raven02
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39c3cf8744
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Ignore MIPS break error
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2013-04-09 16:13:24 +08:00 |
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Unknown W. Brackets
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218c891eef
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Merge pull request #1227 from raven02/patch-3
Improve several functions in sceKernelVtimer
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2013-04-09 00:31:56 -07:00 |
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Henrik Rydgård
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fb52eea40a
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Merge pull request #1226 from VIRGINKLM/master
Greek Translation Cleanup
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2013-04-09 00:25:10 -07:00 |
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Unknown W. Brackets
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12f4bf3664
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Buildfix for Linux.
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2013-04-09 00:05:05 -07:00 |
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Unknown W. Brackets
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f5642f11af
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Buildfix.
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2013-04-08 23:01:54 -07:00 |
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raven02
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d77e0054d5
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Improve few functions in sceKernelVtimer
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2013-04-09 08:32:13 +08:00 |
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Klimis Ioannidis
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6bcb32daf9
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Greek Translation Cleanup
Remove obsolete functions lines.
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2013-04-09 03:04:34 +03:00 |
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Henrik Rydgard
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8b6eea7df4
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Load icon and bg from PBP files.
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2013-04-08 21:46:54 +02:00 |
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Henrik Rydgard
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82aa605b36
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Add back shadows to FPS counter and debug text. Warning fixes.
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2013-04-08 20:59:45 +02:00 |
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Henrik Rydgård
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6ec7d237e8
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Merge pull request #1222 from unknownbrackets/gpu-fix
Correct dest stride on GPU block transfer
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2013-04-08 11:01:04 -07:00 |
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Henrik Rydgård
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ebb9540577
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Merge pull request #1223 from cinaera/dxguid
Remove dependency on dxguid.lib
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2013-04-08 11:00:10 -07:00 |
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BeaR
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01e23dc77f
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Remove dependency on dxguid.lib
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2013-04-08 18:26:01 +02:00 |
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Unknown W. Brackets
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0e0b074ed7
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Correct dest stride on GPU block transfer.
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2013-04-08 08:36:51 -07:00 |
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Henrik Rydgård
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58e8d5299b
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Merge pull request #1221 from raven02/patch-2
Fragment Shader : use mix() for decal/blend
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2013-04-08 07:52:20 -07:00 |
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raven02
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3252eb6554
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Fragment Shader : use mix() for decal/blend
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2013-04-08 22:48:40 +08:00 |
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Unknown W. Brackets
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2b4ec12aa9
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Buildfix for iOS. Fixes #1220.
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2013-04-08 07:41:09 -07:00 |
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Henrik Rydgård
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aa33c4efcc
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Merge pull request #1217 from unknownbrackets/fbo-flicker
Adjust FBO decimation to optimize for creation
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2013-04-08 03:22:35 -07:00 |
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Henrik Rydgård
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8b8731ef4b
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Merge pull request #1219 from unknownbrackets/mpeg-fix
Initial sceMpegGetUserdataAu() from JPCSP
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2013-04-08 00:54:55 -07:00 |
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Unknown W. Brackets
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40067470c2
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Initial sceMpegGetUserdataAu() from JPCSP.
Because I got the stub wrong, so now it does something.
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2013-04-08 00:47:25 -07:00 |
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Unknown W. Brackets
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23c0e7f319
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Change FBO age back to 5, gets in a create loop...
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2013-04-08 00:45:21 -07:00 |
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Henrik Rydgård
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d1056a888f
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Merge pull request #1214 from unknownbrackets/pad-fix
Treat the keyboard and pads differently
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2013-04-08 00:44:08 -07:00 |
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Henrik Rydgård
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dea37e5521
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Merge pull request #1213 from unknownbrackets/dlist-cycles
Try to match GPU cycles to the CPU
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2013-04-08 00:43:33 -07:00 |
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Henrik Rydgård
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57dabfb7d1
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Merge pull request #1215 from raven02/patch-1
Add "Use Media Engine" to pause screen as well
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2013-04-08 00:41:47 -07:00 |
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Henrik Rydgård
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a6d7b25518
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Merge pull request #1216 from unknownbrackets/alloc-func
Initial stab at implementing some new memory funcs
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2013-04-08 00:40:20 -07:00 |
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raven02
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ca111baacb
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Keep Fast Memory as unstable
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2013-04-08 14:14:03 +08:00 |
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Unknown W. Brackets
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79e3c66514
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Adjust FBO decimation to optimize for creation.
But, keep aggressively decimating for a few frames.
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2013-04-07 22:34:02 -07:00 |
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Unknown W. Brackets
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42b925a440
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Initial stab at implementing some new memory funcs.
Borrowed from JPCSP, kept simple. Need to do tests.
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2013-04-07 20:57:53 -07:00 |
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raven02
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daef1cbe24
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Add "Use Media Engine" to pause screen as well
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2013-04-08 11:50:42 +08:00 |
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Unknown W. Brackets
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dcd2c26214
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Treat the keyboard and pads differently.
We basically never want two pads active at once, but keyboard is
different. So, they need to be treated differently.
Fixes #1212.
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2013-04-07 18:42:23 -07:00 |
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Unknown W. Brackets
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a8e8b096e6
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Use regular events for GPU for now, quicker.
There's too much latency in threadsafe events, causing tests to fail.
Might break games too. I guess they need to execute more often...
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2013-04-07 17:52:57 -07:00 |
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Unknown W. Brackets
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6190918158
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Don't allow two drawsyncs to be in play at once.
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2013-04-07 17:37:24 -07:00 |
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Unknown W. Brackets
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210c7b1639
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Slow down the GPU clock estimate.
This makes Fat Princess for example much faster.
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2013-04-07 17:05:12 -07:00 |
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Unknown W. Brackets
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5d017829ad
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Make sure lists aren't reused before they complete.
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2013-04-07 17:05:11 -07:00 |
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Unknown W. Brackets
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57770dbd95
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Delay GPU signals and waits to simulate cycles.
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2013-04-07 17:05:11 -07:00 |
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Henrik Rydgard
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5427f20b90
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Don't "DirtyShader" at the end of frame, instead just "stop". Fixes issues caused by vertex arrays left enabled still hanging around.
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2013-04-07 23:31:04 +02:00 |
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Henrik Rydgard
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84ca406b7b
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Bigger stack buffer for gpu stats (yes need to do something better here).
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2013-04-07 23:02:33 +02:00 |
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Henrik Rydgard
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7900a6d807
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Don't use PPGe for debug overlays. Fixes fps counter in games where it didn't work before.
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2013-04-07 22:43:59 +02:00 |
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Henrik Rydgård
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6f61bfa936
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Merge pull request #1209 from unknownbrackets/threadqueue-perf
Don't save/restore VFPU regs for threads that don't use them
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2013-04-07 11:57:12 -07:00 |
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Unknown W. Brackets
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5e14cab945
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Don't save vregs for threads that don't use them.
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2013-04-07 11:47:00 -07:00 |
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Unknown W. Brackets
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c7020d4872
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Optimize resched with a running thread.
Esp. if it would go back to itself.
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2013-04-07 11:47:00 -07:00 |
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Henrik Rydgard
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e246ffe20c
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fragment shader: RGBA DECAL does make more sense this way
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2013-04-07 20:37:19 +02:00 |
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Henrik Rydgård
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7a435824dd
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Merge pull request #1200 from unknownbrackets/threadqueue-perf
Improve threadqueue performance
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2013-04-07 10:59:35 -07:00 |
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Henrik Rydgård
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59f9113cbc
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Merge pull request #1203 from raven02/patch-10
Show upto 8 recent item for Android/iOS
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2013-04-07 10:44:09 -07:00 |
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Unknown W. Brackets
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68f5596dee
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Fix crash if queue is empty during savestate.
On load it would then crash.
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2013-04-07 10:32:39 -07:00 |
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Unknown W. Brackets
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da2d5f0692
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Dynamically size the thread queue, explicitly alloc.
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2013-04-07 10:27:29 -07:00 |
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raven02
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ed27e7c25d
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Show upto 8 recent item for Android/iOS
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2013-04-07 21:38:08 +08:00 |
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Unknown W. Brackets
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2ee611de09
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Replace the thread ready queue with non-STL.
It seems much faster.
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2013-04-07 03:10:14 -07:00 |
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Unknown W. Brackets
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4cd260a2fc
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Centralize the thread ready queue logic.
This makes it slower for now, but should make it easier to optimize correctly.
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2013-04-07 03:09:23 -07:00 |
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Henrik Rydgård
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381a77802c
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Merge pull request #1191 from raven02/patch-9
Miss parenthesis in GE_TEXFUNC_BLEND
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2013-04-07 02:04:05 -07:00 |
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Henrik Rydgård
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1d64e2fbc7
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Merge pull request #1196 from unknownbrackets/ui-tweaks
Minor adjustments to the menu screen
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2013-04-07 02:03:21 -07:00 |
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