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Remove HD Remaster variables from the savestate; they don't seem to be required for it to function correctly.
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@ -100,12 +100,6 @@ void DoState(PointerWrap &p)
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p.DoMarker("VRAM");
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p.DoArray(m_pScratchPad, SCRATCHPAD_SIZE);
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p.DoMarker("ScratchPad");
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p.Do(g_RemasterMode); // TODO: Need to test more if this and MemoryMask need to be saved in the state
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p.DoMarker("RemasterMode");
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p.Do(g_MemoryMask);
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p.DoMarker("MemoryMask");
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p.Do(g_DoubleTextureCoordinates); // TODO: Is there a more appropriate place for this?
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p.DoMarker("DoubleTextureCoordinates");
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}
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void Shutdown()
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