Unknown W. Brackets
9c3e12ead0
Remove some unused things reported by clang.
2016-03-20 23:14:08 -07:00
Unknown W. Brackets
2461a849f9
Correct some warnings reported by clang.
2016-03-20 23:13:28 -07:00
Unknown W. Brackets
d90527e41e
Correct some missing overrides.
2016-03-20 23:05:05 -07:00
Unknown W. Brackets
3976e840a1
Fix some old savestates.
2016-03-20 23:03:48 -07:00
Unknown W. Brackets
450d70ff06
Vulkan: Remove some outdated comments.
2016-03-20 22:51:07 -07:00
Unknown W. Brackets
6d947a057e
Vulkan: Handle oversized push buf allocations.
2016-03-20 22:49:38 -07:00
Unknown W. Brackets
9fd040eed0
Vulkan: Cache only device in push buffers.
2016-03-20 22:49:38 -07:00
Henrik Rydgard
0009b55210
Make placeholder texture black
2016-03-20 23:36:09 +01:00
Henrik Rydgård
2485c320f3
Merge pull request #8649 from unknownbrackets/vulkan-buf
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Dynamically reallocate buffers when out of space
2016-03-20 23:32:08 +01:00
Unknown W. Brackets
e3d9630b9a
Vulkan: Handle oom slightly better.
2016-03-20 15:25:59 -07:00
Unknown W. Brackets
f91cc6191a
Vulkan: Start with smaller buffers by default.
2016-03-20 15:23:03 -07:00
Unknown W. Brackets
9e4389cbf5
Vulkan: Defrag buffers when growing.
2016-03-20 15:20:42 -07:00
Unknown W. Brackets
f2513ffcd6
Vulkan: Allocate more buffers on overflow.
2016-03-20 15:15:13 -07:00
Unknown W. Brackets
82a902382b
Vulkan: Centralize shader UBO update, DRY.
2016-03-20 15:15:03 -07:00
Henrik Rydgard
1515754f2d
Another prescale UV fix
2016-03-20 23:02:56 +01:00
Henrik Rydgård
8e459b7816
Merge pull request #8648 from unknownbrackets/warnings
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Minor warning fixes
2016-03-20 22:48:27 +01:00
Henrik Rydgard
a6a56b9a69
Vulkan: Cache the texture pointer. Use a checkerboard placeholder texture where missing
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(framebuffer textures in non-buffered)
2016-03-20 22:46:49 +01:00
Unknown W. Brackets
e92e6bbd03
Move VulkanUtil.cpp into the filter.
2016-03-20 14:26:51 -07:00
Unknown W. Brackets
ab6dd51d9c
Fix a small resource handle leak.
2016-03-20 14:24:35 -07:00
Unknown W. Brackets
ef1dc583a2
Fix various minor warnings.
2016-03-20 14:17:51 -07:00
Unknown W. Brackets
87eadad326
Fix a failed lock release warning.
2016-03-20 14:16:54 -07:00
Henrik Rydgard
ffde7020d2
Vulkan prescale UV fix
2016-03-20 21:48:28 +01:00
Henrik Rydgård
2b46ae59a0
Merge pull request #8601 from hrydgard/vulkan
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Vulkan rendering backend. Early Work-In-Progress
2016-03-20 21:08:58 +01:00
Henrik Rydgard
0e199272ed
Buildfix to last commit, add a comment
2016-03-20 20:56:33 +01:00
Henrik Rydgard
827481d41d
Combined two uniforms to get the base UBO down to 512b, in order to not waste space (nVidia needs 256-byte alignment)
2016-03-20 20:53:46 +01:00
Henrik Rydgard
c33c3cf3d4
Vulkan: Add ugly temporary warning about buffered rendering not working
2016-03-20 20:26:52 +01:00
Henrik Rydgard
29bc07eb0a
SoftGPU with Vulkan runs but displays black
2016-03-20 20:04:49 +01:00
Henrik Rydgard
0b1cfaf751
Be more economical with UBO pushbuffer space by reusing the last data when possible.
2016-03-20 19:35:31 +01:00
Henrik Rydgard
5d19f3dfb8
Decode vertex data directly into the vertex pushbuffer, saving a memcpy.
2016-03-20 19:35:03 +01:00
Henrik Rydgard
d7ffc39d2a
Vulkan: Remove support for software skinning to reduce complexity
2016-03-20 19:35:03 +01:00
Henrik Rydgard
d0659f0deb
No need to align vertex/index data. Will only be harmful for an upcoming optimization.
2016-03-20 19:35:03 +01:00
Henrik Rydgard
18d78f9a35
Minor optimizations
2016-03-20 19:35:03 +01:00
Henrik Rydgard
5d45413dab
Fix a resource leak. Request COHERENT memory for pushbuffers.
2016-03-20 19:35:03 +01:00
Henrik Rydgard
8e9acff6aa
Always specify depthstencil state in pipelines.
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Turns out it's only OK to leave out if rendering only to color,
otherwise behaviour is undefined - which means it may still be enabled.
2016-03-20 19:35:03 +01:00
Henrik Rydgard
2c61b1e763
Change the VulkanPushBuffer API to allow for adding support for dynamic growth
2016-03-20 19:35:03 +01:00
Henrik Rydgard
5d56537a16
Move VulkanPushBuffer into VulkanMemory.h
2016-03-20 19:31:02 +01:00
Henrik Rydgard
f7113bb2e3
Use separate pushbuffers for UBO/Index/Vertex. This will make decoding directly into the pushbuffers easier, plus other benefits later.
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(For example, we'll often be able to avoid rebinding the vertex and
index buffers at new offsets by just keep counting upwards between draws,
if the vertex format is the same but other state changed)
2016-03-20 19:31:02 +01:00
Henrik Rydgard
966cb89d41
Vulkan: Fix our use of dual source blending, re-enable if available.
2016-03-20 19:31:02 +01:00
Unknown W. Brackets
add506a0d3
Cleanup differences in aniso handling.
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Some places were not handling it as a power of two.
2016-03-20 19:31:02 +01:00
Unknown W. Brackets
82f3df1e06
Vulkan: Initial support for aniso filtering.
2016-03-20 19:31:02 +01:00
Henrik Rydgard
da50370328
Split out VulkanTexture from VulkanContext.cpp/h into VulkanImage.cpp/h
2016-03-20 19:31:02 +01:00
Unknown W. Brackets
3744008d1f
Correct the 5551 format for now.
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Otherwise we get wrong colors - also we are still converting colors.
2016-03-20 19:31:02 +01:00
Unknown W. Brackets
baa7132a89
Vulkan: Simplify color testing.
2016-03-20 19:31:02 +01:00
Unknown W. Brackets
dad64b39b6
Vulkan: Properly set the alpha test ref.
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It's definitely not a float, oops.
2016-03-20 19:31:02 +01:00
Unknown W. Brackets
f289e8485d
Vulkan: Make sure depth==stencil when clearing.
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We have to clear both at the same time. I think it makes sense to
consider this part of the "separate alpha" flag, since alpha has to match
both color and depth.
2016-03-20 19:31:02 +01:00
Henrik Rydgard
a995dd2ff4
Get rid of strange offset in Vulkan matrix converter
2016-03-20 19:31:02 +01:00
Henrik Rydgard
e45c24b75f
Show how much pushbuffer space is used each frame.
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Optimizing this number (by avoiding redundant UBO uploads etc) will probably help performance.
2016-03-20 19:31:02 +01:00
Henrik Rydgard
84e649f74b
Vulkan: Enable mipmapping
2016-03-20 19:31:02 +01:00
Henrik Rydgard
8a62724316
Upload PSP textures through a push buffer instead of image copy. More flexible.
2016-03-20 19:31:02 +01:00
Henrik Rydgard
5ea01ffff6
Add a secondary way to upload textures - through buffers.
2016-03-20 19:31:02 +01:00