15649 Commits

Author SHA1 Message Date
Unknown W. Brackets
06e9d7680a Handle a case of 480x360 framebuffers.
Region and scissor are 480x360, but viewport is just default (also,
throughmode is on.)  We could add more checks, but just the height being a
bit higher is already unusual, so should be relatively safe.

Fixes #7277.
2015-01-06 00:02:05 -08:00
daniel229
f0b6826d67 Replace frame download in To Heart 2 Portable 2015-01-06 15:22:44 +08:00
daniel229
be8f9f50e4 Replace frame download in Kokoro Connect Yochi Random 2015-01-06 15:13:53 +08:00
daniel229
f288cd04a9 Replace frame download in Grisaia no Kajitsu La Fruit de la Grisaia 2015-01-06 15:05:30 +08:00
daniel229
c5aafb3be4 Replace frame download in Sangoku Koi Senki Otome no Heihou 2015-01-06 14:48:56 +08:00
daniel229
923f398d0d Replace frame download in Amatsumi Sora ni Kumo no Hatate ni 2015-01-06 14:39:06 +08:00
Unknown W. Brackets
c4c581000f Report up to 9GB free on the memory stick.
This works around a bug in a Harry Potter game that happens on real
hardware.  Thanks to gdmk02 for a lot of testing.

Unfortunately, it'll still fail with certain amounts of free space, but it
does this on a real PSP also.
2015-01-05 22:38:47 -08:00
daniel229
daa145d282 Replace frame download in Kud Wafter 2015-01-06 14:30:45 +08:00
daniel229
a66423dfa3 Replace frame download in "Rewrite Portable" 2015-01-06 14:19:36 +08:00
Henrik Rydgård
f1964dc98f Merge pull request #7281 from solomonchild/fix/7269
Added AlertDialog popup, when armeabi gets detected
2015-01-05 22:20:56 +01:00
Vlad
e1e2e6d1d2 #7269: quickfix: typo 2015-01-05 21:06:47 +02:00
Vlad
4dd21f7dcf Added AlertDialog popup, when a device has armeabi 2015-01-05 20:41:22 +02:00
Henrik Rydgård
81caf7f382 Merge pull request #7271 from vnctdj/patch-1
Move ad hoc-related translations to [Networking]
2015-01-05 17:35:33 +01:00
Unknown W. Brackets
61d43f1616 Fix some glitches in the new AA3 handling.
Matches a test better.
2015-01-04 16:34:58 -08:00
vnctdj
3c5be2b20e Move "Networking" title to "ms" 2015-01-05 01:32:53 +01:00
Henrik Rydgard
a9b010b0cd Add a basic debug console UI to the devmenu that shows some log scrollback and has a little command line.
Useful for debugging on non-Windows in the future. For now non-mobile only (although may lift that restriction later)
2015-01-05 01:25:23 +01:00
Unknown W. Brackets
23893ffba8 x86jit: Fix crash in prefixes and simd enabled. 2015-01-04 15:50:12 -08:00
Henrik Rydgard
f188737a86 Just to investigate #7269, skip the version check on ARMEABI (very old ARM) 2015-01-04 23:45:30 +01:00
Henrik Rydgard
90376267b1 More reg number asserts 2015-01-04 23:15:33 +01:00
Henrik Rydgard
fe63a15e22 x86jit fpu regcache: Add extra invariant check for too-large mips register numbers 2015-01-04 22:54:01 +01:00
Henrik Rydgård
82c6079f1f Merge pull request #7275 from unknownbrackets/atrac-aa3
Correct sceAtracSetAA3*() handling
2015-01-04 22:21:28 +01:00
Unknown W. Brackets
585d0d3a56 Update armips. 2015-01-04 13:04:30 -08:00
Unknown W. Brackets
db5af4f838 Correct sceAtracSetAA3*() handling.
This is used to send OMA / AA3 files, which have a different format.

Couldn't have been working before, may not work correctly still.
2015-01-04 12:56:28 -08:00
Henrik Rydgård
7b2f05d0a0 Merge pull request #7270 from Bigpet/adhocthread
don't use Thread* to create thread
2015-01-04 20:34:19 +01:00
Peter Tissen
a7d9370a69 don't use Thread* to create thread
slightly less hacky, as in, a little bit closer to what the actual PSP does, although the timings are still complete guesses

also

* Protect the adhoc Events by a mutex lock
* don't use emplace_back since symbian doesn't compile with it
2015-01-04 18:58:42 +01:00
Henrik Rydgard
3d8e30e4c7 Fix #6898 - buttons could disappear in non-buffered rendering 2015-01-04 18:00:59 +01:00
vnctdj
dfe882d207 Move ad hoc-related translations to [Networking] 2015-01-04 14:52:01 +01:00
Henrik Rydgard
a5d961b8d7 Clean up some compiler warnings in adhoc code 2015-01-04 14:09:41 +01:00
Henrik Rydgård
1fa67104ce Merge pull request #7264 from hrydgard/rebased-adhoc-by-ANR2ME
Rebased adhoc by ANR2ME
2015-01-04 13:43:39 +01:00
Henrik Rydgard
d479fae481 Show some major networking errors on the OSD 2015-01-04 13:04:11 +01:00
Henrik Rydgard
70c745ca27 Make networking its own settings category 2015-01-04 13:04:11 +01:00
Henrik Rydgard
101fe5c481 Don't launch the friend finder thread if the adhoc network init fails.
Adds a flag for network success but doesn't check it anywhere yet..
2015-01-04 13:04:10 +01:00
Henrik Rydgard
58238bc7ed GCC buildfix 2015-01-04 13:04:10 +01:00
Henrik Rydgard
f1151acc9f Remove unused SQL database that's in the wrong place anyway (needs to be in assets) 2015-01-04 13:04:09 +01:00
sum2012
9933ae0c6e netAdhocctlInited should be true when return success
Update back new file

Windows (?) build fix
2015-01-04 13:04:09 +01:00
Bigpet
43b3707ee6 don't initialize adhoc connection when networking is disabled 2015-01-04 13:04:08 +01:00
sum2012
ee6f6d11fc Move Kill AdhocServer Thread to __NetAdhocShutdown 2015-01-04 13:04:08 +01:00
sum2012
afd250f361 Add a readme.txt for database.db 2015-01-04 13:04:07 +01:00
sum2012
aa69489aaf Move built-in AdhocServer Thread to __NetAdhocInit
There are games (ie. Naruto Kizuna Drive) who tried to initialize
network/connect to adhoc server early when the game started, if adhoc
server wasn't ready the player may need to restart the game in order to
connect successfully
2015-01-04 13:04:07 +01:00
sum2012
6ed15ab1f5 Add EnableWlan check 2015-01-04 13:04:06 +01:00
sum2012
21f3d0ecf2 Add built-in AdhocServer option 2015-01-04 13:04:06 +01:00
sum2012
589cf551a0 Revert "Fixed an issue when MipsCall executed on any random thread instead of it's own thread causing some registers to be corrupted and leading to invalid address access"
This reverts commit 8a65d73ad25ad0f35b02f0e3af84de37625550b0.
2015-01-04 13:04:05 +01:00
sum2012
accda25ce0 Travis CI Fix, typo 2015-01-04 13:04:05 +01:00
AdamN
1b8167f9df Changing the socket order checking in AdhocPollSocket a little bit
PS: The way how ppsspp indexing the socket may need to be changed to prevent PDP and PTP socket having the possibility to use the same socket id
2015-01-04 13:04:04 +01:00
AdamN
1a61bbbdf2 Adding socket error checking on AdhocServer 2015-01-04 13:04:04 +01:00
sum2012
e0a6480223 Move database.db to Tools\PSP game data 2015-01-04 13:04:03 +01:00
sum2012
7c323f8571 Another build fix 2015-01-04 13:04:03 +01:00
sum2012
cabcb891e9 build fix for non-windows 2015-01-04 13:04:02 +01:00
AdamN
1c7152db3a Adding Branch opcode to the MAKE_MIPS
Temp revert old version to fix conflict; Implementing built-in PRO Adhoc Server; Add back sceUsbGps

Implementing more Adhoc functions, and some bug fix (i don't remember them anymore)
2015-01-04 13:04:02 +01:00
AdamN
3dc6eed05b Giving access to some Kernel functions in order to execute MipsCall on the right thread instead of any random thread (current thread) 2015-01-04 13:04:01 +01:00