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Draw 16, not 15 characters max in the OSK.
This is a convenient number because passwords in some games are 16 characters long. 16 seems more likely to be choosen by developers as a limit, and still fits well enough within the bounds.
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@ -706,7 +706,7 @@ void PSPOskDialog::RenderKeyboard()
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std::string buffer;
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u32 FIELDDRAWMAX = 15;
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static const u32 FIELDDRAWMAX = 16;
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u32 limit = FieldMaxLength();
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u32 drawLimit = std::min(FIELDDRAWMAX, limit); // Field drew length limit.
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