Unknown W. Brackets
c3ae97e237
Travis: Build Windows on Travis too.
2019-07-06 14:56:29 -07:00
Unknown W. Brackets
7d2b332b2d
Audio: Improve error messages for sample counts.
2019-06-30 16:39:14 -07:00
Henrik Rydgård
efa1406d8f
VS2017: Add hack to automatically select the newest installed Windows 10 SDK. VS2019 already does this by default if you specify 10.0.
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Should hopefully fix the buildbot.
2019-05-19 15:23:25 +02:00
Henrik Rydgård
fe77b836c7
Spacing fix
2019-05-11 06:41:55 +02:00
Henrik Rydgård
2f26297062
Clean up some more ifdefs
2019-05-10 23:25:57 +02:00
Henrik Rydgård
20d666ff55
Remove DbgNew.h forced include in ARM debug builds, doesn't work for some reason.
2019-05-10 23:18:31 +02:00
Henrik Rydgård
1f40aa4828
Add WindowsSDKDesktopARM64Support to vcxproj files
2019-05-10 22:44:12 +02:00
Henrik Rydgård
c3fab33354
Revert "Remove default SDK version from project files"
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Seems to have been the wrong thing to do, see:
https://developercommunity.visualstudio.com/content/problem/140294/windowstargetplatformversion-makes-it-impossible-t.html
Though due to the bug described there, there's no perfect solution, just
some ugly ones (which I might try later). Anyway, I guess most people
will move on to VS 2019 anyway..
This reverts commit 056494522e710f9384880d455d73e5ac463d2989.
2019-05-09 23:58:23 +02:00
driver1998
87f43d51ef
Fix UnixTests and HeadlessHost on ARM
2019-05-04 23:56:55 +08:00
driver1998
0aa33d53c0
Disable features not available on Windows ARM32/ARM64
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ARM32: OpenGL & DirectInput
ARM64: OpenGL
2019-05-04 22:45:16 +08:00
driver1998
763b85d723
Update Visual Studio project files for Windows ARM32/ARM64
2019-05-04 22:45:15 +08:00
LunaMoo
056494522e
Remove default SDK version from project files
2019-04-27 23:01:41 +02:00
LunaMoo
280f7fec39
Fix VS2019 builds and remove _xp dependency
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(drops Win XP support, allows latest SDK etc.)
2019-04-25 23:56:55 +02:00
Henrik Rydgård
703fdc5561
MSVC project files: Fix silly search/replace error from #11883
2019-03-24 11:17:47 +01:00
Henrik Rydgård
4d5af330a7
Windows: Change FP model to Precise. See #11384
2019-03-14 10:59:35 +01:00
Unknown W. Brackets
adeca2c3ba
GLES: Move some vendor bug checks to Draw.
2018-12-23 20:27:22 -08:00
Henrik Rydgard
56bc7b1d52
Remove outdated TrueColor setting.
2018-12-14 16:13:44 +01:00
xebra
070e29d921
Disable "Edit & Continue" with VS debug mode.
2018-12-07 13:01:16 +09:00
Unknown W. Brackets
d573bf9cc9
Headless: Fix compare for 16-bit output.
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Most tests have been 32-bit output, so haven't run into this. Enables
tests with softgpu to generate 16-bit output.
2018-11-30 17:46:47 -08:00
Unknown W. Brackets
703181607e
GPU: Apply color test after doubling.
2018-09-09 20:09:48 -07:00
Unknown W. Brackets
28be6cc4cc
Headless: Fix graphics compare tests.
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Shadowing.
2018-08-24 20:53:40 -07:00
Henrik Rydgård
6f173b9134
Harmonize some VS project settings.
2018-08-14 22:41:39 +02:00
Unknown W. Brackets
78dc07e7a3
Headless: Fix graphics tests for Vulkan/Direct3D.
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Otherwise we hang because there's no thread to ever end.
2018-07-29 11:26:04 -07:00
Henrik Rydgård
4cfc6ee272
Merge pull request #11187 from unknownbrackets/alt-speed
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Add second alternate speed and buttons for alt speed
2018-06-24 13:41:12 +02:00
Unknown W. Brackets
e2c217ab29
Core: More consistently use config enums.
2018-06-23 10:59:18 -07:00
Unknown W. Brackets
b4496f1975
Core: Move config enums to separate file.
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These are a bit strewn about and there are constants that aren't
consistently used, which just adds confusion.
2018-06-23 10:59:18 -07:00
Unknown W. Brackets
0d4bd341e9
Windows: Separate Pause and Break actions.
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It was confusing that "Pause" made PPSSPP appear to hang.
This has the side effect of making "Break on Load" work outside Windows.
2018-06-23 10:14:36 -07:00
Unknown W. Brackets
03edd6129a
GLES: Cut down on use of USING_GLES2.
2018-06-17 20:51:34 -07:00
Unknown W. Brackets
6592c6222a
http: Check fread() result to avoid warning.
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This will cause the length not to match the result if it happens, but the
client should interpret that as a server error.
Also a similar error in headless.
2018-06-17 11:02:26 -07:00
Unknown W. Brackets
16e0a7cc8e
Headless: Default memory stick inserted.
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Tests expect this, oops.
2018-06-06 05:54:39 -07:00
Henrik Rydgård
36fd2711d6
Revert "Remove further remains of hardware skinning."
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This reverts commit 40db61a6808cb7bab534d6de9010ccce7212c8ee.
2018-04-10 12:22:41 +02:00
Henrik Rydgård
0130e75852
Merge pull request #10801 from unknownbrackets/sdl-shutdown
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Fix shutdown segfault in SDL, fix headless
2018-03-26 21:10:48 +02:00
Unknown W. Brackets
0366e05c44
Headless: Quick update to use render thread.
2018-03-25 14:49:22 -07:00
Unknown W. Brackets
2c493f3633
Headless: Add simple GL thread handling.
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Because of the way headless works and runs tests, it was a lot simpler to
use a separate thread (unlike elsewhere) for the GL rendering. Hopefully
this difference doesn't bite us later.
2018-03-25 09:47:56 -07:00
Henrik Rydgård
40db61a680
Remove further remains of hardware skinning. Fixes #10661
2018-03-05 00:03:47 +01:00
Henrik Rydgård
5f8118b82b
Separate T3DCreate* into its own header to avoid including Windows.h etc in some cases.
2018-02-25 10:27:59 +01:00
Henrik Rydgård
ea50561c80
Merge pull request #10454 from unknownbrackets/gpu-minor
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Vulkan: Use depth clamping, where available
2017-12-27 11:11:18 +01:00
Unknown W. Brackets
496b2bff35
Vulkan: Fix fragment depth rounding.
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Was slightly off in the accurate depth path.
2017-12-26 16:19:11 -08:00
Unknown W. Brackets
766b40aad8
GPU: Reset GPUBackend on graphics init.
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This way, when using a port that doesn't support Vulkan, it doesn't just
silently use upside down GL, etc.
2017-12-26 16:02:55 -08:00
Henrik Rydgård
7d0fc9ce65
Rework GL lost-device to work more like Vulkan. Gets rid of gl_lost manager etc.
2017-12-07 15:05:59 +01:00
Henrik Rydgård
023c3736c6
Disable anisotropic filtering in headless, screws up mipmap test
2017-11-15 18:14:04 +01:00
Henrik Rydgård
830645e7c5
Fix headless to work better in vulkan mode
2017-11-15 15:35:15 +01:00
Unknown W. Brackets
9080f41642
Headless: Prevent segfaults with Vulkan.
2017-11-14 22:34:18 -08:00
Henrik Rydgård
d618b3673b
Count readbacks in a frame and show in GPU debug stats.
2017-11-08 11:57:53 +01:00
Henrik Rydgård
b9ba525de1
Don't call functions in asserts, they get compiled out in release...
2017-10-20 14:45:00 +02:00
Henrik Rydgård
017d3da067
Allow D3D9 context creation to bail if shader compilation fails (D3D9 runtime not installed).
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Fixes an issue where after switching to D3D9 on a PC without the D3D9 runtime, it's impossible to start PPSSPP anymore.
2017-10-20 11:53:07 +02:00
Unknown W. Brackets
40f663664b
Headless: Oops, call SDL_Init().
2017-09-20 10:49:32 -07:00
Unknown W. Brackets
7db9dfb50b
Headless: Reduce some duplication.
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We can share the screenshot code for SDL.
2017-09-20 09:25:28 -07:00
Unknown W. Brackets
5a3d229d04
Headless: Add support for SDL.
2017-09-20 07:24:58 -07:00
Henrik Rydgård
6a1fa728d8
Remove Globals.h
2017-08-31 17:15:22 +02:00