Commit Graph

823 Commits

Author SHA1 Message Date
shenweip
38e744b080 Add FXAA to menu item. 2013-09-29 16:08:52 +08:00
Henrik Rydgård
4a6c2e33fa Merge pull request #3965 from Kingcom/GEDebugger
Display lists tab
2013-09-28 16:41:09 -07:00
Kingcom
c1690cd3dc Range checks 2013-09-29 01:08:46 +02:00
Kingcom
aae0b98cfe Display list tab 2013-09-29 01:02:05 +02:00
Henrik Rydgård
00c4fb43f2 Merge pull request #3939 from thedax/win32MakeMsgTranslatable
Win32: Make savestate slot OSM translatable.
2013-09-28 14:52:34 -07:00
Unknown W. Brackets
f5ee058fbc Oops, fix debug build. 2013-09-28 12:21:20 -07:00
Henrik Rydgård
98f0f2692b Merge pull request #3948 from thedax/win32DeadlocksTake2
Win32 Deadlocks Part 2: Stop should do the same things Reset does.
2013-09-28 12:18:03 -07:00
Henrik Rydgård
b0189b9557 Merge pull request #3942 from Kingcom/GEDebugger
Add tab control to GEDebugger (and more)
2013-09-28 12:08:27 -07:00
Kingcom
72faf8c8ab Move tab control into separate class 2013-09-28 20:57:02 +02:00
Kingcom
c4dbe37444 Add function to add a Dialog tab 2013-09-28 17:23:14 +02:00
Kingcom
478962ae2c Resize GEDebugger and save position 2013-09-28 16:04:56 +02:00
Kingcom
513223ea4f -Step through display list with F10/F11
-accelerator changes
2013-09-28 14:34:08 +02:00
Unknown W. Brackets
da1d700904 Attempt to support rendering depth/stencil.
But no interface yet.  I can't tell if it works, I just get black...
2013-09-28 02:38:05 -07:00
Kingcom
b6d49f09bc Merge branch 'master' of https://github.com/hrydgard/ppsspp into GEDebugger
Conflicts:
	Windows/GEDebugger/GEDebugger.cpp
	Windows/GEDebugger/GEDebugger.h
	Windows/ppsspp.rc
	Windows/resource.h
2013-09-28 10:39:28 +02:00
Unknown W. Brackets
4b9056fa02 Shutdown cleanly even when GE debugger is paused. 2013-09-28 00:32:45 -07:00
Unknown W. Brackets
2a75ad2ebf Ignore framebuffer alpha in preview, often 0. 2013-09-27 23:52:06 -07:00
Unknown W. Brackets
6f6013a6f8 Add a separate button to step by op/cmd. 2013-09-27 23:46:04 -07:00
Unknown W. Brackets
ba289c1e73 Show alpha in textures in the GE debugger. 2013-09-27 23:36:23 -07:00
Unknown W. Brackets
d734b59904 Add a preview for the current texture as well. 2013-09-27 22:46:09 -07:00
Henrik Rydgård
05fda6e8c7 Merge pull request #3936 from thedax/win32ReduceOSMSpam
Win32: Only show the resolution information at certain times.
2013-09-27 15:29:08 -07:00
The Dax
1427aefccb Make fullscreen info conditional. Don't show it if the Resolution Mode isn't Auto. 2013-09-27 15:34:13 -04:00
The Dax
ab71517fd0 Rename StopEmulation to WaitForCore. 2013-09-27 13:34:22 -04:00
The Dax
586ca3e838 Stop should do the same things reset does(in terms of core stepping and stopping), so let's re-factor that code into a function. 2013-09-27 12:32:15 -04:00
Kingcom
c86d3b81d9 Some more changes 2013-09-27 18:03:08 +02:00
Kingcom
7945f5cb7f Make GEDebugger the parent, not the tab control 2013-09-27 15:38:20 +02:00
Kingcom
68edc4ffcf Add tab control to GEDebugger 2013-09-27 13:11:11 +02:00
The Dax
adead8ea31 Fix deadlocks when games hang with Stop, Reset, and Enable Cheats. 2013-09-26 22:44:29 -04:00
The Dax
7fde11af5f Don't show resolution info when entering/exiting fullscreen. It's not really necessary. 2013-09-26 19:44:06 -04:00
The Dax
e4a1d02f4e Make savestate slot message translatable, and shorten it so it can be more language neutral in word order("Using savestate slot %d" -> "Savestate slot: %d"). 2013-09-26 19:00:30 -04:00
The Dax
24d587c991 Adjust a few calls. Display fullscreen/normal resolution mode info only one time. 2013-09-26 17:50:30 -04:00
The Dax
83a168c25e Win32: Only show the resolution information when selecting resolution sizes or window sizes from the Settings menu. 2013-09-26 17:46:11 -04:00
Henrik Rydgård
49a72a4bfa Merge pull request #3926 from Kingcom/GEDebugger
Highlight stall address
2013-09-26 03:34:11 -07:00
Kingcom
94b04d7326 Highlight stall address with a red background 2013-09-26 12:31:58 +02:00
Kingcom
124b11f29d Highlight stall address 2013-09-26 10:24:41 +02:00
The Dax
a15ba1322d Move GetLangValuesMapping out of MiscScreens.cpp so it can be used globally. 2013-09-25 21:06:58 -04:00
shenweip
eb33037f3c Fix a bug that mouse cannot work correctly when maximize the window from 1x window size. 2013-09-26 00:19:13 +08:00
Kingcom
98f4273dcc Simple display list view 2013-09-25 15:24:53 +02:00
Kingcom
443f9bdfd5 Fix spaces 2013-09-24 20:11:42 +02:00
Kingcom
312f957963 Change how SimpleGLWindow is constructed and move it to the resource file 2013-09-24 20:06:25 +02:00
Henrik Rydgård
216ccbb94b Merge pull request #3901 from thedax/win32FixFullScreenAgain
Win32: Fix 2 fullscreen bugs
2013-09-24 01:12:17 -07:00
Unknown W. Brackets
4cae7bf8d3 Defer initialization of the GE dbg preview.
Maybe it's causing slowdown on some cards to init a new context?
2013-09-23 23:45:37 -07:00
Unknown W. Brackets
a528f797b1 32-bit warning fixes in the debugger/win UI. 2013-09-23 23:44:58 -07:00
The Dax
5b1a2cbafd Bring factor back, but only apply it in windowed mode. 2013-09-23 23:56:32 -04:00
The Dax
f9ed9928a9 Fix mouse events not working when switching from 1x window size to fullscreen mode. 2013-09-23 23:08:46 -04:00
The Dax
d5478af3c7 Remove redundant _ViewFullScreen call. 2013-09-23 23:01:26 -04:00
The Dax
f989b3daf8 Use g_Config.bFullScreen, not a global variable in WndMainWindow.cpp. Also, fix backward logic. 2013-09-23 17:45:43 -04:00
Henrik Rydgård
2a16b9d3bb Merge pull request #3889 from unknownbrackets/debugger
Initially usable GE debugger
2013-09-23 02:07:40 -07:00
Unknown W. Brackets
2b28bdbea0 Fix 32-bit ge debugger (broken cond vars.) 2013-09-23 01:19:13 -07:00
Unknown W. Brackets
6a313ac204 Support flipped and not flipped buffers. 2013-09-22 22:37:37 -07:00
Unknown W. Brackets
47b43e997f Support 16 bit buffers in the GE debugger too. 2013-09-22 22:25:55 -07:00