Unknown W. Brackets
63c4d1e20b
Merge pull request #6194 from thedax/win32-buildfix
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Win32 buildfix.
2014-05-30 15:37:10 -07:00
The Dax
4ab69656fe
Win32 buildfix.
2014-05-30 18:21:40 -04:00
Sacha
83f498f3be
Qt: Update to libpng17. Update native.
2014-05-31 05:14:35 +10:00
Sacha
32a8f6f3e1
Native buildfix
2014-05-31 04:48:12 +10:00
Sacha
557d6f3754
Native update
2014-05-31 04:38:02 +10:00
Sacha
85c42e6932
Switch to libpng17 to resolve NEON issue on iOS + other bug fixes.
2014-05-31 04:36:35 +10:00
Henrik Rydgård
0acf2e0ba7
Merge pull request #6191 from unknownbrackets/gpu-minor
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Allow uploads to framebuffers in non-buffered, disable shader blending
2014-05-30 19:41:11 +02:00
Unknown W. Brackets
192945fc71
Allow a memcpy upload in non-buffered rendering.
2014-05-30 09:44:14 -07:00
Unknown W. Brackets
da25de6970
Support block transfer uploads in non-buffered.
2014-05-30 09:25:36 -07:00
Unknown W. Brackets
766968e942
Don't use shader blending without buffers.
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Ugh, making ComputeFragmentShaderID() slower again...
2014-05-30 09:01:22 -07:00
Unknown W. Brackets
aecd5bf250
Support render-to-self on GLES2.
2014-05-30 08:53:22 -07:00
Sacha
4c8a615f76
CMake: Make the code more platform-agnostic and cleaner.
2014-05-31 01:22:11 +10:00
Henrik Rydgård
c2778d9a2a
Merge pull request #6184 from daniel229/patch_04
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World Neverland Qukria Kingdom Stories Chinese translate bypass EBOOT
2014-05-30 09:55:58 +02:00
Henrik Rydgård
ba1834d5f6
Merge pull request #6186 from unknownbrackets/screenshot-fix
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Look at the right bytes for screenshot mode
2014-05-30 09:54:52 +02:00
Unknown W. Brackets
a5fc0c49bc
Look at the right bytes for screenshot mode.
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Although, there's a bunch more needed to make this work properly.
2014-05-29 23:28:27 -07:00
daniel229
7aa75e6e81
World Neverland Qukria Kingdom Stories Chinese translate bypass EBOOT
2014-05-30 12:28:27 +08:00
sum2012
9f269c39d4
Fix space bug
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VS2013 bad thing
2014-05-30 06:15:05 +08:00
sum2012
b308052077
Small improve in scemp4 part 2
2014-05-30 06:07:58 +08:00
Henrik Rydgård
770d0d7adb
Merge pull request #6178 from unknownbrackets/audiocodec-fix
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Cleanup sceAudiocodec some
2014-05-29 20:04:25 +02:00
Henrik Rydgård
018468d9e0
Merge pull request #6180 from sum2012/log
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Remove sceUtilityLoadAvModule report
2014-05-29 20:03:26 +02:00
Henrik Rydgård
9ce981cbaf
Merge pull request #6179 from sum2012/scemp4
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Small improve scemp4 part 1
2014-05-29 20:03:12 +02:00
sum2012
38844ac0e7
Remove sceUtilityLoadAvModule report
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Now no need
2014-05-29 23:36:36 +08:00
sum2012
bf0f0b87d6
Small improve scemp4 part 1
2014-05-29 23:33:17 +08:00
Unknown W. Brackets
95414d6727
Get rid of some duplicate code.
2014-05-29 08:30:00 -07:00
Unknown W. Brackets
4bb6709eb2
More cleanup in sceAudiocodec.
2014-05-29 08:19:26 -07:00
Unknown W. Brackets
0b59cc4c35
Use a std::map in sceAudiocodec.
2014-05-29 08:16:47 -07:00
Unknown W. Brackets
a09f1fd80f
Clean up a leak in sceAudiocodec load state.
2014-05-29 08:11:00 -07:00
Henrik Rydgard
d4c7922c25
framebuffer-clut: Fixes to ES 2.0 path, slight simplification to ES 3.0 path
2014-05-29 12:30:07 +02:00
Henrik Rydgård
8b0043ae57
Merge pull request #6176 from unknownbrackets/atrac-fix
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Fix lowlevel atrac looping on savestate load
2014-05-29 10:17:10 +02:00
Unknown W. Brackets
77b5cb7629
Reset decodePos in lowlevel decode.
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FFmpeg was smart enough to do this for us, but not when we loaded a
savestate. This is because without a savestate, we returned an initial
small header packet of this size, which gave FFmpeg the idea that seeking
there might help.
But, since we're forcing the decode at a certain position the better thing
is to seek ourselves.
2014-05-29 00:38:20 -07:00
Unknown W. Brackets
f29233386c
Initialize some variables.
2014-05-29 00:16:16 -07:00
Unknown W. Brackets
a229593105
Erp, forgot to amend, sorry.
2014-05-28 22:49:49 -07:00
Unknown W. Brackets
63bb52bc42
Use the correct size in sceAudioCodec savestates.
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ARRAY_SIZE(ptr) ain't gonna work. Fixes #6173 , thanks Lioncash.
2014-05-28 22:45:51 -07:00
Sacha
f787a1cbe1
Fix Windows build.
2014-05-29 10:33:02 +10:00
Sacha
9b7ab3816f
Clean up MemArena and MemMap. Remove Symbian from MemArena (shouldn't have more ifdefs than code)
2014-05-29 03:30:23 +10:00
Unknown W. Brackets
bf5946203d
Fix a couple typos, oops.
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Framebuffer one probably broke Grand Knights History some, depal one
probably broke some clut stuff.
2014-05-28 00:19:51 -07:00
Sacha
5394eb29c8
Fix #6169 . variable was defined in class but treated as local to function in parts. This meant it wasn't being cleared properly when view was recreated (eg. changing language).
2014-05-28 17:05:15 +10:00
Henrik Rydgard
06fda72701
framebuffer-clut fixes for ES2
2014-05-28 08:47:54 +02:00
Unknown W. Brackets
a5e3623742
Skip cpu change when game not running.
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Oops, this happened when changing settings. Fixes #6167 .
2014-05-27 23:03:08 -07:00
Unknown W. Brackets
ade92fd37c
Merge pull request #6166 from lioncash/cstr
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Get rid of unnecessary c_str calls in VirtualDiscFileSystem.cpp
2014-05-27 22:10:05 -07:00
Lioncash
c54b7c1ec4
Get rid of unnecessary c_str calls in VirtualDiscFileSystem.cpp
2014-05-27 21:57:10 -04:00
Henrik Rydgård
1445d5ae31
Merge pull request #5767 from hrydgard/framebuffer-clut
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Color-convert framebuffers that are bound as CLUT textures
2014-05-28 00:26:12 +02:00
Henrik Rydgard
44d9af9222
Hopefully fix the Manhunt red/green swap
2014-05-27 22:22:56 +02:00
Unknown W. Brackets
29a9ff369e
Make a note when we need to reset the shader.
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Hmm, not sure this is the cleanest way.
2014-05-27 22:12:25 +02:00
Unknown W. Brackets
14c081904c
5650 is also simple alpha.
2014-05-27 22:12:24 +02:00
Unknown W. Brackets
5f99f663ef
Avoid duplicating an FBO when depaletizing it.
2014-05-27 22:12:23 +02:00
Unknown W. Brackets
126ed25a48
Correct clut depal indexing.
2014-05-27 22:11:20 +02:00
Unknown W. Brackets
5ac6fae8bb
Validate framebuffer clut shaders on use.
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When their parameters are actually the ones we are going to use.
2014-05-27 22:11:20 +02:00
Unknown W. Brackets
7ee6546609
Cache clut textures based on clut format.
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Since we would end up with a different palette (size, interpretation of
bits, etc.)
2014-05-27 22:11:19 +02:00
Unknown W. Brackets
aa32bd6aa4
Also disable the logic op when rendering FB w/clut.
2014-05-27 22:11:18 +02:00