Henrik Rydgard
2792602252
Pass the game selection screen audio through the resampler. Fixes #7316 .
2015-01-29 14:58:03 +01:00
Henrik Rydgard
86cee103f3
Add audio debug stats dev tool. Increase audio buffer low watermark a bit, hopefully helping #7370 .
2015-01-29 12:56:17 +01:00
LunaMoo
4ef0c14cc8
oops
2015-01-28 09:48:35 +01:00
LunaMoo
a7cce0f105
Close cheat menu before editing file.
2015-01-28 09:06:00 +01:00
Luna
4344d4274c
Fix saving refreshing rate for per-game settings
2015-01-27 22:08:59 +01:00
Luna
b954145241
Implement CW cheat refresh rate.
2015-01-27 00:50:50 +01:00
Henrik Rydgard
f55e0abc93
Experiment, trying to fix #7336 : Make sure that a clear is the very first thing to happen in a frame.
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Also a minor warning fix.
2015-01-26 00:25:48 +01:00
Coldbird
72d5845532
Fixed Indentation + Moved Cardboard Menu
2015-01-24 20:01:09 +01:00
Coldbird
b08c7012f1
Add Google Cardboard Support
2015-01-24 17:39:59 +01:00
Henrik Rydgard
790024c829
Add option to choose Audio backend, as WASAPI does not seem to be ideal for everyone..
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Default to WASAPI though (Auto)
2015-01-24 13:50:27 +01:00
Henrik Rydgard
4ebdf49fb6
Update ffmpeg to master, also switching to static linking of MSVCRT. Don't forget to update your submodules!
2015-01-24 13:30:37 +01:00
Luna
ff9d33d2a7
Move the hack to FramebufferCommon.cpp and rename.
2015-01-23 10:40:49 +01:00
Luna
722d34e09a
Add Bloom Effect Smoothing hack
2015-01-23 02:08:20 +01:00
Unknown W. Brackets
116ddaaaf4
Fix a bad nullcheck.
2015-01-17 19:49:47 -08:00
Henrik Rydgard
8b05e7abf0
Adjust the audio speed on non-60hz Android devices to compensate.
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Greatly improves audio stability on Nexus S.
Fixes #6677 .
2015-01-14 00:45:12 +01:00
Unknown W. Brackets
db898aff23
Add a NEON method to apply the volume.
2015-01-11 14:23:41 -08:00
Henrik Rydgard
c8dfcd5e74
Prepare for interchangable Windows audio backends
2015-01-11 21:00:56 +01:00
Henrik Rydgard
0c6ceee210
Optimize the resampler a little. Update native with new ability to not force 44khz so we actually get any use.
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This causes Nexus 4 and Nexus 9 to end up on the fast path, greatly decreasing audio latency!
This also removes the "atomic audio" setting as the new audio code is lock-free always.
2015-01-11 18:06:42 +01:00
Henrik Rydgard
1b926ec59e
Increase the resampler buffer size, needed on Shield :(
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Reset DSound to 44100.
2015-01-11 18:06:39 +01:00
Henrik Rydgard
e312d6b5fd
Replace outAudioQueue with Dolphin's resampler.
2015-01-11 18:06:06 +01:00
Henrik Rydgard
cac7a2feed
Add a sample rate parameter to DSound, clean it up a bit
2015-01-11 14:11:09 +01:00
Henrik Rydgard
62d86f3246
Remove useless indirection class "PSPMixer"
2015-01-11 12:02:49 +01:00
Henrik Rydgard
3ca212ad0c
Update native, expose platform audio sample rate in System Information on Android
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When these don't match, we should really resample to get access to the low latency audio path. TODO
2015-01-11 11:42:00 +01:00
Henrik Rydgard
2cc1bd327a
Make the reporting option more prominent. Also move a few options around.
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Very minor change in indexgenerator.
2015-01-11 00:12:32 +01:00
Henrik Rydgard
604abe933e
Update submodules, add x64Emitter bugfix from Dolphin (plus a few new instrs), misc
2015-01-11 00:12:32 +01:00
Henrik Rydgård
81caf7f382
Merge pull request #7271 from vnctdj/patch-1
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Move ad hoc-related translations to [Networking]
2015-01-05 17:35:33 +01:00
vnctdj
3c5be2b20e
Move "Networking" title to "ms"
2015-01-05 01:32:53 +01:00
Henrik Rydgard
a9b010b0cd
Add a basic debug console UI to the devmenu that shows some log scrollback and has a little command line.
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Useful for debugging on non-Windows in the future. For now non-mobile only (although may lift that restriction later)
2015-01-05 01:25:23 +01:00
Henrik Rydgard
3d8e30e4c7
Fix #6898 - buttons could disappear in non-buffered rendering
2015-01-04 18:00:59 +01:00
vnctdj
dfe882d207
Move ad hoc-related translations to [Networking]
2015-01-04 14:52:01 +01:00
Henrik Rydgard
70c745ca27
Make networking its own settings category
2015-01-04 13:04:11 +01:00
sum2012
21f3d0ecf2
Add built-in AdhocServer option
2015-01-04 13:04:06 +01:00
vnctdj
2765d8489f
Make "Back" button translatable on the analogs testing screen
2015-01-04 02:01:05 +01:00
Henrik Rydgard
d545908b6c
Show the last key event on the analogs testing screen
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(which I guess is now a generic testing screen)
May help investigating #7254
2015-01-03 17:59:43 +01:00
Henrik Rydgard
87d221e069
Android: Ignore back-button events from other devices than Default if the back button is mapped.
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Update native.
Should help #7254 .
2015-01-02 16:43:08 +01:00
Henrik Rydgard
fdd297a982
Update native with better Moga version detection. Show moga version in System information on Android.
2015-01-01 13:35:31 +01:00
Henrik Rydgard
aa31bcc6ae
R/B was swapped in the clear color. Also updates native with consistency fix.
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Fixes native issue 254.
2015-01-01 11:26:23 +01:00
Henrik Rydgard
a125178b0b
Add a popup dialog when clicking savestate screenshots
2014-12-31 20:43:29 +01:00
Henrik Rydgard
0cbff84489
Draw "OSM" as a view. ES 3.0: Tell tilers to discard depth/stencil of the backbuffer.
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Also, don't even bind the UI texture unless there's UI to draw (probably negligible optimization).
2014-12-31 20:43:28 +01:00
Henrik Rydgard
6879f05eb0
First attempt at save state UI with screenshot thumbnails in the pause screen
2014-12-31 15:34:51 +01:00
Unknown W. Brackets
86859dd8e9
Create the SCREENSHOT dir using unicode as well.
2014-12-28 20:52:44 -08:00
Unknown W. Brackets
853e81cf03
dx9: Explicitly specify the backbuffer size.
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Some people are getting black screens with Direct3D9 now, this is just a
theory. Can revert if it doesn't help.
2014-12-27 09:56:21 -08:00
Unknown W. Brackets
efae9e0612
Make realistic timing optional.
2014-12-26 01:18:52 -08:00
Unknown W. Brackets
3f20b32041
Add an option to prevent cpu stall on slow IO.
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This is good for any slow storage, including:
* Hard disk spinning up.
* Generally slow (cheap) SD cards.
* HTTP or Samba streaming.
May possibly cause bugs in some cases where timing is unrealistic. That
being said, as long as the game is a UMD game, and there's caching (could
enable memory caching for storage), it should not be a problem usually.
2014-12-26 01:07:16 -08:00
Henrik Rydgård
6af7f4f7f3
Merge pull request #7226 from xebra/dx9
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Fix resize the window correctly on dx9 backend
2014-12-25 23:15:34 +01:00
xebra
95258c2777
DX9:Fix forgotten resizing stuff
2014-12-26 03:10:26 +09:00
xebra
ecbc942c55
DX9:Implement resize back-buffer.
2014-12-26 01:41:12 +09:00
Henrik Rydgård
f74add91e2
Merge pull request #7202 from unknownbrackets/cpu-thread
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Allow switching cpu thread on/off ingame
2014-12-24 19:15:51 +01:00
Henrik Rydgard
2e675c7b0b
Move GamePauseScreen into its own file
2014-12-22 10:48:17 +01:00
Unknown W. Brackets
2412466065
Allow an analog to press a button in any direction.
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This is the only remaining case in #4391 , so fixes #4391 .
2014-12-21 18:50:07 -08:00