4187 Commits

Author SHA1 Message Date
Henrik Rydgard
b24ea4014a Simple tilt sensitivity setting 2013-09-09 23:48:11 +02:00
Unknown W. Brackets
65a1350f32 Oops, timegm() is supposed to modify its argument. 2013-09-09 08:50:49 -07:00
Unknown W. Brackets
281685fd43 Fix minor scheduling issues in the vpl test. 2013-09-09 01:05:38 -07:00
Unknown W. Brackets
478d007f96 I'm a typo machine. 2013-09-09 00:35:38 -07:00
Henrik Rydgård
628f77e2b0 Merge pull request #3700 from unknownbrackets/callbacks
Improve callbacks (still not rescheduling properly inside one)
2013-09-09 00:30:14 -07:00
Unknown W. Brackets
38e30e5a67 Fix bugs when memory size is 0x04C00000/etc.
Was experimenting with trying to match my non-phat's ram size.
2013-09-09 00:25:10 -07:00
Unknown W. Brackets
be468af52d Refactor waiting thread removal. 2013-09-09 00:22:00 -07:00
Unknown W. Brackets
4bd391b098 Refactor waiting thread cleanup. 2013-09-09 00:22:00 -07:00
Unknown W. Brackets
1040123a97 Delete callbacks when their thread is deleted. 2013-09-09 00:22:00 -07:00
Unknown W. Brackets
4bba276696 Run callbacks in creation order, not notify order. 2013-09-09 00:21:59 -07:00
Unknown W. Brackets
87bd8d59e2 Clean up umd bad callback id errors, oops. 2013-09-09 00:21:53 -07:00
Unknown W. Brackets
64b75ed3ff Decentralize callback registration.
Callbacks are always tied to THEIR thread, and the registration was all
based on the current thread which is just not the right way.
2013-09-09 00:21:15 -07:00
Unknown W. Brackets
94e88943d8 Keep a single list of pending callbacks.
Doing it per type only meant that we'd incorrectly call a callback twice
if it was notified by e.g. scePowerRegisterCallback() and
sceKernelNotifyThread(), which isn't what's supposed to happen.
2013-09-09 00:21:14 -07:00
Henrik Rydgård
74418c13bf Merge pull request #3646 from raven02/patch-17
Toggle option "Disable Stencil Test" & "Always Depth Write"
2013-09-09 00:06:00 -07:00
Unknown W. Brackets
d348b9d47a Add callback handlers for msgpipes. 2013-09-08 15:06:36 -07:00
Unknown W. Brackets
9a2beffea5 Refactor and add a way to remove msgpipe waits. 2013-09-08 15:06:35 -07:00
Unknown W. Brackets
411468dbac Adjust some helpers for msgpipes. 2013-09-08 15:06:35 -07:00
Unknown W. Brackets
f59d799a5b Reorganize msgpipes code a bit to prep. for cbs.
No real changes.
2013-09-08 15:06:34 -07:00
Unknown W. Brackets
136d0b5c50 Split msgpipe handling logic from wait/resched.
This way I can reuse it for the callback stuff.
2013-09-08 15:06:34 -07:00
Henrik Rydgård
1fde96a95a Merge pull request #3694 from unknownbrackets/atrac-minor
Improve sceAtrac error handling
2013-09-08 15:02:35 -07:00
Unknown W. Brackets
f1b62983b5 Add callback wait handlers for threadend as well. 2013-09-08 12:14:07 -07:00
Unknown W. Brackets
6d8213b0c5 Always specify retval when resuming a thread. 2013-09-08 12:02:18 -07:00
Unknown W. Brackets
4c828cd9a0 Remove __KernelTriggerWait(), no longer used. 2013-09-08 11:58:40 -07:00
Unknown W. Brackets
8ae6694e1d Use a waiting thread list in sceGe as well. 2013-09-08 11:57:44 -07:00
Unknown W. Brackets
5ec297c16c Properly cancel waits in sceUmd. 2013-09-08 11:24:21 -07:00
Unknown W. Brackets
3fb2c8f654 Use a waitingThreads list for threadend.
The timeout wasn't being correctly written before, actually.
2013-09-08 11:15:09 -07:00
Unknown W. Brackets
b03be16fa6 Refactor thread end/delete a bit. 2013-09-08 10:50:55 -07:00
Unknown W. Brackets
b7c845d40b Support a NULL out param for atrac3 decoding.
The PSP seems to silently accept it, maybe to skip data?
2013-09-08 09:56:38 -07:00
Unknown W. Brackets
f4bc5b1ec6 Return error in sceAtracDecodeData() on bad id.
Fixes #2428.
2013-09-08 09:56:16 -07:00
Unknown W. Brackets
b7a2a92ebe Improve sceAtracSetData() error handling. 2013-09-08 09:56:15 -07:00
Henrik Rydgård
430cfee9f3 Merge pull request #3684 from thedax/instantAntiAliasing
Win32: Let NewUI's Antialiasing option be instant so a game reboot isn't required.
2013-09-08 00:54:12 -07:00
Henrik Rydgård
2b2678beba Merge pull request #3686 from unknownbrackets/warnings
Warning fixes
2013-09-08 00:33:46 -07:00
Unknown W. Brackets
157b682344 Always use fastmem for sw/lw on SP. 2013-09-07 22:44:18 -07:00
Unknown W. Brackets
c3839a53e5 Fix some minor warnings. 2013-09-07 22:40:08 -07:00
Unknown W. Brackets
bbf714c361 Provide for GPU init failure, kill a warning. 2013-09-07 22:30:30 -07:00
The Dax
ac88cbd894 Let NewUI's Antialiasing option be instant so a game reboot isn't required. 2013-09-08 00:27:39 -04:00
Unknown W. Brackets
657f7f1a2d Improve DirectoryFileSystem's wide char handling. 2013-09-07 16:14:41 -07:00
Henrik Rydgård
203521678e Merge pull request #3679 from Kingcom/VirtDiscFix
Fix VirtualDiscFileSystem::GetDirListing
2013-09-07 15:26:25 -07:00
Kingcom
043c73f354 Fix linux version too 2013-09-08 00:22:30 +02:00
Kingcom
726297ea52 Fix VirtualDiscFileSystem::GetDirListing 2013-09-08 00:06:56 +02:00
Unknown W. Brackets
08b41df6a2 Change a few more log types. 2013-09-07 13:31:14 -07:00
Henrik Rydgard
8c88dff5a4 More log categories, use them (and existing ones). Improve log config. 2013-09-07 22:02:55 +02:00
Henrik Rydgard
324cde5a79 Let's actually use the log category mechanism. A first step. 2013-09-07 21:19:21 +02:00
Henrik Rydgard
c31ae0645f Add optional "DevMenu" in-game button for quick access to things like log settings 2013-09-07 20:54:51 +02:00
Unknown W. Brackets
1eb858602c Add io async wait callback handlers. 2013-09-07 11:22:48 -07:00
Unknown W. Brackets
d8d8d3b0ec Use a different wait type for async io. 2013-09-07 11:04:42 -07:00
Unknown W. Brackets
f35b164d11 Refactor wait verification a bit in kernel waits. 2013-09-07 10:54:00 -07:00
Unknown W. Brackets
46b52ca552 Wake up waiting threads on file delete. 2013-09-07 10:53:59 -07:00
Unknown W. Brackets
cddfd2f3b2 Allow separate threads to wait on async io. 2013-09-07 10:53:59 -07:00
Henrik Rydgård
8996bac23e Merge pull request #3631 from lioncash/master
Remove a redundant wcsncat call.
2013-09-07 08:45:49 -07:00