Henrik Rydgard
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37616a6f95
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Update the Vulkan validator workarounds to match the 1.0.8 validator... gah.
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2016-04-07 23:45:38 +02:00 |
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Henrik Rydgard
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e1bf0d3f81
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Update glslang, lang submodules
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2016-04-07 23:30:45 +02:00 |
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Henrik Rydgard
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617bcebcd6
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Update to latest vulkan header (1.0.8)
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2016-04-07 22:53:37 +02:00 |
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Henrik Rydgard
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5cd3956575
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Reformat VulkanContext.cpp (fix tab indentation)
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2016-04-03 00:01:56 +02:00 |
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Henrik Rydgard
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e1f660ebc1
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Update vulkan structure init to the new style
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2016-04-02 23:57:23 +02:00 |
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Henrik Rydgard
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861a30a6cd
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Fix an assortment of minor resource leaks, make vulkan validator happier.
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2016-04-02 11:06:39 +02:00 |
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Henrik Rydgard
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727058fc27
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Remove an entry from GPUStats that didn't really belong.
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2016-04-02 11:06:05 +02:00 |
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Henrik Rydgard
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ad0da06f65
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Forgot to remove these from the debug string.
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2016-04-02 10:36:51 +02:00 |
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Henrik Rydgard
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c1e9df0777
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Adjust the displayed debug stats for each backend. Cleanup.
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2016-03-31 10:23:40 +02:00 |
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Henrik Rydgard
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5ef608fa50
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GPU stats: Have each backend format its own string.
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2016-03-31 10:17:02 +02:00 |
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Henrik Rydgard
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004c8b0fca
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Make debug stats more compact.
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2016-03-31 09:47:25 +02:00 |
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Henrik Rydgård
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00d60d0068
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Merge pull request #8680 from hrydgard/vulkan-framebuffer
Vulkan framebuffer - First steps
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2016-03-31 09:27:42 +02:00 |
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Henrik Rydgard
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718789b99d
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Some cleanup in framebuffer code. Don't set BlendColor dynstate unless we need it.
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2016-03-31 09:23:17 +02:00 |
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Henrik Rydgard
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51f0e504b3
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oops
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2016-03-31 00:50:50 +02:00 |
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Henrik Rydgard
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32f5930e15
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Move clear handling to FramebufferVulkan, center the clear properly in non-buffered. more cleanup.
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2016-03-31 00:50:50 +02:00 |
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Henrik Rydgard
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c2b66a0882
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Another leak fix, buildfix
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2016-03-31 00:49:10 +02:00 |
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Henrik Rydgard
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2b996db298
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Crash and leak fixes
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2016-03-31 00:49:10 +02:00 |
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Henrik Rydgard
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9f918fd11b
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Start hooking up framebuffers to CopyDisplayToOutput
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2016-03-31 00:49:10 +02:00 |
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Henrik Rydgard
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f52fd0c853
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FramebufferVulkan: Fix DrawPixels
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2016-03-31 00:49:10 +02:00 |
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Henrik Rydgard
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731af0d0b4
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Add some infrastructure for 2D drawing, to be used by the Vulkan framebuffer manager
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2016-03-31 00:49:10 +02:00 |
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Henrik Rydgard
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2e55ba345c
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Some comments
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2016-03-31 00:49:10 +02:00 |
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Henrik Rydgard
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339daede56
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Clean up, start building some scaffolding
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2016-03-31 00:49:10 +02:00 |
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Henrik Rydgard
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e124962d15
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Fix depth/stencil clears (already fixed in framebuffer branch)
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2016-03-31 00:48:01 +02:00 |
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Henrik Rydgard
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c75e9a0990
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Fix vertex pushbuffer allocation for games that use indexed drawing with the same base repeatedly.
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2016-03-31 00:46:50 +02:00 |
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Henrik Rydgard
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e2b58a05a6
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Buildfix
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2016-03-28 21:35:16 +02:00 |
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Henrik Rydgard
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40d05e292c
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Cleanup in FramebufferVulkan to reduce the size of future diffs
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2016-03-28 20:23:29 +02:00 |
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Henrik Rydgard
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0a8d74728a
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x86/64: Add a couple of more cases to very minor vertex skinning optimization
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2016-03-28 18:40:23 +02:00 |
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Henrik Rydgard
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a8c386b94c
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Make VulkanImage a little more flexible (make it possible to create depth images)
Just preparation.
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2016-03-28 18:25:05 +02:00 |
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Henrik Rydgård
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4ad0af4e6b
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Merge pull request #8676 from unknownbrackets/vulkan-minor
Fix a wrong assertion on exit and enable logic ops in Vulkan
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2016-03-27 22:39:06 +02:00 |
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Unknown W. Brackets
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1aa8370f11
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Vulkan: Use logic ops when available.
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2016-03-27 12:39:01 -07:00 |
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Unknown W. Brackets
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8dd93576ec
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Vulkan: Ignore queued frees after destroy.
We flush slabs so this gives false assertions in some cases.
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2016-03-27 12:38:15 -07:00 |
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Unknown W. Brackets
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14363a22db
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Oops, one more typo.
This one didn't break anything, but better to be safe.
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2016-03-27 09:26:34 -07:00 |
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Unknown W. Brackets
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048a12f589
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Buildfix.
Some compilers didn't like that, oops.
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2016-03-27 09:25:25 -07:00 |
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Henrik Rydgård
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59788d91a9
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Merge pull request #8674 from unknownbrackets/vulkan-debug
Vulkan: Add some basic info for reporting
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2016-03-27 18:18:13 +02:00 |
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Unknown W. Brackets
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4ae39d15e5
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Vulkan: Add some basic info for reporting.
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2016-03-27 08:52:55 -07:00 |
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Henrik Rydgård
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6fd0f308bd
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Merge pull request #8670 from unknownbrackets/vulkan-mem
Add and use a texture pool manager for Vulkan
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2016-03-27 17:45:51 +02:00 |
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Unknown W. Brackets
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ed41785692
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Vulkan: Add EndFrame to texture cache.
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2016-03-27 08:33:22 -07:00 |
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Unknown W. Brackets
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3352608027
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Vulkan: Free texture slabs on exit.
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2016-03-27 08:30:43 -07:00 |
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Unknown W. Brackets
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16570f10bd
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Vulkan: Handle texture allocation failure.
Users hit out of memory even using desktop GL devices, and it will
definitely be possible on mobile and desktop Vulkan.
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2016-03-27 08:30:42 -07:00 |
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Unknown W. Brackets
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27a5697a96
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Vulkan: Use the slab allocator for textures.
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2016-03-27 08:30:42 -07:00 |
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Unknown W. Brackets
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62b6432121
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Vulkan: Allocate forwards in device slabs.
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2016-03-27 08:30:41 -07:00 |
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Unknown W. Brackets
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87d65e696c
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Vulkan: Correct alloc near slab end.
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2016-03-27 08:30:40 -07:00 |
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Unknown W. Brackets
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9921fd2ea7
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Vulkan: Don't bother with extra userdata, comments.
Was a failed attempt to avoid new/delete.
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2016-03-27 08:30:40 -07:00 |
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Unknown W. Brackets
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bd7c431532
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Vulkan: Increase new size for new slabs.
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2016-03-27 08:30:39 -07:00 |
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Unknown W. Brackets
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973a9f6124
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Vulkan: Delay frees for device memory slabs.
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2016-03-27 08:30:38 -07:00 |
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Unknown W. Brackets
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7d5a8aa470
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Vulkan: Protect better against memory alloc errors.
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2016-03-27 08:30:38 -07:00 |
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Unknown W. Brackets
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f0dc921ed5
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Vulkan: Setup a pool memory manager for textures.
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2016-03-27 08:30:37 -07:00 |
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Henrik Rydgård
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b877cb0807
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Merge pull request #8669 from unknownbrackets/vulkan-tex
Use out/outPitch for remaining formats in Vulkan
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2016-03-27 10:22:32 +02:00 |
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Henrik Rydgård
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424af025c0
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Merge pull request #8671 from unknownbrackets/vulkan-stencil
Fix some of the Vulkan stencil problems
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2016-03-27 10:05:57 +02:00 |
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Unknown W. Brackets
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b4406957c9
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Halve the default tex buf size.
Might as well not allocate 2.5 MB that most of the time won't be needed.
If it becomes needed, it'll allocate at runtime, but this should be
uncommon.
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2016-03-26 23:38:51 -07:00 |
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