Sacha
cf297cc9be
Build fix for ARM devices / x86 Android devices
2012-12-17 00:54:50 +10:00
Sacha
cfd7c6686b
Qt UI in CMake (for future)
2012-12-17 00:32:34 +10:00
Henrik Rydgård
d6a08ba939
Merge pull request #185 from Xele02/master
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Save Game Update
2012-12-16 04:29:15 -08:00
Xele02
71839414ca
Fix Android build cast error
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Remove gl command for texture 2d
2012-12-16 13:07:11 +01:00
Xele02
bd1a9c2b1a
Make Save/Load List work when there is no multiple save files in the
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request.
2012-12-16 12:51:02 +01:00
Xele02
4683d84206
Merge remote-tracking branch 'upstream/master'
2012-12-16 11:55:33 +01:00
raven02
fb5a26b46d
Enable correct viewport switching for screen 1x-4x and add Ctrl1-4 as shortcut key
2012-12-16 17:57:33 +08:00
Henrik Rydgård
8f5b6671db
Merge pull request #182 from unknownbrackets/audio-minor
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Add range checks to sceSas*() funcs
2012-12-15 23:10:41 -08:00
Henrik Rydgård
2da42861c3
Merge pull request #184 from raven02/audio-fix
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Fix sound distortion and improve sound clarity
2012-12-15 23:10:08 -08:00
raven02
1dbb6a8bda
Fix sound distortion and improve sound clarity
2012-12-16 13:11:53 +08:00
Xele02
a5431f127a
Merge remote-tracking branch 'upstream/master'
2012-12-16 03:41:13 +01:00
Unknown W. Brackets
3899176af6
Add range checks to sceSas*() funcs.
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Savage Moon, at least, is trying voiceNums up to 43. This makes it
run instead of crashing, and is pretty cheap.
2012-12-15 15:45:41 -08:00
Unknown W. Brackets
bf0792e42a
Buildfix for Android too.
2012-12-15 15:43:59 -08:00
Unknown W. Brackets
a5fa8af55c
Buildfix - osk stuff missing from main CMakeLists.
2012-12-15 15:31:43 -08:00
Henrik Rydgård
efd29ab75e
Merge pull request #181 from unknownbrackets/event-flags
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Support WAITCLEARALL on event flag wait/poll
2012-12-15 10:27:43 -08:00
Henrik Rydgård
cca64e4603
Merge pull request #180 from tmaul/master
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Fake enough of the on screen keyboard to make games work
2012-12-15 10:09:59 -08:00
Unknown W. Brackets
70cbf98a20
Support WAITCLEARALL on event flag wait/poll.
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Thanks to @B1ackDaemon for catching this.
2012-12-15 10:06:56 -08:00
Henrik Rydgård
e04edab111
Merge pull request #177 from unknownbrackets/event-flags
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Event flag fixes
2012-12-15 10:03:31 -08:00
Henrik Rydgård
2f25710304
Merge pull request #178 from KentuckyCompass/python3
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Make test.py work with Python 3
2012-12-15 10:00:55 -08:00
TMaul
ef836c6022
More Cleanup
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Probably some more missing stuff from the Cmakelist but I don't have it
setup to test
2012-12-15 17:39:05 +00:00
TMaul
0414b072a4
Display OSK message
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And some cleanup
2012-12-15 17:13:58 +00:00
TMaul
a2a4248381
Fake some of the on screen keyboard
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Now games that use it assume the user has input "000000" which seems to
work for most games. Gets Pixel junk monsters deluxe and Worms battle
island in-game
2012-12-15 16:42:38 +00:00
Xele02
8a07e54ca8
Sync native
2012-12-15 14:00:41 +01:00
KentuckyCompass
360738d366
tolerate prefix without path in current directory and quiet redundant 'starting with' message
2012-12-15 04:09:37 -08:00
Xele02
6eef9a1d1e
Add localtime_r function which is not existing in Windows
2012-12-15 12:59:31 +01:00
KentuckyCompass
8f00757ceb
remove simple current directory concatenation in favor of new relative path handling
2012-12-15 03:55:02 -08:00
KentuckyCompass
17d7e4acf5
invalid current directory should be ERROR_LOG
2012-12-15 03:48:47 -08:00
KentuckyCompass
0639abff6a
more consistant messages and minor adjustments
2012-12-15 03:47:31 -08:00
KentuckyCompass
d0e8749aa1
replace host0 hack with proper relative path handling (not per thread yet)
2012-12-15 03:38:14 -08:00
KentuckyCompass
e61a7da35b
Make test.py work with Python 3
2012-12-15 02:27:40 -08:00
Unknown W. Brackets
bb10140728
Oops, event flags weren't always deleting properly.
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Added some comments to explain why removal from waitingThreads is
deferred. Also had to move things around so the right outBitsPtr
is always written to on timeouts.
2012-12-15 01:36:53 -08:00
Unknown W. Brackets
d20b507796
Clarify these flags slightly.
2012-12-14 23:36:18 -08:00
Unknown W. Brackets
67f7f6b05d
Oops, these flags can be or'd together of course.
2012-12-14 23:24:04 -08:00
Unknown W. Brackets
aa1bf95ea3
Test update.
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The power/power test is failing now because it was updated,
not because of the event flag changes.
2012-12-14 21:32:06 -08:00
Unknown W. Brackets
45258bb61f
Cleanup behavior in sceKernel*EventFlag() funcs.
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Biggest change is just that sceKernelSetEventFlag() rescheds.
2012-12-14 21:25:29 -08:00
Xele02
825e058c94
Correct date display with padding
2012-12-14 23:40:02 +01:00
Xele02
e785662747
Read PARAM.SFO for display save info
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Display save modification date and time
2012-12-14 23:08:56 +01:00
Xele02
1697e1dd93
Save save snd file
2012-12-14 21:36:54 +01:00
Unknown W. Brackets
18bd6cdc98
Cleanup errors and timing for waiting on flags.
2012-12-14 12:05:16 -08:00
Unknown W. Brackets
eb22f6bb78
Wake threads when an event flag is deleted.
2012-12-14 12:05:15 -08:00
Unknown W. Brackets
2ea992f2c4
Validate attr for mutexes, semas, and events.
2012-12-14 12:05:15 -08:00
Unknown W. Brackets
d2d82196b7
Add timeouts for event flags.
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Makes the threads/events/events test pass.
Still needs more tests, most likely several things are currently a
bit incorrect, like delete not waking threads.
2012-12-14 12:05:14 -08:00
Xele02
ab71c3d1d0
Save unencrypted PARAM.SFO
2012-12-14 20:55:57 +01:00
Xele02
1ea6fe7e4d
Correct texture display in save dialog on Android.
2012-12-14 01:04:45 +01:00
Xele02
fc3ff5853c
Update for android build
2012-12-13 22:45:13 +01:00
Xele02
67c88d7b33
* Load and display save image in save/load menu
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* Add help math function
* Add draw function in PPGe without texture and with alternative
texture.
* Change hardcoded atlas texture size in PPGe
2012-12-13 22:06:45 +01:00
Henrik Rydgård
ffdc96a06a
Merge pull request #173 from tmaul/master
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Add a few stubs and functions
2012-12-13 03:45:07 -08:00
TMaul
b121749b39
Cleanup sceKernelModule
2012-12-13 11:40:56 +00:00
TMaul
f40177ada8
More stubs and clean up
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From various games
2012-12-13 11:40:55 +00:00
TMaul
b21a89e56e
Add sceRtcGetTime64_t
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and define sceNetAdhocPollSocket
2012-12-13 11:40:54 +00:00