Typo fix and few more items added to system UI

This commit is contained in:
raven02 2013-07-22 05:06:04 +08:00
parent ab654a2b6f
commit a179b1c33d

View File

@ -193,11 +193,11 @@ void GameSettingsScreen::CreateViews() {
graphicsSettings->Add(new ItemHeader(gs->T("Rendering Mode")));
static const char *renderingMode[] = { "Non-Buffered Rendering", "Buffered Rendering",
#ifndef USING_GLES2
"Read FBO To Mem(GPU)",
"Read Framebuffers To Memory(GPU)",
#endif
"Read FBO To Mem(CPU)"
"Read Framebuffers To Memory"
};
graphicsSettings->Add(new PopupMultiChoice(&g_Config.iRenderingMode, gs->T("Rendering Mode"), renderingMode, 0, 4, gs, screenManager()));
graphicsSettings->Add(new PopupMultiChoice(&g_Config.iRenderingMode, gs->T("Mode"), renderingMode, 0, 4, gs, screenManager()));
graphicsSettings->Add(new ItemHeader(gs->T("Features")));
graphicsSettings->Add(new CheckBox(&g_Config.bHardwareTransform, gs->T("Hardware Transform")));
@ -262,13 +262,13 @@ void GameSettingsScreen::CreateViews() {
tabHolder->AddTab("System", systemSettingsScroll);
systemSettings->Add(new CheckBox(&g_Config.bJit, s->T("Dynarec", "Dynarec (JIT)")));
systemSettings->Add(new CheckBox(&g_Config.bFastMemory, s->T("Fast Memory", "Fast Memory (Unstable)")));
systemSettings->Add(new CheckBox(&g_Config.bFastMemory, s->T("Day Light Saving")));
systemSettings->Add(new CheckBox(&g_Config.bDayLightSavings, s->T("Day Light Saving")));
static const char *dateFormat[] = { "YYYYMMDD", "MMDDYYYY", "DDMMYYYY"};
graphicsSettings->Add(new PopupMultiChoice(&g_Config.iDateFormat, gs->T("Date Format"), dateFormat, 0, 2, gs, screenManager()));
systemSettings->Add(new PopupMultiChoice(&g_Config.iDateFormat, gs->T("Date Format"), dateFormat, 1, 3, s, screenManager()));
static const char *timeFormat[] = { "12HR", "24HR"};
graphicsSettings->Add(new PopupMultiChoice(&g_Config.iTimeFormat, gs->T("Time Format"), timeFormat, 0, 1, gs, screenManager()));
static const char *buttonPref[] = { "Use O to confirm", "Use X to confirm"};
graphicsSettings->Add(new PopupMultiChoice(&g_Config.iTimeFormat, gs->T("Button Perference"), buttonPref, 0, 1, gs, screenManager()));
systemSettings->Add(new PopupMultiChoice(&g_Config.iTimeFormat, gs->T("Time Format"), timeFormat, 1, 2, s, screenManager()));
static const char *buttonPref[] = { "Use X to confirm", "Use O to confirm"};
systemSettings->Add(new PopupMultiChoice(&g_Config.iButtonPreference, gs->T("Button Perference"), buttonPref, 1, 2, s, screenManager()));
}
void GameSettingsScreen::update(InputState &input) {