_do_cmd_list(uint32_t *list, int count,
int *cycles_sum_out, int *cycles_last, int *last_cmd);
int real_renderer_init(void);
void real_renderer_finish(void);
void real_renderer_sync_ecmds(uint32_t * ecmds);
void real_renderer_update_caches(int x, int y, int w, int h, int state_changed);
void real_renderer_flush_queues(void);
void real_renderer_set_interlace(int enable, int is_odd);
void real_renderer_set_config(const struct rearmed_cbs *config);
void real_renderer_notify_res_change(void);
#ifdef __cplusplus
}
#endif
#endif /* __GPULIB_THREAD_H__ */