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Remove lying comment
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@ -404,8 +404,6 @@ void TransformDrawEngineDX9::ApplyDrawState(int prim) {
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gstate_c.vpDepth = zScale * 2;
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// D3D does not like viewports outside the screen. Let's clamp for now.
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dxstate.viewport.set(vpX0 + renderX, vpY0 + renderY, vpWidth, vpHeight, depthRangeMin, depthRangeMax);
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}
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}
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