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Add warning "experimental" to hardware tessellation because may cause crash with GLES.
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@ -327,7 +327,7 @@ void GameSettingsScreen::CreateViews() {
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bezierChoiceDisable_ = g_Config.bSoftwareRendering || g_Config.bHardwareTessellation;
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beziersChoice->SetDisabledPtr(&bezierChoiceDisable_);
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CheckBox *tessellationHW = graphicsSettings->Add(new CheckBox(&g_Config.bHardwareTessellation, gr->T("Hardware Tessellation")));
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CheckBox *tessellationHW = graphicsSettings->Add(new CheckBox(&g_Config.bHardwareTessellation, gr->T("Hardware Tessellation", "Hardware tessellation (experimental)")));
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tessellationHW->OnClick.Add([=](EventParams &e) {
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bezierChoiceDisable_ = g_Config.bSoftwareRendering || g_Config.bHardwareTessellation;
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settingInfo_->Show(gr->T("HardwareTessellation Tip", "Uses hardware to make curves, always uses a fixed quality"), e.v);
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