Commit Graph

168 Commits

Author SHA1 Message Date
Henrik Rydgård
da54c8d70c Experimentally revert a small part of #12094, ios external display support, that seemed to break exit. See #12140. 2019-07-07 20:01:31 +02:00
Xie Yi
0e7c85d89e Disable external display by default
Configuration is in system settings
2019-06-19 17:47:14 +08:00
Xie Yi
c0a1404308 Fix invalid mode on iPad Pro 2018
When connected to 4K display via C2HDMI cable, the last item in availableModes is 5K.
2019-06-13 22:57:19 +08:00
Xie Yi
4a7e9d47e3 Ignore mute switch when connected to external display 2019-06-11 15:09:42 +08:00
Xie Yi
1affe0bff3 Fix shutdown because of Discord deinitializer
f94beb5185/UI/DiscordIntegration.cpp (L40)
Calling exit(0) without NativeShutdown() breaks the assertion.
2019-06-11 14:44:06 +08:00
Xie Yi
364b447ee4 Simple dpi scaling 2019-06-11 14:04:18 +08:00
Xie Yi
a68c982b85 Fix overscan compensation (Hack) 2019-06-11 05:44:58 +08:00
Xie Yi
d5d76b086f Do some clean up 2019-06-11 02:48:18 +08:00
Xie Yi
bed47ea30a Fix iPhone won’t switch to external display 2019-06-11 02:30:19 +08:00
Xie Yi
259f0ce22e Auto switch between internal and external display 2019-06-11 01:24:58 +08:00
Xie Yi
ccfbc5fcd0 Show root view controller on external display 2019-06-09 22:15:39 +08:00
Silent
bb2ba8086b
Improved Show in Folder:
- Not spawning cmd.exe anymore, rather using the same way Chromium does to spawn a shell window with a file focused
- Hid a nonfunctional "Show In Folder" button for UWP builds
2019-05-23 19:59:08 +02:00
Jeeeyul Lee
53e254d352 Disables iOS exit animation to prevent freezing.
Selective PTRACE sys call.
2019-03-27 11:01:20 +09:00
mygizli04
8a888c57d0
Update Launch Screen.storyboard 2019-01-06 14:42:49 +04:00
mygizli04
8596cc1190
Removed the premade picture
Well this both saves some space ( KB's count right? ) and looks better :P The logo is slightly displaced but it's good enough
2019-01-06 14:15:18 +04:00
mygizli04
9a210b4dec
The new Launch Screen ( to include the logo ) 2019-01-01 01:24:48 +04:00
Unknown W. Brackets
adeca2c3ba GLES: Move some vendor bug checks to Draw. 2018-12-23 20:27:22 -08:00
Henrik Rydgård
429a1fce01 Assert even in release mode if preset shaders fail to compile. This is just to help track down a Play crash. 2018-11-21 18:14:26 +01:00
Unknown W. Brackets
b4496f1975 Core: Move config enums to separate file.
These are a bit strewn about and there are constants that aren't
consistently used, which just adds confusion.
2018-06-23 10:59:18 -07:00
Unknown W. Brackets
3f1544612b Android: Add missing graphics shutdown calls.
These were there for graphics restart (like resize) but not for full
shutdown, which was causing crashes during shutdown sometimes.

See #10931.
2018-04-21 08:33:53 -07:00
Xie Yi
597e61c0c9 add support for File app on iOS 11 2018-04-15 22:54:04 +08:00
Conrad Kreyling
b4e315a839 Use tabs for indentation
When those Xcode defaults bite you
2018-04-08 13:29:38 -04:00
Conrad Kreyling
3f90c97f39 fix “crash on exit”
Leaving this view here causes some kinda race condition on a lock, causing a crash on exit. Simply removing the volume from the superview fixes the issue.
2018-04-08 13:29:38 -04:00
Conrad Kreyling
2febfa1888 allow padding specification, remove NSLog 2018-04-08 13:29:38 -04:00
Conrad Kreyling
cb83ff598b add updated Obj-C version of SubtleVolume 2018-04-08 13:29:38 -04:00
Henrik Rydgård
5f8118b82b Separate T3DCreate* into its own header to avoid including Windows.h etc in some cases. 2018-02-25 10:27:59 +01:00
Kentucky Compass
149ca17df6 iOS: fix hang on exit 2018-02-22 03:04:32 -08:00
Unknown W. Brackets
df5144b94c iOS: Attempt to fix shutdown race condition.
Not really tested, but should be necessary...
2018-02-11 11:47:15 -08:00
Kentucky Compass
e7c9afd7bb another whitespace fix 2018-01-27 15:10:17 +01:00
Kentucky Compass
c5a09de446 one more whitespace fix 2018-01-27 15:10:17 +01:00
Kentucky Compass
d43283239d whitespace cleanup 2018-01-27 15:10:17 +01:00
Kentucky Compass
49c5880fcc disable the iOS thread before shutting down 2018-01-27 15:10:17 +01:00
Kentucky Compass
0943cf3fcc use GLRenderManager on iOS 2018-01-27 15:10:17 +01:00
Conrad Kreyling
0e474077e4 Add taptic feedback on virtual buttons 2018-01-14 13:38:18 -05:00
Kentucky Compass
6ea4924ee9 require iOS 8, add a launch screen 2018-01-04 09:56:49 -08:00
Kentucky Compass
e3af9f401f iOS: ViewController cleanups - delete unused code and properties 2018-01-01 19:12:52 -08:00
Kentucky Compass
873dcaa126 iOS: call PROFILE_INIT so we don't crash with USE_PROFILER 2018-01-01 19:10:45 -08:00
Kentucky Compass
20794081ea iOS: Nix iosCanUseJit and targetIsJailbroken. Move NativeInit call to main so it can take cmd line args. 2018-01-01 19:10:44 -08:00
Kentucky Compass
3e5833843a Remove references to AudioEngine, which isn't used anyway 2018-01-01 17:09:48 -08:00
Kentucky Compass
67c6ecdece nil out sharedViewController in case bindDefaultFBO is called again 2017-12-31 19:53:59 -08:00
Kentucky Compass
152dc2192f iOS: convert all obj-c source code to ARC 2017-12-31 19:36:47 -08:00
Kentucky Compass
4a119beb59 iOS: fix a reference counting bug that may have caused ViewController to never be deallocated 2017-12-31 17:57:39 -08:00
Kentucky Compass
c563166f9a Modernize property syntax and don't use viewDidUnload (deprecated in iOS 6) 2017-12-31 17:54:50 -08:00
Kentucky Compass
5b857f08ed Create AppDelegate the standard way instead of in PPSSPPUIApplication init 2017-12-31 16:02:01 -08:00
Kentucky Compass
ca5758f80b Change iOSCoreAudio from cpp to mm. Explicitly activate the audio session. Always set the same mDataByteSize. 2017-12-31 00:45:05 -08:00
Kentucky Compass
d8b3f4af33 Handle iOS audio session interruptions by reinitializing audio 2017-12-31 00:37:20 -08:00
Unknown W. Brackets
766b40aad8 GPU: Reset GPUBackend on graphics init.
This way, when using a port that doesn't support Vulkan, it doesn't just
silently use upside down GL, etc.
2017-12-26 16:02:55 -08:00
Henrik Rydgård
b9ba525de1 Don't call functions in asserts, they get compiled out in release... 2017-10-20 14:45:00 +02:00
Henrik Rydgård
017d3da067 Allow D3D9 context creation to bail if shader compilation fails (D3D9 runtime not installed).
Fixes an issue where after switching to D3D9 on a PC without the D3D9 runtime, it's impossible to start PPSSPP anymore.
2017-10-20 11:53:07 +02:00
imxieyi
6e9e6f090e map '`' to back instad of esc 2017-09-04 15:17:03 +08:00