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https://github.com/libretro/pcsx_rearmed.git
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release r9
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3
.gitignore
vendored
3
.gitignore
vendored
@ -7,3 +7,6 @@ tags
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cscope.out
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pandora
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pcsx.map
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tools
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gpu_dumps*
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.pcsx/
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3
Makefile
3
Makefile
@ -137,7 +137,7 @@ $(TARGET): $(OBJS)
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$(CC) -o $@ $^ $(LDFLAGS) -Wl,-Map=$@.map
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PLUGINS = plugins/spunull/spunull.so plugins/gpu_unai/gpuPCSX4ALL.so \
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plugins/gpu-gles/gpuGLES.so
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plugins/gpu-gles/gpuGLES.so plugins/gpu_neon/gpu_neon.so
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$(PLUGINS):
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make -C $(dir $@)
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@ -164,4 +164,5 @@ rel: pcsx $(PLUGINS) \
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sed -e 's/%PR%/$(VER)/g' out/pcsx.pxml.templ > out/pcsx.pxml
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rm out/pcsx.pxml.templ
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mv out/*.so out/plugins/
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mv out/plugins/gpu_neon.so out/plugins/gpuPEOPS2.so
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$(PND_MAKE) -p pcsx_rearmed_$(VER).pnd -d out -x out/pcsx.pxml -i pandora/pcsx.png -c
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@ -33,7 +33,7 @@ Supported CD image formats:
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- .ZNX/.ZNX.table (partial)
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- EBOOT.PBP (PSP, partial)
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CDDA (CD audio) support requires .cue/.bin format.
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CDDA (CD audio) only supported when .cue/.toc/.ccd/.mds files are present.
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There is support for redump.org .sbi files, which can be used instead of
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.sub files to save space (name it the same as .cue/.bin, just use .sbi
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extension). This is required for Libcrypt copy protected game support.
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@ -46,6 +46,8 @@ then select the BIOS you want to use in Options->BIOS/Plugins menu.
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Analog controllers are supported using nubs, but this is disabled by
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default and needs to be enabled in 'Controls' menu.
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There is also touchscreen based GunCon support, which also requires
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appropriate controller selected in controls configuration.
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Plugins
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@ -59,13 +61,32 @@ gpuPCSX4ALL.so - plugin from PCSX4ALL project. Faster but has some glitches.
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gpuGLES.so - experimental port of P.E.Op.S. MesaGL plugin to OpenGL ES.
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Occasionally faster but has lots of glitches and seems to
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be rather unstable (may crash the system).
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builtin_spu - P.E.Op.S. SPU plugin, most accurate but slow.
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builtin_spu - P.E.Op.S. SPU plugin.
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spunull.so - NULL plugin, i.e. no sound emulation.
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Changelog
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---------
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r9 (2011-08-13)
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* fixed various dynarec integration issues that were causing instability
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* merged latest Ari64 dynarec code for some performance improvement
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* changed frameskip handling in builtin and PCSX4ALL plugins,
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fixes some cases where it would not work
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* merged PCSX4ALL 2.2 GPU code to it's plugin
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* fixed PCSX4ALL GPU inline asm, was miscompiling for ARMv7.
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+ added CDDA handling for eboot format
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* improved CDDA handling for all image formats that support it
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* various compatibility/accuracy improvements
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* optimized PEOPS SPU core
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* various menu adjustments
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* changed scaling options a bit, there are now two 4:3 options:
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integer and fractional
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+ added some basic memory card manager, which allows to change
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or remove cards (remove needed for Tenka)
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+ added GunCon support
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+ added gpuPEOPS2 plugin (peops rendering + new emulation code)
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r8 (2011-03-22)
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* improved recompiler performance for some games
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* fixed a few recompiler related compatibility issues
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