9855 Commits

Author SHA1 Message Date
Henrik Rydgard
1fb7cdfcd2 Remove redundant call to ConvertColors, skip a copy when possible 2013-11-01 19:38:53 +01:00
Henrik Rydgard
5de7bb2e2d Use GL_EXT_unpack_subimage to speed up non-pow-2 texture loads when available 2013-11-01 19:38:52 +01:00
Henrik Rydgård
775915e523 Merge pull request #4165 from thedax/win32BumpVersionNumbers
All platforms: Bump up version numbers to 0.9.5.
v0.9.5
2013-11-01 04:38:12 -07:00
Henrik Rydgard
16c7fae474 Update pspautotests submodule 2013-11-01 12:35:49 +01:00
Henrik Rydgard
13b8a5d342 Rebuild UI-atlas using the current chinese lang files as "chinese.txt" so we get all characters we need. 2013-11-01 12:31:06 +01:00
Henrik Rydgård
5b58497b0d Flip the default Y-axis stick mapping for Ouya 2013-11-01 12:03:38 +01:00
Henrik Rydgard
33376495d9 Add special thanks to Maxim in credits 2013-11-01 11:44:27 +01:00
Sacha
9cfd882733 Blackberry: Use -O2 instead of -O3 to prevent crashes with GCC 4.8.1. Update ffmpeg. 2013-11-01 03:46:46 +10:00
Henrik Rydgård
af158bf6cc Update native with F1-F12 SDL key codes. 2013-10-31 15:59:03 +01:00
Henrik Rydgård
4771f56d56 Update native with a fix for numpad key mapping in SDL 2013-10-31 15:46:26 +01:00
Henrik Rydgård
ebfc706e46 Minor UI tweak 2013-10-31 13:34:34 +01:00
Henrik Rydgård
bc63867f1d Apple: Had to add this to build on Mavericks, for some reason. 2013-10-31 11:54:59 +01:00
Henrik Rydgård
43240515de Fix weird axis mapping issue on Ouya 2013-10-31 11:06:54 +01:00
Henrik Rydgård
cdee118c60 Make the default control mapping on Ouya a bit more workable:
Start/Select are now mapped to the analog triggers instead of
non-existing buttons.
2013-10-31 10:51:03 +01:00
Henrik Rydgard
ea2ad8da6e Hm, that seemed to break more than it fixed. reverted the last change. 2013-10-31 02:09:19 +01:00
Henrik Rydgard
60d0f2adec Update native with fix for FBO setup bug. May have something to do with #4383 and #3267 and #1313 (dupes..) 2013-10-31 01:49:05 +01:00
Henrik Rydgard
e356b7be55 Update native: Let's try preferring modes with 24-bit depth. See native#144. 2013-10-31 01:28:22 +01:00
Henrik Rydgard
65baad70ac Quick hack to avoid unthrottled getting stuck when alt-tabbing.
Assumes the default keymap of course but shouldn't really have any adverse
effects if you have remapped your controls.
2013-10-31 00:35:02 +01:00
Henrik Rydgard
b9c908ba3f Update post-processing shaders to work again after removing u_viewproj.
Initialize some uninitialized variables.
2013-10-31 00:07:55 +01:00
Henrik Rydgård
70e4214e2e Add comment with a link to an important github thread 2013-10-30 23:08:03 +01:00
Henrik Rydgård
bd27042e88 Update native 2013-10-30 23:00:45 +01:00
Henrik Rydgård
07a868910e Add a temporary hack option that may help debugging the wipeout glow.
It reduces the glow problem by a lot but is obviously incorrect.
2013-10-30 22:47:36 +01:00
Henrik Rydgård
357b133ff6 No need to dirty the PROJ_THROUGH when only the proj matrix is being
changed.
2013-10-30 22:47:36 +01:00
Henrik Rydgård
7e27bd9dc9 Framebuffer draws: Get rid of the u_viewproj uniform matrix. 2013-10-30 22:47:36 +01:00
Henrik Rydgård
e420d9d7ea Merge pull request #4375 from bollu/dPadVisibilityFix
fixed dPad visibility bug in layout screen
2013-10-30 11:53:44 -07:00
Henrik Rydgård
7678107a4a Merge pull request #4380 from Bigpet/disasm_additions
added disasm debugger features to remove and add functions
2013-10-30 11:45:59 -07:00
Unknown W. Brackets
1d14915d87 Fix a string pointer comparison. 2013-10-30 08:14:43 -07:00
Peter Tissen
d8b4ec6680 added disasm debugger features to remove and add functions 2013-10-30 16:13:18 +01:00
Siddharth
81cae1e446 fixed dPad visibility 2013-10-30 19:42:16 +05:30
Henrik Rydgård
0356663bd3 Merge pull request #4372 from Kingcom/DebugFixes
Various debug UI fixes and enhancements
2013-10-30 04:43:16 -07:00
Henrik Rydgård
54ea601a6d Merge pull request #4367 from DanyalZia/patch-33
Further shader Improvements and cleanup
2013-10-30 04:29:51 -07:00
Henrik Rydgård
d644ce18f5 Update native to choose a reasonable window size (SDL non-fullscreen) 2013-10-30 12:22:48 +01:00
Kingcom
5bb7ac8b7e Various debug ui fixes and enhancements 2013-10-30 12:12:33 +01:00
Henrik Rydgård
d3f9853d2d Also disable rendering resolution when render mode = non-buffered 2013-10-30 12:12:28 +01:00
Henrik Rydgård
cbe8245bad Disable postprocessing shader choice when rendering mode = non-buffered 2013-10-30 11:28:14 +01:00
danyalzia
950c961dbc Shader Improvements and cleanup
Added sharpen shader

Added support for bloom and sharpen shader

cleanup

cleanup
2013-10-30 00:33:21 +05:00
Henrik Rydgard
122f19a3cf Further adjust the android-x86 optimization settings 2013-10-29 17:16:02 +01:00
Henrik Rydgard
0e8193134c Change the android-x86 optimization setting according to a forum post 2013-10-29 16:47:36 +01:00
Henrik Rydgård
77fad1572c Merge pull request #4364 from unknownbrackets/perf
Optimize the case where volume is 0x8000
2013-10-29 08:31:00 -07:00
Unknown W. Brackets
b71255e7b0 Optimize the case where volume is 0x8000.
When left and right volume are both 0x8000, which is the most common, we
can just do a memory copy which is faster.

Also, we can use pushPointers on big endian, probably still faster.
2013-10-29 08:24:55 -07:00
Henrik Rydgard
774c4896ef Restore the check for rendering mode disabling the reports checkbox.
Forgot why it was there, so I also added a comment.
2013-10-29 16:22:36 +01:00
Henrik Rydgard
78aa64500e Fix bug when combining draw calls for hashing 2013-10-29 16:18:15 +01:00
Henrik Rydgård
f3d9ef6564 Yet another buildfix for android, x86 this time 2013-10-29 12:43:24 +01:00
Henrik Rydgård
60b1cb0008 Combine draw calls when hashing when possible, should help the same games as #4312 2013-10-29 12:14:09 +01:00
Henrik Rydgård
105fde7cb0 Merge branch 'stdthread-removal' of https://github.com/xsacha/ppsspp into xsacha-stdthread-removal 2013-10-29 11:39:03 +01:00
Henrik Rydgård
4352d720d8 Let's not use #define in GLSL ES shaders.
There are rumours that Vivante chips hate these.
2013-10-29 11:37:16 +01:00
Sacha
a7640a4401 Update native. Buildfix Android. 2013-10-29 20:22:12 +10:00
Henrik Rydgård
997c7dc374 Simplify some UI code, fix enabled-ness of Tilt analog settings 2013-10-29 10:22:09 +01:00
Henrik Rydgård
dbbd7c0137 Merge branch 'bhavin192-patch-1' 2013-10-29 10:06:38 +01:00
bhavin192
64c40f75fc Add back button to TiltAnalogSettingsScreen
fixed up by hrydgard
2013-10-29 10:05:47 +01:00