Henrik Rydgård
c7dbb69722
Merge pull request #5084 from Kingcom/Debugger
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Jump to function on pressing return in the function list
2014-01-11 16:18:39 -08:00
Kingcom
b6404728ec
Jump to function on pressing return in the function list
2014-01-12 01:12:35 +01:00
shenweip
b5d1ebf71d
Win32: Fix wrong menu position.
2014-01-09 21:15:46 +08:00
The Dax
c07702e7ef
Win32 buildfix.
2014-01-08 19:11:32 -05:00
The Dax
c8535ced2a
Remove keyboard hook and make the ignore Windows key option work.
2014-01-08 19:08:32 -05:00
Henrik Rydgård
51484e48a9
Merge pull request #5043 from thedax/win32IgnoreWindowsKeyOption
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Win32: Add an option to disable the Windows key when the emulator is the active window.
2014-01-08 10:46:47 -08:00
The Dax
f6606e2e2b
Win32: Add the option to the Game Settings menu, too, and add a separator in NewUI.
2014-01-07 16:08:11 -05:00
The Dax
9dc2a67076
Let's be consistent with our spacing and if's.
2014-01-07 16:02:00 -05:00
The Dax
8f86f5898a
Add a comment for the keyboard hook.
2014-01-07 16:02:00 -05:00
The Dax
9d2868b7ce
Win32: Add option to disable the Windows key.
2014-01-07 16:02:00 -05:00
zack-vii
26fbb4c32c
"Next Slot" control mapping
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-added "Next Slot" to control mapping menu
-added VIRTKEY_NEXT_SLOT -> incremented VIRTKEY_TOGGLE_FULLSCREEN
-added SaveState::NextSlot(); as replacement for code in
WndMainWindow
-added entry in EmuScreen using SaveState::NextSlot();
2014-01-07 15:56:04 +01:00
vnctdj
522f9176a4
Make "Extract File..." menu item translatable
2014-01-04 12:33:02 +01:00
The Dax
910d8c2e13
Use a std::set instead.
2014-01-03 13:13:24 -05:00
The Dax
55d716fb19
Rename keyHeld to keyDown, too.
2014-01-03 13:13:24 -05:00
The Dax
a5873ab7a4
Change bool name for better readability.
2014-01-03 13:13:23 -05:00
The Dax
f90aebcebf
Release held keys on the keyboard when window focus is lost.
2014-01-03 13:13:23 -05:00
Henrik Rydgard
9bde25dfa9
Moving the lang mapping to Config clears up some obcure file-to-file build dependency.
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Should fix the build.
2014-01-03 19:04:43 +01:00
The Dax
52aa7ee9cf
Only set the dialog text if the virtual PSP is inited, as well.
2014-01-02 16:49:26 -05:00
The Dax
db4abcd0c5
Don't crash when the virtual PSP isn't inited.
2014-01-02 14:55:09 -05:00
Unknown W. Brackets
2618f2ed39
Add a simple extract file command.
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Mostly useful for quickly/easily extracting pmf/atrac/etc. files.
2014-01-01 16:47:15 -08:00
Unknown W. Brackets
db77dcd149
Fix some includes on Windows/etc.
2013-12-29 15:59:36 -08:00
Unknown W. Brackets
ed759d32ff
Correctly identify a blockwise memcpy.
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Oops, I didn't realize this one went in blocks of 16.
2013-12-27 21:39:05 -08:00
Henrik Rydgard
455a73bba7
Bugfix replace function inlining (compilerPC needs to be increased). Misc.
2013-12-20 15:37:37 +01:00
Unknown W. Brackets
438361d0bc
Clean up code pointer naming for the jit.
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Now it properly identifies thunk code which is actually a decent percent
when fastmem is off at least.
2013-12-18 23:57:39 -08:00
Henrik Rydgard
2eab4aa1bf
Play around with function replacement. Turned off by default of course.
2013-12-17 23:40:27 +01:00
Henrik Rydgard
2140892074
Initial preparations for ability to replace game functions with custom implementations.
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Also auto-saves hashmap additions and reapplies the hashmap on function
rename so that if you rename a function that exists in several copies
they will all be labelled.
Note that actual function replacement is not activated yet.
2013-12-17 12:27:20 +01:00
Unknown W. Brackets
3f674f7ef6
Always update framebuffer tex sampling params.
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Otherwise they are not always correct and cause glitches.
2013-12-15 18:23:47 -08:00
The Dax
de4a3aed14
Bump version numbers for 0.9.6 release.
2013-12-11 15:54:15 -05:00
The Dax
4a2b984e5f
Fix minor styling issue.
2013-12-10 19:31:29 -05:00
The Dax
f3e76d6d79
Win32 UI: Enable sound properly when Enable Sound is chosen.
2013-12-10 19:24:50 -05:00
Henrik Rydgard
d4eee74b54
SoftGPU: Prepare for mipmapping. Getting the uv deltas seems tricky though...
2013-12-10 15:33:59 +01:00
sum2012
917598e03d
Improve windows log
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Log name now ppsspplog.txt
Enable debug loggng
2013-12-10 07:18:55 +08:00
pal1000
4a00383f4b
Fix typo
2013-12-09 17:01:00 +02:00
pal1000
7ff511ed63
Add .ZIP files to load ROM. Also made some organizing in the Load ROM dialog
2013-12-09 16:47:37 +02:00
Henrik Rydgard
6e47401baf
Fix headless build
2013-12-08 11:47:41 +01:00
Sacha
a0c5af288c
Add InputBox as a platform-specific system function instead of a host function. Enable it on all Qt platforms. Add Set Nickname to mobile Qt.
2013-12-08 20:16:34 +10:00
Sacha
0a0351d2b0
Windows buildfix. Needed path in UI.vcxproj.
2013-12-08 03:21:40 +10:00
Sacha
dde88b6ebd
Windows/Android buildfix.
2013-12-08 02:49:51 +10:00
The Dax
a7e7ba61b3
If the emulator is paused when selecting Emulation -> Stop, then resume so the core can shutdown as requested.
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This'll make Stop more like Reset, which resets regardless of the pause state.
2013-12-06 01:30:24 -05:00
Henrik Rydgard
6a8123b397
Add some ios files to the Windows project to make them searchable in VS.
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Doesn't do anything.
2013-12-04 19:56:05 +01:00
Henrik Rydgard
32f479b0a6
Assorted log spam reductions.
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Also let Java know of some important events. Not used for anything yet.
2013-12-04 17:43:00 +01:00
Unknown W. Brackets
dd2e996838
Fix some type comparison warnings.
2013-12-01 11:21:16 -08:00
Unknown W. Brackets
39de7eb930
Jit profiling: include func name from map.
2013-11-30 19:20:22 -08:00
Unknown W. Brackets
d35717f5a8
Also report the vertex decoder jit to verysleepy.
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Can use the same methods to support other platforms.
2013-11-30 19:20:22 -08:00
Unknown W. Brackets
5d2ff64252
Support for modified jit-enabled VerySleepy.
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This allows profiling the jit. Should have zero perf impact when not
in use, since it's entirely triggered by VerySleepy.
2013-11-30 19:20:21 -08:00
Henrik Rydgård
547e20ad1d
Merge pull request #4686 from thedax/i18nPointerName
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Win32 Menu: Use a consistent i18n pointer name for PostShaders.
2013-11-30 03:07:47 -08:00
The Dax
9aba6fa356
Use a consistent i18n pointer name for PostShaders.
2013-11-30 00:38:44 -05:00
Henrik Rydgård
120cbf05e1
Merge pull request #4680 from unknownbrackets/debugger
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Improve vfpu disasm for a few instructions
2013-11-29 10:47:33 -08:00
Unknown W. Brackets
1d9e833dda
Format the tex mapping mode in the GE debugger.
2013-11-29 10:20:15 -08:00
The Dax
eff74892b0
Fix a styling issue, and allow shader names to be translated in the Win32 menubar.
2013-11-29 12:52:10 -05:00