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Fix missing/wrong color screen in Last Ranker/Digimon.World.Re.Digitize/Saint Seiya Omega
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@ -240,7 +240,6 @@ void Lighter::Light(float colorOut0[4], float colorOut1[4], const float colorIn[
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if (disabled_) {
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memcpy(colorOut0, colorIn, sizeof(float) * 4);
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memset(colorOut1, 0, sizeof(float) * 4);
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return;
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}
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Vec3 norm = normal.Normalized();
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