LunaMoo
778c518a37
Cheat menu access from gameScreen + minor bugfix +
...
Invalidate JIT for 0xE/0xD checks
And big thanks to [Unknown] for help:3
2016-06-20 11:33:02 +02:00
Unknown W. Brackets
85e7980c44
Prompt for reporting even when disabled.
...
To improve visibility.
2016-06-12 10:46:57 -07:00
Unknown W. Brackets
5b402dd6e5
Generate mipmap levels for screenshot views.
2016-06-12 07:15:45 -07:00
Unknown W. Brackets
677693b764
Disable reporting when game id is missing.
...
We can't track compatibility without a game id. That either means
inventing one for homebrew (one that is consistent for all copies) or not
reporting homebrew.
2016-06-09 20:40:04 -07:00
Unknown W. Brackets
27d135d48a
Decouple save states from UI.
...
It's the UI's job to decide how and what things are displayed, not Core's.
This also reduces reasons for linkage issues.
2016-05-27 21:25:05 -07:00
Unknown W. Brackets
955b0fb9db
UI: Minor header cleanup.
2016-03-06 14:49:14 -08:00
Unknown W. Brackets
ef566a3adf
SaveState: Clean up some constant usage.
2016-02-28 18:21:57 -08:00
Henrik Rydgard
da1a04be8d
Make the workqueue slightly safer. Put g_gameInfoCache on the heap.
...
Cherry-picked from #8592
2016-02-28 12:39:47 +01:00
Unknown W. Brackets
d7f3cf0fca
UI: Refresh pause screen after exiting settings.
...
This will update if any of the savestates were deleted.
2016-01-23 23:53:31 -08:00
Henrik Rydgard
8996f58693
Generate save state IDs for homebrew using the elf or directory name where applicable.
2015-09-25 19:27:40 +02:00
Henrik Rydgård
a71fbccfbc
Warning fixes for new LLVM on mac (warns on inconsistent usage of override)
2015-09-17 20:29:37 +02:00
Henrik Rydgard
05c625ed06
Even less file I/O in menu screens, by caching "hasConfig" flag for game info. See #7807
2015-09-10 17:17:59 +02:00
Henrik Rydgard
cde585a29a
Include dependency cleanup
2015-07-29 11:48:20 +02:00
Henrik Rydgard
53882c4a33
Display game icons in the homebrew store, downloaded from the store
2015-07-04 10:36:50 +02:00
vnctdj
cf9b6b60d5
Fix errors
2015-07-02 01:13:05 +02:00
vnctdj
54d0b46224
Consistently use *pa for the Pause i18n category
2015-07-02 00:13:35 +02:00
vnctdj
e791bea8a9
Consistently use *gr for the Graphics i18n category
2015-07-01 23:50:16 +02:00
vnctdj
d7eba2061e
Consistently use *di for the Dialog i18n category
2015-07-01 23:26:55 +02:00
Henrik Rydgard
084aad74c3
Make GameInfoCache understand PSP savedata as a "game" type. Use it to create a basic savedata listing screen.
2015-06-11 20:22:16 +02:00
Henrik Rydgard
7e38ca38b3
Pause UI: Increase vertical spacing between savestate slots, allow changing the "current" slot by choosing an empty one
2015-02-16 22:41:01 +01:00
Henrik Rydgard
c9e6938801
UI: Add "overscroll" when keyboard navigating, to show a bit of the next item. Add some shadows.
2015-02-15 11:22:24 +01:00
Peter Tissen
ba96b7b31c
Just save the current config every time the config file is switched
...
also undo #7473 because it would now introduce redundant writes.
2015-02-14 19:21:26 +01:00
Henrik Rydgard
682ef7d083
Add a focus style to the little screenshot previews to make keyboard navigation less confusing
2015-02-02 10:09:00 +01:00
Henrik Rydgard
feb96f0573
Fix the number overlay in save state slots
2015-02-02 09:46:36 +01:00
Henrik Rydgard
9e162f30ab
Update native with layout bugfix, fixing scrolling issue in savestate list. Tweak layout a little.
2015-02-02 09:14:05 +01:00
Henrik Rydgard
5354f5163a
Show date/time of saves on pause screen. Better WASAPI error checking.
2015-02-01 18:31:51 +01:00
Henrik Rydgard
001eda39e0
Add really primitive save preview on "Next Slot". Improve pause screen layout a little.
2015-02-01 18:04:50 +01:00
Henrik Rydgard
626e2fc2c8
Make the button on the screenshot popup translatable
2015-01-29 15:13:53 +01:00
Henrik Rydgard
fdd297a982
Update native with better Moga version detection. Show moga version in System information on Android.
2015-01-01 13:35:31 +01:00
Henrik Rydgard
a125178b0b
Add a popup dialog when clicking savestate screenshots
2014-12-31 20:43:29 +01:00
Henrik Rydgard
0cbff84489
Draw "OSM" as a view. ES 3.0: Tell tilers to discard depth/stencil of the backbuffer.
...
Also, don't even bind the UI texture unless there's UI to draw (probably negligible optimization).
2014-12-31 20:43:28 +01:00
Henrik Rydgard
6879f05eb0
First attempt at save state UI with screenshot thumbnails in the pause screen
2014-12-31 15:34:51 +01:00
Henrik Rydgard
2e675c7b0b
Move GamePauseScreen into its own file
2014-12-22 10:48:17 +01:00