Henrik Rydgard
b24ea4014a
Simple tilt sensitivity setting
2013-09-09 23:48:11 +02:00
Unknown W. Brackets
65a1350f32
Oops, timegm() is supposed to modify its argument.
2013-09-09 08:50:49 -07:00
Unknown W. Brackets
281685fd43
Fix minor scheduling issues in the vpl test.
2013-09-09 01:05:38 -07:00
Unknown W. Brackets
478d007f96
I'm a typo machine.
2013-09-09 00:35:38 -07:00
Henrik Rydgård
628f77e2b0
Merge pull request #3700 from unknownbrackets/callbacks
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Improve callbacks (still not rescheduling properly inside one)
2013-09-09 00:30:14 -07:00
Unknown W. Brackets
38e30e5a67
Fix bugs when memory size is 0x04C00000/etc.
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Was experimenting with trying to match my non-phat's ram size.
2013-09-09 00:25:10 -07:00
Unknown W. Brackets
be468af52d
Refactor waiting thread removal.
2013-09-09 00:22:00 -07:00
Unknown W. Brackets
4bd391b098
Refactor waiting thread cleanup.
2013-09-09 00:22:00 -07:00
Unknown W. Brackets
1040123a97
Delete callbacks when their thread is deleted.
2013-09-09 00:22:00 -07:00
Unknown W. Brackets
4bba276696
Run callbacks in creation order, not notify order.
2013-09-09 00:21:59 -07:00
Unknown W. Brackets
87bd8d59e2
Clean up umd bad callback id errors, oops.
2013-09-09 00:21:53 -07:00
Unknown W. Brackets
64b75ed3ff
Decentralize callback registration.
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Callbacks are always tied to THEIR thread, and the registration was all
based on the current thread which is just not the right way.
2013-09-09 00:21:15 -07:00
Unknown W. Brackets
94e88943d8
Keep a single list of pending callbacks.
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Doing it per type only meant that we'd incorrectly call a callback twice
if it was notified by e.g. scePowerRegisterCallback() and
sceKernelNotifyThread(), which isn't what's supposed to happen.
2013-09-09 00:21:14 -07:00
Henrik Rydgård
74418c13bf
Merge pull request #3646 from raven02/patch-17
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Toggle option "Disable Stencil Test" & "Always Depth Write"
2013-09-09 00:06:00 -07:00
Unknown W. Brackets
d348b9d47a
Add callback handlers for msgpipes.
2013-09-08 15:06:36 -07:00
Unknown W. Brackets
9a2beffea5
Refactor and add a way to remove msgpipe waits.
2013-09-08 15:06:35 -07:00
Unknown W. Brackets
411468dbac
Adjust some helpers for msgpipes.
2013-09-08 15:06:35 -07:00
Unknown W. Brackets
f59d799a5b
Reorganize msgpipes code a bit to prep. for cbs.
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No real changes.
2013-09-08 15:06:34 -07:00
Unknown W. Brackets
136d0b5c50
Split msgpipe handling logic from wait/resched.
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This way I can reuse it for the callback stuff.
2013-09-08 15:06:34 -07:00
Henrik Rydgård
1fde96a95a
Merge pull request #3694 from unknownbrackets/atrac-minor
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Improve sceAtrac error handling
2013-09-08 15:02:35 -07:00
Unknown W. Brackets
f1b62983b5
Add callback wait handlers for threadend as well.
2013-09-08 12:14:07 -07:00
Unknown W. Brackets
6d8213b0c5
Always specify retval when resuming a thread.
2013-09-08 12:02:18 -07:00
Unknown W. Brackets
4c828cd9a0
Remove __KernelTriggerWait(), no longer used.
2013-09-08 11:58:40 -07:00
Unknown W. Brackets
8ae6694e1d
Use a waiting thread list in sceGe as well.
2013-09-08 11:57:44 -07:00
Unknown W. Brackets
5ec297c16c
Properly cancel waits in sceUmd.
2013-09-08 11:24:21 -07:00
Unknown W. Brackets
3fb2c8f654
Use a waitingThreads list for threadend.
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The timeout wasn't being correctly written before, actually.
2013-09-08 11:15:09 -07:00
Unknown W. Brackets
b03be16fa6
Refactor thread end/delete a bit.
2013-09-08 10:50:55 -07:00
Unknown W. Brackets
b7c845d40b
Support a NULL out param for atrac3 decoding.
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The PSP seems to silently accept it, maybe to skip data?
2013-09-08 09:56:38 -07:00
Unknown W. Brackets
f4bc5b1ec6
Return error in sceAtracDecodeData() on bad id.
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Fixes #2428 .
2013-09-08 09:56:16 -07:00
Unknown W. Brackets
b7a2a92ebe
Improve sceAtracSetData() error handling.
2013-09-08 09:56:15 -07:00
Henrik Rydgård
430cfee9f3
Merge pull request #3684 from thedax/instantAntiAliasing
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Win32: Let NewUI's Antialiasing option be instant so a game reboot isn't required.
2013-09-08 00:54:12 -07:00
Henrik Rydgård
2b2678beba
Merge pull request #3686 from unknownbrackets/warnings
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Warning fixes
2013-09-08 00:33:46 -07:00
Unknown W. Brackets
157b682344
Always use fastmem for sw/lw on SP.
2013-09-07 22:44:18 -07:00
Unknown W. Brackets
c3839a53e5
Fix some minor warnings.
2013-09-07 22:40:08 -07:00
Unknown W. Brackets
bbf714c361
Provide for GPU init failure, kill a warning.
2013-09-07 22:30:30 -07:00
The Dax
ac88cbd894
Let NewUI's Antialiasing option be instant so a game reboot isn't required.
2013-09-08 00:27:39 -04:00
Unknown W. Brackets
657f7f1a2d
Improve DirectoryFileSystem's wide char handling.
2013-09-07 16:14:41 -07:00
Henrik Rydgård
203521678e
Merge pull request #3679 from Kingcom/VirtDiscFix
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Fix VirtualDiscFileSystem::GetDirListing
2013-09-07 15:26:25 -07:00
Kingcom
043c73f354
Fix linux version too
2013-09-08 00:22:30 +02:00
Kingcom
726297ea52
Fix VirtualDiscFileSystem::GetDirListing
2013-09-08 00:06:56 +02:00
Unknown W. Brackets
08b41df6a2
Change a few more log types.
2013-09-07 13:31:14 -07:00
Henrik Rydgard
8c88dff5a4
More log categories, use them (and existing ones). Improve log config.
2013-09-07 22:02:55 +02:00
Henrik Rydgard
324cde5a79
Let's actually use the log category mechanism. A first step.
2013-09-07 21:19:21 +02:00
Henrik Rydgard
c31ae0645f
Add optional "DevMenu" in-game button for quick access to things like log settings
2013-09-07 20:54:51 +02:00
Unknown W. Brackets
1eb858602c
Add io async wait callback handlers.
2013-09-07 11:22:48 -07:00
Unknown W. Brackets
d8d8d3b0ec
Use a different wait type for async io.
2013-09-07 11:04:42 -07:00
Unknown W. Brackets
f35b164d11
Refactor wait verification a bit in kernel waits.
2013-09-07 10:54:00 -07:00
Unknown W. Brackets
46b52ca552
Wake up waiting threads on file delete.
2013-09-07 10:53:59 -07:00
Unknown W. Brackets
cddfd2f3b2
Allow separate threads to wait on async io.
2013-09-07 10:53:59 -07:00
Henrik Rydgård
8996bac23e
Merge pull request #3631 from lioncash/master
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Remove a redundant wcsncat call.
2013-09-07 08:45:49 -07:00