Remove HD Remaster variables from the savestate; they don't seem to be required for it to function correctly.

This commit is contained in:
The Dax 2013-07-07 22:05:10 -04:00
parent 0019666939
commit a2c8ac5dbe

View File

@ -100,12 +100,6 @@ void DoState(PointerWrap &p)
p.DoMarker("VRAM");
p.DoArray(m_pScratchPad, SCRATCHPAD_SIZE);
p.DoMarker("ScratchPad");
p.Do(g_RemasterMode); // TODO: Need to test more if this and MemoryMask need to be saved in the state
p.DoMarker("RemasterMode");
p.Do(g_MemoryMask);
p.DoMarker("MemoryMask");
p.Do(g_DoubleTextureCoordinates); // TODO: Is there a more appropriate place for this?
p.DoMarker("DoubleTextureCoordinates");
}
void Shutdown()