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Typo fix and few more items added to system UI
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@ -193,11 +193,11 @@ void GameSettingsScreen::CreateViews() {
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graphicsSettings->Add(new ItemHeader(gs->T("Rendering Mode")));
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static const char *renderingMode[] = { "Non-Buffered Rendering", "Buffered Rendering",
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#ifndef USING_GLES2
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"Read FBO To Mem(GPU)",
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"Read Framebuffers To Memory(GPU)",
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#endif
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"Read FBO To Mem(CPU)"
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"Read Framebuffers To Memory"
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};
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graphicsSettings->Add(new PopupMultiChoice(&g_Config.iRenderingMode, gs->T("Rendering Mode"), renderingMode, 0, 4, gs, screenManager()));
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graphicsSettings->Add(new PopupMultiChoice(&g_Config.iRenderingMode, gs->T("Mode"), renderingMode, 0, 4, gs, screenManager()));
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graphicsSettings->Add(new ItemHeader(gs->T("Features")));
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graphicsSettings->Add(new CheckBox(&g_Config.bHardwareTransform, gs->T("Hardware Transform")));
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@ -262,13 +262,13 @@ void GameSettingsScreen::CreateViews() {
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tabHolder->AddTab("System", systemSettingsScroll);
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systemSettings->Add(new CheckBox(&g_Config.bJit, s->T("Dynarec", "Dynarec (JIT)")));
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systemSettings->Add(new CheckBox(&g_Config.bFastMemory, s->T("Fast Memory", "Fast Memory (Unstable)")));
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systemSettings->Add(new CheckBox(&g_Config.bFastMemory, s->T("Day Light Saving")));
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systemSettings->Add(new CheckBox(&g_Config.bDayLightSavings, s->T("Day Light Saving")));
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static const char *dateFormat[] = { "YYYYMMDD", "MMDDYYYY", "DDMMYYYY"};
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graphicsSettings->Add(new PopupMultiChoice(&g_Config.iDateFormat, gs->T("Date Format"), dateFormat, 0, 2, gs, screenManager()));
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systemSettings->Add(new PopupMultiChoice(&g_Config.iDateFormat, gs->T("Date Format"), dateFormat, 1, 3, s, screenManager()));
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static const char *timeFormat[] = { "12HR", "24HR"};
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graphicsSettings->Add(new PopupMultiChoice(&g_Config.iTimeFormat, gs->T("Time Format"), timeFormat, 0, 1, gs, screenManager()));
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static const char *buttonPref[] = { "Use O to confirm", "Use X to confirm"};
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graphicsSettings->Add(new PopupMultiChoice(&g_Config.iTimeFormat, gs->T("Button Perference"), buttonPref, 0, 1, gs, screenManager()));
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systemSettings->Add(new PopupMultiChoice(&g_Config.iTimeFormat, gs->T("Time Format"), timeFormat, 1, 2, s, screenManager()));
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static const char *buttonPref[] = { "Use X to confirm", "Use O to confirm"};
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systemSettings->Add(new PopupMultiChoice(&g_Config.iButtonPreference, gs->T("Button Perference"), buttonPref, 1, 2, s, screenManager()));
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}
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void GameSettingsScreen::update(InputState &input) {
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