ppsspp/UI/GameScreen.h

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2013-06-02 11:43:15 +00:00
// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
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#include "base/functional.h"
#include "ui/ui_screen.h"
// Game screen: Allows you to start a game, delete saves, delete the game,
// set game specific settings, etc.
// Uses GameInfoCache heavily to implement the functionality.
class GameScreen : public UIScreen {
public:
GameScreen(std::string gamePath) : gamePath_(gamePath) {}
virtual void update(InputState &input);
protected:
virtual void CreateViews();
virtual void DrawBackground(UIContext &dc);
void CallbackDeleteSaveData(bool yes);
void CallbackDeleteGame(bool yes);
private:
// Event handlers
UI::EventReturn OnPlay(UI::EventParams &e);
UI::EventReturn OnGameSettings(UI::EventParams &e);
UI::EventReturn OnDeleteSaveData(UI::EventParams &e);
UI::EventReturn OnDeleteGame(UI::EventParams &e);
UI::EventReturn OnSwitchBack(UI::EventParams &e);
std::string gamePath_;
// As we load metadata in the background, we need to be able to update these after the fact.
UI::TextureView *texvGameIcon_;
UI::TextView *tvTitle_;
UI::TextView *tvGameSize_;
UI::TextView *tvSaveDataSize_;
};
inline void NoOpVoidBool(bool) {}
class PromptScreen : public UIScreen {
public:
PromptScreen(std::string message, std::string yesButtonText, std::string noButtonText, std::function<void(bool)> callback)
: message_(message), yesButtonText_(yesButtonText), noButtonText_(noButtonText), callback_(callback) {}
virtual void CreateViews();
protected:
virtual void DrawBackground(UIContext &dc);
private:
UI::EventReturn OnYes(UI::EventParams &e);
UI::EventReturn OnNo(UI::EventParams &e);
std::string message_;
std::string yesButtonText_;
std::string noButtonText_;
std::function<void(bool)> callback_;
};