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60 lines
1.5 KiB
C++
60 lines
1.5 KiB
C++
#pragma once
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#ifdef _USE_DSHOW_
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#include "../../Globals.h"
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class audioPlayer
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{
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public:
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audioPlayer(void);
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~audioPlayer(void);
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// if samplebuffermode is true, it would provide sample buffers instead play sounds
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// if filename is set, then load a file, otherwise load from stream
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bool load(const char* filename, u8* stream = 0, int readSize = 0, int streamSize = 0,
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bool samplebuffermode = false, bool isWave = false);
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bool play();
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bool pause();
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bool stop();
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bool closeMedia();
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bool setVolume(int volume);
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bool isEnd(long *mstimetoend = 0);
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bool setPlayPos(long ms);
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bool getPlayPos(long *ms);
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int getNextSamples(u8* buf, int wantedbufsize);
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protected:
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void *m_pGB;
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void *m_pMC;
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void *m_pMS;
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void *m_pStreamReader;
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void *m_pGrabber;
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void *m_pGrabberCB;
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// 0 for stop, 1 for playing, 2 for pause, -1 for not loaded files
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int m_playmode;
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int m_volume;
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protected:
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s64 m_startpos;
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s64 m_endpos;
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};
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class audioEngine: public audioPlayer{
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public:
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audioEngine(void):audioPlayer(), m_ID(-1){}
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~audioEngine(void){ closeStream();}
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bool loadRIFFStream(u8* stream, int streamsize, int atracID);
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bool closeStream();
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bool setPlaySample(int sample);
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void addStreamData(int offset, u8* buf, int size, int cursample);
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private:
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int m_ID;
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int m_channel;
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};
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void addAtrac3Audio(u8* stream, int streamsize, int atracID);
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audioEngine* getaudioEngineByID(int atracID);
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void deleteAtrac3Audio(int atracID);
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void initaudioEngine();
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void shutdownEngine();
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#endif // _USE_DSHOW_
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