Commit Graph

897 Commits

Author SHA1 Message Date
TMaul
b8f125bf7d sceRtcGetTime_t is also 32bit
and is seconds from 1970
2012-12-09 18:48:29 +00:00
TMaul
6c91fc53f2 Start of sceFont Wrapping and stubbing 2012-12-09 18:48:29 +00:00
TMaul
87af452e68 Stub sceIoIoctl
Just to see what games are calling
2012-12-09 18:48:28 +00:00
TMaul
ff69c53710 sceKernelGetModuleIdByAddress update
sceKernelGetModuleIdByAddress will now look in the loaded modules and
find the one with the correct entry address. Makes no difference to any
games i've noticed so left marked as hack just in case it's wrong.
2012-12-09 18:48:28 +00:00
Xele02
41fed02c0e Add Save Delete and Delete List function 2012-12-09 19:33:18 +01:00
Unknown W. Brackets
cf9b5744bb Copy the resched reason in case on stack.
Was getting lost and becoming garbage.
2012-12-09 09:13:32 -08:00
Henrik Rydgård
872ac7bbb0 Merge pull request #150 from Xele02/master
Save System
2012-12-09 08:47:27 -08:00
Xele02
050d19a240 Update native version 2012-12-09 17:17:21 +01:00
Xele02
63b0b61232 Change filesystem for mounted memory card
Clean some code and comment
2012-12-09 16:59:07 +01:00
Xele02
4fce289c02 Merge branch 'master' of https://github.com/hrydgard/ppsspp 2012-12-09 16:52:33 +01:00
Henrik Rydgård
454a6000c5 Let's try different audio buffer sizes 2012-12-09 19:58:35 +07:00
Henrik Rydgård
5e3590d94e Remove some RETURN, cleanup 2012-12-09 19:41:19 +07:00
Henrik Rydgård
86a27600af Merge pull request #151 from unknownbrackets/scheduling
More scheduling fun (callbacks)
2012-12-09 01:25:38 -08:00
Unknown W. Brackets
b6a7b04981 Cleanup deferred rescheduling in case it's tight.
Probably doesn't matter anyway.  But this reads cleaner I think.
2012-12-09 01:16:19 -08:00
Unknown W. Brackets
f145bafc7a Wrap a few of the sceKernel*Thread funcs. 2012-12-09 01:04:54 -08:00
Unknown W. Brackets
3d57a4c838 Cleanup some wrappers now that rescheds defer. 2012-12-09 01:04:54 -08:00
Unknown W. Brackets
5e8aa4c071 Implement deferred rescheduling/callbacks.
This way most HLE functions can be wrapped normally.  Hurray, sanity.
2012-12-09 01:04:53 -08:00
Unknown W. Brackets
000884fadb Reschedule in sceUmdWaitDriveStatCB().
__KernelForceCallbacks() used to be it shouldn't.
2012-12-09 01:04:53 -08:00
Unknown W. Brackets
92e519c24b Don't always reschedule after running callbacks.
When not waiting, usually only local callbacks are called.
Some functions are unique though.
2012-12-09 01:04:53 -08:00
Unknown W. Brackets
7044fafe84 Always run callbacks when rescheduling.
Not just when rescheduling because of a *CB() func.
2012-12-09 01:04:52 -08:00
Unknown W. Brackets
fda41752e8 Simplify the API for HLE funcs to do callbacks.
__KernelWaitCurThread() already (ultimately) calls __KernelCheckCallbacks.
2012-12-09 01:04:52 -08:00
Unknown W. Brackets
ff7e1d7be9 Fix running threads in processing callbacks state.
ActionAfterMipsCall was setting it back when it saved it.
2012-12-09 01:04:51 -08:00
Unknown W. Brackets
9cd47e210b Callbacks: Don't trust s0 to retain the call id.
Patapon 2 at least was not during a call, preventing injection.
Hardware doesn't have to deal with injection so not a problem.
2012-12-09 01:04:51 -08:00
Unknown W. Brackets
771cf39811 Don't reschedule in sceKernelCheckCallback(). 2012-12-09 01:04:50 -08:00
Unknown W. Brackets
3f43ab5bb5 Callbacks are always fired on their own thread.
At least, as far as I can tell.  It does make sense too.
2012-12-09 01:04:50 -08:00
Unknown W. Brackets
ee1a729157 Turns out *CB() fires even when it succeeds. 2012-12-09 01:04:50 -08:00
Unknown W. Brackets
1a77b22e3a Implement priority signaling for semaphores. 2012-12-09 01:04:49 -08:00
Unknown W. Brackets
f9b561ee42 Implement priority unlocking for mutexes. 2012-12-09 01:04:49 -08:00
Henrik Rydgård
fefc229f15 Merge branch 'sas-clean-fix' of https://github.com/jacky400/ppsspp into jacky400-sas-clean-fix
Conflicts:
	Core/HLE/sceSas.cpp
2012-12-09 15:27:21 +07:00
jacky400
e585206551 Merge branch 'master' of https://github.com/jacky400/ppsspp into sas-clean-fix
Conflicts:
	Core/HLE/sceSas.cpp
2012-12-09 07:56:21 +08:00
Xele02
d37212c361 Savesystem with unencrypted data load/save.
Only on PC. Tested with Project Diva Extend on Linux Build
Save feature working : Autoload / Load / ListLoad / Autosave / Save / ListSave
Save files in ./SaveData/<GameID><SaveID>/ directory using PSP Like directory name
2012-12-08 23:39:47 +01:00
jacky400
6cef08fd72 Remove prefix in struct WaveformEffect 2012-12-08 21:07:21 +08:00
jacky400
ba83f0041a Make struct WaveformEffect 2012-12-08 17:29:53 +08:00
jacky400
bfb0108959 Change HACK to UNIMPL in sceAudio 2012-12-08 17:26:04 +08:00
jacky400
eff0f8663f Change HACK to UNIMPL in sceAudio 2012-12-08 17:24:44 +08:00
jacky400
b6b26e38f6 New functions for sceSas/sceVaudio .Massive checkup on all functions parameters and return value. 2012-12-08 16:09:10 +08:00
jacky400
be167141dd Update Core/HLE/sceSas.cpp 2012-12-08 16:05:11 +08:00
jacky400
5231dc0dda Update Core/HLE/sceSas.cpp 2012-12-08 16:02:21 +08:00
jacky400
86e21c248a Update Core/HLE/sceSas.cpp 2012-12-08 15:53:11 +08:00
jacky400
0739fd2370 Update Core/HLE/sceSas.cpp 2012-12-08 15:43:31 +08:00
jacky400
43a89fe4b7 Update Core/HLE/sceSas.cpp 2012-12-08 15:33:19 +08:00
jacky400
453182b7bc Update Core/HLE/FunctionWrappers.h 2012-12-08 14:22:47 +08:00
jacky400
e7cb558cb9 Update Core/HLE/sceSas.cpp 2012-12-08 14:13:41 +08:00
jacky400
414f103211 Cleanup and new function in SasCore 2012-12-08 11:36:07 +08:00
Henrik Rydgård
1d30bd6901 Merge pull request #147 from unknownbrackets/sas-fix
Fix sceSasCore* params which broke some games.
2012-12-07 10:01:38 -08:00
Unknown W. Brackets
5d8554b8af Fix sceSasCore* params which broke some games. 2012-12-07 09:53:18 -08:00
jacky400
17d32c2606 Add 3 functions in sceVaudio 2012-12-07 20:41:51 +08:00
Henrik Rydgård
84cf36e296 Merge pull request #144 from unknownbrackets/scheduling
More scheduling related fixes
2012-12-07 01:46:19 -08:00
Unknown W. Brackets
e060812b74 Update tests.
More passing.  Hopefully I'm updating them correctly this time.
2012-12-07 00:52:57 -08:00
Unknown W. Brackets
15c05dc08c Implement sceKernelTerminateThread(), not fully.
It's mostly correct but needs some tests and TLC.
This allows threads to be restarted.
2012-12-07 00:46:19 -08:00