ppsspp/Windows/Debugger/CtrlMemView.h

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// NOTE: Apologies for the quality of this code, this is really from pre-opensource Dolphin - that is, 2003.
#pragma once
//////////////////////////////////////////////////////////////////////////
//CtrlDisAsmView
// CtrlDisAsmView.cpp
//////////////////////////////////////////////////////////////////////////
//This Win32 control is made to be flexible and usable with
//every kind of CPU architecture that has fixed width instruction words.
//Just supply it an instance of a class derived from Debugger, with all methods
//overridden for full functionality.
//
//To add to a dialog box, just draw a User Control in the dialog editor,
//and set classname to "CtrlDisAsmView". you also need to call CtrlDisAsmView::init()
//before opening this dialog, to register the window class.
//
//To get a class instance to be able to access it, just use getFrom(HWND wnd).
#include "../../Core/Debugger/DebugInterface.h"
enum MemViewMode
{
MV_NORMAL,
MV_SYMBOLS,
MV_MAX
};
class CtrlMemView
{
HWND wnd;
HFONT font;
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HFONT underlineFont;
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RECT rect;
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unsigned int curAddress;
unsigned int windowStart;
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int rowHeight;
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int rowSize;
int addressStart;
int charWidth;
int hexStart;
int asciiStart;
bool asciiSelected;
int selectedNibble;
bool ctrlDown;
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int visibleRows;
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bool hasFocus;
static TCHAR szClassName[];
DebugInterface *debugger;
MemViewMode mode;
public:
CtrlMemView(HWND _wnd);
~CtrlMemView();
static void init();
static void deinit();
static LRESULT CALLBACK wndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
static CtrlMemView * getFrom(HWND wnd);
void setDebugger(DebugInterface *deb)
{
debugger=deb;
}
DebugInterface *getDebugger()
{
return debugger;
}
void onPaint(WPARAM wParam, LPARAM lParam);
void onVScroll(WPARAM wParam, LPARAM lParam);
void onKeyDown(WPARAM wParam, LPARAM lParam);
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void onChar(WPARAM wParam, LPARAM lParam);
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void onMouseDown(WPARAM wParam, LPARAM lParam, int button);
void onMouseUp(WPARAM wParam, LPARAM lParam, int button);
void onMouseMove(WPARAM wParam, LPARAM lParam, int button);
void redraw();
void setMode(MemViewMode m)
{
mode=m;
redraw();
}
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void gotoPoint(int x, int y);
void gotoAddr(unsigned int addr);
void scrollWindow(int lines);
void scrollCursor(int bytes);
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};