Commit Graph

65 Commits

Author SHA1 Message Date
Unknown W. Brackets
7d17ed8a8e Correctly shutdown dialogs on game reset. 2013-05-31 01:41:04 -07:00
Unknown W. Brackets
8580780194 Add more unknown syscalls from reporting. 2013-05-22 01:19:25 -07:00
Unknown W. Brackets
f93c92d409 Add some syscall names that match by sha. 2013-05-19 22:12:39 -07:00
Unknown W. Brackets
86ce95a658 Add some syscall entries from reporting. 2013-05-19 22:12:38 -07:00
Unknown W. Brackets
ded3fb5e12 Add reporting to a bunch of unimpl functions.
Also some comment/logging fixes along the way.
2013-05-19 22:12:37 -07:00
nachume
eac08a496c FIX unintelligible sequence of decimal characters on savedialog.
ppge_atlas JPN font define ShiftJIS -> UTF8 is all ok.
    but, cannot use all of chinese character. bacause blockAlloc failed. 
    So no change drawing Kanji.
    you can try to change native/tools/atlastool.cpp USE_LEVEL for all of chinese character.

FIX savedialog XXXGetStatus() loop. for daungeon traveler 2.
    Can now be saved it.
FIX sceAtrac getCodec  InvalidMemory
2013-05-02 00:14:41 +09:00
nachume
55b94900a0 UNIMPL functions replace DEBUG_LOG -> ERROR_LOG 2013-04-29 14:16:55 +09:00
nachume
c2c6adb7c9 Add new sceNp/scePauth and some stubs for unknown functions on THE IDOLM@STER SP. 2013-04-29 12:40:09 +09:00
Unknown W. Brackets
cf77660e3c Return an error when loading a module twice.
The PSP does this, and FF4 checked for this error specifically.
2013-04-21 23:37:53 -07:00
Unknown W. Brackets
b264915d28 Correct sceUtilityGetSystemParamString() per tests. 2013-04-20 09:37:47 -07:00
Unknown W. Brackets
1fe7242e47 Store parental level as an integer. 2013-04-20 09:37:47 -07:00
Henrik Rydgård
84f1bc366d Zero-terminate nickname 2013-04-20 15:39:29 +02:00
CrazyMax
83783a8f96 oops, typo fix, sorry 2013-04-20 04:08:12 +03:00
CrazyMax
fac6fb5faa GetSystemParam: fix copy nickname string from config 2013-04-19 23:09:31 +03:00
CrazyMax
4b5c1baa35 replace strcpy with memcpy for nickname string; 2013-04-19 22:40:06 +03:00
CrazyMax
61a7c821d2 add save/load PSP parameters from ini file; 2013-04-19 21:59:24 +03:00
Unknown W. Brackets
b34f937d0c Don't warn sceUtility*Status() wrong dialog type.
Games do this on real firmware, and it's a lot of noise.
2013-04-10 19:19:00 -07:00
Unknown W. Brackets
1f2de11dbe Add a basic impl of sceUtilityMsgDialogAbort().
Makes Enigmo work anyway.  Doesn't seem like a popular function.
2013-03-30 22:55:48 -07:00
Unknown W. Brackets
74302a9ecf Savedata doesn't always resched, add some errcodes. 2013-03-30 22:48:29 -07:00
Unknown W. Brackets
8aeaedc597 Don't allow sceUtility dialogs to overlap.
PSP doesn't allow this, and apparently some games depend on it
or else they start getting confused.
2013-03-30 22:48:17 -07:00
Unknown W. Brackets
e4223dbcb0 Simplify adding report messages, add a bunch more. 2013-03-26 00:54:00 -07:00
Unknown W. Brackets
4b48ec212b Add a resched delay to sceUtilitySavedataUpdate().
Looks like this really happens.  Most games don't seem to care.
2013-03-17 17:49:37 -07:00
Unknown W. Brackets
806ee13b61 Add a delay to sceUtilityLoadAvModule() as well. 2013-03-09 12:53:53 -08:00
Unknown W. Brackets
d2be407223 Make HLE func delayed results more generic. 2013-03-09 11:42:15 -08:00
Unknown W. Brackets
82059b19da Reschedule better in sceUtilityLoad/Unload.
It's not exactly right but it should help some games.
2013-03-07 22:45:58 -08:00
Unknown W. Brackets
db52d3d43c Quick and dirty attempt to delay loadmodule. 2013-03-07 22:45:58 -08:00
raven02
9df9120d1b Add PSP_SYSTEMPARAM_ID_INT_LOCK_PARENTAL_LEVEL 2013-02-02 01:06:37 +08:00
raven02
4d1903f50c Set time format in config 2013-01-21 21:35:31 +08:00
Xele02
ccdc0b77c1 Set the PSP language in the config file 2013-01-20 10:50:05 +01:00
raven02
6ebb06c171 Add PSP_SYSTEMPARAM_ID_INT_BUTTON_PREFERENCE and region Russia/Trad Chi/Sim Chi 2013-01-20 14:23:14 +08:00
raven02
8cb87924b3 Add sceKernelSetCompiledSdkVersion401_402 (suggested by Xele02) and wrapped two unload moudles 2013-01-01 09:20:01 +08:00
Unknown W. Brackets
fd2f609367 Save the savedata and other dialog state.
Although, hopefully it wouldn't be running anyway.
2012-12-28 13:55:31 -08:00
Henrik Rydgård
d95dbca9be Cleanup GPU init/shutdown a bit 2012-12-25 22:42:19 +01:00
Unknown W. Brackets
f8f581794f Make sure sceUtility funcs all return error codes.
Right now, everything is 0, but before it wasn't returning anything.
Returning 0 actually made some games start working right.
2012-12-25 01:07:04 -08:00
Unknown W. Brackets
d378b1c324 Deallocate properly in shutdown, not in init. 2012-12-24 01:41:15 -08:00
Unknown W. Brackets
41db5c46a5 Fix random modules not reseting on shutdown. 2012-12-23 22:52:40 -08:00
Henrik Rydgard
fa7de38ccf PSPSaveDialog: Style/warning fixes. Add a way to return errors (unused). 2012-12-19 21:23:52 +01:00
Xele02
0ccce3c1a8 * Don't restart dialog if already running. This correct bug with
MotoGP, even if the game make weird stuff with the dialog call...
* Add log for data install and install request.
2012-12-19 01:05:45 +01:00
TMaul
0414b072a4 Display OSK message
And some cleanup
2012-12-15 17:13:58 +00:00
TMaul
a2a4248381 Fake some of the on screen keyboard
Now games that use it assume the user has input "000000" which seems to
work for most games. Gets Pixel junk monsters deluxe and Worms battle
island in-game
2012-12-15 16:42:38 +00:00
TMaul
f40177ada8 More stubs and clean up
From various games
2012-12-13 11:40:55 +00:00
TMaul
8cc95d5640 sceUtil Cleanup
Some of these methods need implementing for some of the games though
2012-12-13 11:40:52 +00:00
Xele02
7de10d223b * Create class for Save and Message dialog for cleaner code.
* Update Save dialog to work more like the real one on PSP
* Correct some return value for Save Dialog.
2012-12-10 13:08:54 +01:00
Xele02
41fed02c0e Add Save Delete and Delete List function 2012-12-09 19:33:18 +01:00
Xele02
63b0b61232 Change filesystem for mounted memory card
Clean some code and comment
2012-12-09 16:59:07 +01:00
Xele02
d37212c361 Savesystem with unencrypted data load/save.
Only on PC. Tested with Project Diva Extend on Linux Build
Save feature working : Autoload / Load / ListLoad / Autosave / Save / ListSave
Save files in ./SaveData/<GameID><SaveID>/ directory using PSP Like directory name
2012-12-08 23:39:47 +01:00
Henrik Rydgard
52572d92e6 Merge branch 'master', remote-tracking branch 'origin' 2012-11-28 10:38:22 +01:00
Henrik Rydgard
a74af8f372 Some new NIDs, log fix, very minor bugfix. 2012-11-27 11:40:30 +01:00
Ced2911
6db4ea2ad1 less Memory::GetPointer 2012-11-27 10:18:36 +01:00
kev :)
03c5e83953 Some sceUtility wrapping
Minus OSK and netconf
2012-11-22 20:46:22 +00:00