mirror of
https://github.com/libretro/pcsx_rearmed.git
synced 2026-11-08 08:10:12 -10:00
master
subrepo: subdir: "deps/lightrec" merged: "4885d601" upstream: origin: "https://github.com/pcercuei/lightrec.git" branch: "4885d601ff4c0b78c63fe80a83df85da657fb21c" commit: "4885d601" git-subrepo: version: "0.4.9" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "57de7d6"
PCSX-ReARMed - yet another PCSX fork
PCSX ReARMed is yet another PCSX fork based on the PCSX-Reloaded project, which itself contains code from PCSX, PCSX-df and PCSX-Revolution. This version was originally ARM architecture oriented (hence the name) with its MIPS->ARM dynamic recompilation and assembly optimizations, but more recently it targets other architectures too. A fork of this emulator was used in PS Classic (without any coordination or even notification).
Features
- ARM/ARM64 dynamic recompiler by Ari64
- lightrec dynamic recompiler for other architectures
- NEON GPU by Exophase for ARM NEON and x86 SSE2+
- PCSX4ALL GPU by Una-i/senquack for other architectures
- heavily modified P.E.Op.S. SPU
- BIOS HLE emulation (most games run without proprietary BIOS)
- libretro support
Languages
C
84.4%
Assembly
10.5%
C++
3.7%
Makefile
0.8%
Perl
0.3%
Other
0.1%