ppsspp/Core/MIPS/MIPS.h

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// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include "../../Globals.h"
#include "../CPU.h"
enum
{
MIPS_REG_ZERO=0,
MIPS_REG_COMPILER_SCRATCH=1,
MIPS_REG_V0=2,
MIPS_REG_V1=3,
MIPS_REG_A0=4,
MIPS_REG_A1=5,
MIPS_REG_A2=6,
MIPS_REG_A3=7,
MIPS_REG_A4=8, // Seems to be N32 register calling convention - there are 8 args instead of 4.
MIPS_REG_A5=9,
MIPS_REG_S0=16,
MIPS_REG_S1=17,
MIPS_REG_S2=18,
MIPS_REG_S3=19,
MIPS_REG_S4=20,
MIPS_REG_S5=21,
MIPS_REG_S6=22,
MIPS_REG_S7=23,
MIPS_REG_K0=26,
MIPS_REG_K1=27,
MIPS_REG_GP=28,
MIPS_REG_SP=29,
MIPS_REG_FP=30,
MIPS_REG_RA=31,
// ID for mipscall "callback" is stored here - from JPCSP
MIPS_REG_CALL_ID=MIPS_REG_S0,
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};
enum
{
VFPU_CTRL_SPREFIX,
VFPU_CTRL_TPREFIX,
VFPU_CTRL_DPREFIX,
VFPU_CTRL_CC,
VFPU_CTRL_INF4,
VFPU_CTRL_RSV5,
VFPU_CTRL_RSV6,
VFPU_CTRL_REV,
VFPU_CTRL_RCX0,
VFPU_CTRL_RCX1,
VFPU_CTRL_RCX2,
VFPU_CTRL_RCX3,
VFPU_CTRL_RCX4,
VFPU_CTRL_RCX5,
VFPU_CTRL_RCX6,
VFPU_CTRL_RCX7,
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VFPU_CTRL_MAX,
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//unknown....
};
// George Marsaglia-style random number generator.
class GMRng {
public:
GMRng() {
m_w = 0x23E866ED;
m_z = 0x80FD5AF2;
}
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void Init(int seed) {
m_w = seed ^ (seed << 16);
if (!m_w) m_w = 1337;
m_z = ~seed;
if (!m_z) m_z = 31337;
}
u32 R32() {
m_z = 36969 * (m_z & 65535) + (m_z >> 16);
m_w = 18000 * (m_w & 65535) + (m_w >> 16);
return (m_z << 16) + m_w;
}
float F() {
return (float)R32() / (float)(0xFFFFFFFF);
}
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void DoState(PointerWrap &p);
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private:
u32 m_w;
u32 m_z;
};
class MIPSState
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{
public:
MIPSState();
~MIPSState();
void Reset();
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void DoState(PointerWrap &p);
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// MUST start with r!
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u32 r[32];
float f[32];
float v[128];
u32 vfpuCtrl[16];
bool vfpuWriteMask[4];
u32 pc;
u32 nextPC;
int downcount; // This really doesn't belong here, it belongs in CoreTiming. But you gotta do what you gotta do, this needs to be reachable in the ARM JIT.
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u32 hi;
u32 lo;
u32 fcr0;
u32 fcr31; //fpu control register
u32 fpcond; // cache the cond flag of fcr31 (& 1 << 23)
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bool inDelaySlot;
int llBit; // ll/sc
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GMRng rng; // VFPU hardware random number generator. Probably not the right type.
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// Debug stuff
u32 debugCount; // can be used to count basic blocks before crashes, etc.
void WriteFCR(int reg, int value);
u32 ReadFCR(int reg);
void SetWriteMask(const bool wm[4]);
void Irq();
void SWI();
void Abort();
void SingleStep();
int RunLoopUntil(u64 globalTicks);
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};
class MIPSDebugInterface;
//The one we are compiling or running currently
extern MIPSState *currentMIPS;
extern MIPSDebugInterface *currentDebugMIPS;
extern MIPSState mipsr4k;
void MIPS_Init();
int MIPS_SingleStep();
void MIPS_Shutdown();
void MIPS_Irq();
void MIPS_SWI();