ppsspp/Core/HW/audioPlayer.h

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2013-05-14 11:01:33 +00:00
#pragma once
#ifdef _USE_DSHOW_
#include "../../Globals.h"
class audioPlayer
{
public:
audioPlayer(void);
~audioPlayer(void);
// if samplebuffermode is true, it would provide sample buffers instead play sounds
// if filename is set, then load a file, otherwise load from stream
bool load(const char* filename, u8* stream = 0, int readSize = 0, int streamSize = 0,
bool samplebuffermode = false, bool isWave = false);
bool play();
bool pause();
bool stop();
bool closeMedia();
bool setVolume(int volume);
bool isEnd(long *mstimetoend = 0);
bool setPlayPos(long ms);
bool getPlayPos(long *ms);
int getNextSamples(u8* buf, int wantedbufsize);
protected:
void *m_pGB;
void *m_pMC;
void *m_pMS;
void *m_pStreamReader;
void *m_pGrabber;
void *m_pGrabberCB;
// 0 for stop, 1 for playing, 2 for pause, -1 for not loaded files
int m_playmode;
int m_volume;
protected:
s64 m_startpos;
s64 m_endpos;
};
class audioEngine: public audioPlayer{
public:
audioEngine(void):audioPlayer(), m_ID(-1){}
~audioEngine(void){ closeStream();}
bool loadRIFFStream(u8* stream, int streamsize, int atracID);
bool closeStream();
bool setPlaySample(int sample);
void addStreamData(int offset, u8* buf, int size, int cursample);
private:
int m_ID;
int m_channel;
};
void addAtrac3Audio(u8* stream, int streamsize, int atracID);
audioEngine* getaudioEngineByID(int atracID);
void deleteAtrac3Audio(int atracID);
void initaudioEngine();
void shutdownEngine();
#endif // _USE_DSHOW_