Unknown W. Brackets
358462a7f4
Add a .gitattributes to normalize newlines.
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No code changes.
2014-09-26 21:20:50 -07:00
Unknown W. Brackets
b97af10a6d
d3d9: Show error when default shaders fail.
2014-09-26 21:20:50 -07:00
Unknown W. Brackets
ae87024a0d
d3d9: Enable 9ex, but not slower flip.
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But maybe it's not slower? Needs more testing.
2014-09-21 12:35:33 -07:00
Henrik Rydgard
dda3ca3d5f
D3D9 init error reporting improved. Use "override" properly in Host.
2014-09-20 21:55:58 +02:00
Henrik Rydgård
640e9d82d3
Merge pull request #6918 from Bigpet/master
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disable press and hold for Windows Touch
2014-09-17 10:34:38 +02:00
Peter Tissen
41f67857f5
disable press and hold for Windows Touch
2014-09-17 09:32:21 +02:00
Unknown W. Brackets
278ac51fed
Try a bit harder to strip the exe path.
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May help #6912 .
2014-09-16 22:54:59 -07:00
Unknown W. Brackets
c83b5c0c16
Restart to d3d9/gles preserving arguments.
2014-09-14 15:24:42 -07:00
Unknown W. Brackets
937fe0ea57
d3d: Use INTZ if supported.
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No performance impact on my card, and allows downloading depth/stencil
data.
2014-09-14 11:20:59 -07:00
Unknown W. Brackets
fee1ab98ba
Add support for 24/8 textures in the GE debugger.
2014-09-14 11:13:03 -07:00
The Dax
24c75c96be
Add a menubar option to change the backend.
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It restarts without warning.
Also, disable software rendering when switching, similar to the command-line.
Fix some spacing and tab issues in the resource files.
2014-09-14 07:34:18 -04:00
The Dax
436f39d3f6
Win32: Add an UI option to change the GPU backend.
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It requires an application restart to work.
2014-09-14 06:59:27 -04:00
Henrik Rydgard
f84ebf6bff
sprintf->snprintf, fix some too short buffers
2014-09-14 00:14:11 +02:00
The Dax
7a1be69ec0
Win32: Change --gfx to --graphics (and its suboptions) to be consistent with Headless.
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Also, software force-activates OpenGL mode, since it does not work with Direct3D currently.
Thanks to @unknownbrackets for the suggestions.
2014-09-13 01:49:05 -04:00
Henrik Rydgard
010cf68545
If OpenGL is not supported properly on Windows, switch to D3D automatically.
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Needs some lang work and probably better wording.
2014-09-13 02:46:27 +02:00
Henrik Rydgård
405f67fbef
Merge pull request #6870 from hrydgard/vtxdec-centralize
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Centralize the vertex decoder
2014-09-13 01:03:22 +02:00
The Dax
1caaa59adf
Small styling fixes.
2014-09-12 16:58:05 -04:00
The Dax
5fa929bbba
Win32: Add a command-line argument to pick the GPU backend.
2014-09-12 16:16:37 -04:00
Henrik Rydgard
37e3cf362f
Move vertexdecoder files into GPU/Common
2014-09-12 02:00:32 +02:00
Henrik Rydgard
7cf05e44a2
Add option to vertexdecoder to expand UVs to floats
2014-09-12 02:00:31 +02:00
Henrik Rydgård
cf9a6143ff
Merge pull request #6869 from unknownbrackets/d3d9
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d3d: Centralize more framebuffer management
2014-09-10 09:09:37 +02:00
Henrik Rydgard
94ad48c32b
Disable D3D9Ex until we can tune for it.
2014-09-10 09:08:08 +02:00
Unknown W. Brackets
22db52dbeb
d3d: Don't statically import Direct3DCreate9Ex().
2014-09-09 23:51:24 -07:00
Henrik Rydgard
422ae62b63
D3D9: Add support for D3D9Ex, which has faster flipping and an option for lower latency, and some other stuff.
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MANAGED textures are not allowed though so compensate for that by making them dynamic for now.
2014-09-09 22:28:35 +02:00
Unknown W. Brackets
32cc6bc845
Disable the PC/LR buttons outside a game.
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They don't want and can cause hangs if clicked after a game is stopped.
2014-09-07 20:44:55 -07:00
Unknown W. Brackets
5d313d1af4
Fix crash in GE debugger when game quit.
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Fixes #6856 .
2014-09-07 20:38:51 -07:00
Unknown W. Brackets
9f3deddef6
d3d: Release on shutdown in headless.
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Could sync it up, just want to be able to run tests without major leaks.
2014-09-07 13:34:14 -07:00
Unknown W. Brackets
858df90dff
d3d: Release shaders and fbos on shutdown.
2014-09-07 13:15:39 -07:00
Henrik Rydgard
995da23425
XInput: Try a different mapping of circular stick values to square psp stick values. May help #6772 ?
2014-09-05 23:31:25 +02:00
The Dax
612cc37878
Fix a couple small style issues.
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Trying to be consistent with the coding style..
2014-08-31 04:16:22 -04:00
The Dax
906396c602
GetWideCmdLine doesn't need to be exposed in the header anymore.
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Also fix a warning.
2014-08-31 03:07:52 -04:00
The Dax
3590352429
Win32: Use wide strings to parse most command-line arguments.
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Also do a tiny bit of cleanup in main.cpp (replacing strcmps with simple string equality checks).
2014-08-31 02:47:25 -04:00
Unknown W. Brackets
4a615dc46c
Support BGRA formats in the debugger previews.
2014-08-24 22:08:28 -07:00
Unknown W. Brackets
42aa494aeb
d3d: Get some initial GE previews working.
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Wrong colors.
2014-08-24 21:52:47 -07:00
Henrik Rydgard
1d7642fa48
Remove most mentions of the "_XBOX" define
2014-08-24 14:21:35 +02:00
Unknown W. Brackets
afe2a17ef5
Compile projects using GLEW_STATIC.
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To avoid compilation warnings about dllimport.
2014-08-23 21:53:33 -07:00
Henrik Rydgard
4231af2c0f
Disable OpenGL debug log output
2014-08-23 10:47:32 +02:00
Henrik Rydgard
7f4758baae
Provide more info to thin3d d3d init
2014-08-23 10:20:57 +02:00
Henrik Rydgard
1556234825
Bit more d3d stuff. Can't get depth right, pretty sure it's the projection matrix calc.
2014-08-23 01:52:46 +02:00
Henrik Rydgard
e2ecbb7a4d
Convert more UI code to Thin3D
2014-08-22 20:55:18 +02:00
Henrik Rydgard
e539c7009f
Hook up DX9 backend. Not really working though, it seems.
2014-08-22 20:55:12 +02:00
Henrik Rydgard
92c3775d95
Start hooking up D3D
2014-08-22 20:55:04 +02:00
Henrik Rydgard
808f05da89
(Partially) slip thin3d underneath DrawBuffer.
2014-08-22 20:54:53 +02:00
Henrik Rydgård
d234ab03c6
Merge pull request #6696 from LunaMoo/master
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Add Buffer Scalling Filter option
2014-08-19 07:55:45 +02:00
Henrik Rydgard
bf709790c4
Update version to 0.9.9.1
2014-08-18 22:35:25 +02:00
Unknown W. Brackets
0ae9f06376
Skip emuhacks when showing encodings in debugger.
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This can cause confusion when it doesn't match the displayed disasm.
2014-08-18 07:49:34 -07:00
sum2012
c2f4247809
One more
2014-08-17 21:20:34 +08:00
sum2012
a09555daaa
Remove chinese forum
2014-08-17 21:15:51 +08:00
Luna
62a1023615
Add "Screen Scaling Filter" option
2014-08-08 20:51:15 +02:00
Henrik Rydgård
b2ade10bfb
Merge pull request #6651 from thedax/win32-fullscreen
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Win32: Fix a minor fullscreen bug.
2014-08-05 09:39:07 +02:00