Fix missing/wrong color screen in Last Ranker/Digimon.World.Re.Digitize/Saint Seiya Omega

This commit is contained in:
raven02 2013-03-22 22:03:05 +08:00
parent 610de43719
commit 4809be7786

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@ -240,7 +240,6 @@ void Lighter::Light(float colorOut0[4], float colorOut1[4], const float colorIn[
if (disabled_) {
memcpy(colorOut0, colorIn, sizeof(float) * 4);
memset(colorOut1, 0, sizeof(float) * 4);
return;
}
Vec3 norm = normal.Normalized();