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https://github.com/libretro/ppsspp.git
synced 2025-01-26 11:16:13 +00:00
Correct GE debugger font size in small window mode.
This should handle high and low DPI cases correctly, to avoid making the text unreadably small.
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@ -166,6 +166,8 @@ bool UpdateScreenScale(int width, int height) {
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g_dpi = 96;
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g_dpi_scale = 1.0f;
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#endif
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g_dpi_scale_real = g_dpi_scale;
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smallWindow = IsWindowSmall(width, height);
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if (smallWindow) {
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g_dpi /= 2;
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@ -45,8 +45,10 @@ CtrlDisplayListView::CtrlDisplayListView(HWND _wnd)
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instructionSize = 4;
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int fontHeight = g_Config.iFontHeight / g_dpi_scale;
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int charWidth = g_Config.iFontWidth / g_dpi_scale;
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// In small window mode, g_dpi_scal may have been adjusted.
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const float fontScale = 1.0f / g_dpi_scale_real;
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int fontHeight = g_Config.iFontHeight * fontScale;
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int charWidth = g_Config.iFontWidth * fontScale;
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rowHeight = fontHeight +2;
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@ -636,6 +636,7 @@ extern "C" void Java_org_ppsspp_ppsspp_NativeRenderer_displayResize(JNIEnv *, jo
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/*
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g_dpi = dpi;
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g_dpi_scale = 240.0f / (float)g_dpi;
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g_dpi_scale_real = g_dpi_scale;
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pixel_xres = w;
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pixel_yres = h;
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@ -652,6 +653,7 @@ extern "C" void Java_org_ppsspp_ppsspp_NativeRenderer_displayResize(JNIEnv *, jo
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g_dpi = (int)display_dpi;
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g_dpi_scale = 240.0f / (float)g_dpi;
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g_dpi_scale_real = g_dpi_scale;
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dp_xres = display_xres * g_dpi_scale;
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dp_yres = display_yres * g_dpi_scale;
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@ -968,6 +970,7 @@ extern "C" void JNICALL Java_org_ppsspp_ppsspp_NativeApp_backbufferResize(JNIEnv
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g_dpi = (int)display_dpi;
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g_dpi_scale = 240.0f / (float)g_dpi;
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g_dpi_scale_real = g_dpi_scale;
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dp_xres = display_xres * g_dpi_scale;
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dp_yres = display_yres * g_dpi_scale;
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@ -636,6 +636,7 @@ int main(int argc, char *argv[]) {
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pixel_in_dps = (float)pixel_xres / dp_xres;
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g_dpi_scale = dp_xres / (float)pixel_xres;
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g_dpi_scale_real = g_dpi_scale;
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printf("Pixels: %i x %i\n", pixel_xres, pixel_yres);
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printf("Virtual pixels: %i x %i\n", dp_xres, dp_yres);
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@ -442,6 +442,7 @@ int main(int argc, char *argv[])
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pixel_xres = res.width();
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pixel_yres = res.height();
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g_dpi_scale = CalculateDPIScale();
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g_dpi_scale_real = g_dpi_scale;
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dp_xres = (int)(pixel_xres * g_dpi_scale); dp_yres = (int)(pixel_yres * g_dpi_scale);
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std::string savegame_dir = ".";
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std::string assets_dir = ".";
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@ -8,6 +8,7 @@ int pixel_yres;
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int g_dpi = 1; // will be overwritten
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float g_dpi_scale = 1.0f;
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float g_dpi_scale_real = 1.0f;
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float pixel_in_dps = 1.0f;
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float display_hz = 60.0f;
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@ -12,6 +12,7 @@ extern int pixel_yres;
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extern int g_dpi;
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extern float g_dpi_scale;
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extern float g_dpi_scale_real;
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extern float pixel_in_dps;
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extern float display_hz;
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@ -25,4 +26,4 @@ enum class DisplayRotation {
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};
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extern DisplayRotation g_display_rotation;
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extern Matrix4x4 g_display_rot_matrix;
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extern Matrix4x4 g_display_rot_matrix;
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@ -177,6 +177,7 @@ static GraphicsContext *graphicsContext;
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g_dpi = (IS_IPAD() ? 200 : 150) * scale;
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g_dpi_scale = 240.0f / (float)g_dpi;
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g_dpi_scale_real = g_dpi_scale;
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pixel_xres = size.width * scale;
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pixel_yres = size.height * scale;
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