1113 Commits

Author SHA1 Message Date
Henrik Rydgård
c7dbb69722 Merge pull request #5084 from Kingcom/Debugger
Jump to function on pressing return in the function list
2014-01-11 16:18:39 -08:00
Kingcom
b6404728ec Jump to function on pressing return in the function list 2014-01-12 01:12:35 +01:00
shenweip
b5d1ebf71d Win32: Fix wrong menu position. 2014-01-09 21:15:46 +08:00
The Dax
c07702e7ef Win32 buildfix. 2014-01-08 19:11:32 -05:00
The Dax
c8535ced2a Remove keyboard hook and make the ignore Windows key option work. 2014-01-08 19:08:32 -05:00
Henrik Rydgård
51484e48a9 Merge pull request #5043 from thedax/win32IgnoreWindowsKeyOption
Win32: Add an option to disable the Windows key when the emulator is the active window.
2014-01-08 10:46:47 -08:00
The Dax
f6606e2e2b Win32: Add the option to the Game Settings menu, too, and add a separator in NewUI. 2014-01-07 16:08:11 -05:00
The Dax
9dc2a67076 Let's be consistent with our spacing and if's. 2014-01-07 16:02:00 -05:00
The Dax
8f86f5898a Add a comment for the keyboard hook. 2014-01-07 16:02:00 -05:00
The Dax
9d2868b7ce Win32: Add option to disable the Windows key. 2014-01-07 16:02:00 -05:00
zack-vii
26fbb4c32c "Next Slot" control mapping
-added "Next Slot" to control mapping menu
-added VIRTKEY_NEXT_SLOT -> incremented VIRTKEY_TOGGLE_FULLSCREEN
-added SaveState::NextSlot(); as replacement for code in
WndMainWindow
-added entry in EmuScreen using SaveState::NextSlot();
2014-01-07 15:56:04 +01:00
vnctdj
522f9176a4 Make "Extract File..." menu item translatable 2014-01-04 12:33:02 +01:00
The Dax
910d8c2e13 Use a std::set instead. 2014-01-03 13:13:24 -05:00
The Dax
55d716fb19 Rename keyHeld to keyDown, too. 2014-01-03 13:13:24 -05:00
The Dax
a5873ab7a4 Change bool name for better readability. 2014-01-03 13:13:23 -05:00
The Dax
f90aebcebf Release held keys on the keyboard when window focus is lost. 2014-01-03 13:13:23 -05:00
Henrik Rydgard
9bde25dfa9 Moving the lang mapping to Config clears up some obcure file-to-file build dependency.
Should fix the build.
2014-01-03 19:04:43 +01:00
The Dax
52aa7ee9cf Only set the dialog text if the virtual PSP is inited, as well. 2014-01-02 16:49:26 -05:00
The Dax
db4abcd0c5 Don't crash when the virtual PSP isn't inited. 2014-01-02 14:55:09 -05:00
Unknown W. Brackets
2618f2ed39 Add a simple extract file command.
Mostly useful for quickly/easily extracting pmf/atrac/etc. files.
2014-01-01 16:47:15 -08:00
Unknown W. Brackets
db77dcd149 Fix some includes on Windows/etc. 2013-12-29 15:59:36 -08:00
Unknown W. Brackets
ed759d32ff Correctly identify a blockwise memcpy.
Oops, I didn't realize this one went in blocks of 16.
2013-12-27 21:39:05 -08:00
Henrik Rydgard
455a73bba7 Bugfix replace function inlining (compilerPC needs to be increased). Misc. 2013-12-20 15:37:37 +01:00
Unknown W. Brackets
438361d0bc Clean up code pointer naming for the jit.
Now it properly identifies thunk code which is actually a decent percent
when fastmem is off at least.
2013-12-18 23:57:39 -08:00
Henrik Rydgard
2eab4aa1bf Play around with function replacement. Turned off by default of course. 2013-12-17 23:40:27 +01:00
Henrik Rydgard
2140892074 Initial preparations for ability to replace game functions with custom implementations.
Also auto-saves hashmap additions and reapplies the hashmap on function
rename so that if you rename a function that exists in several copies
they will all be labelled.

Note that actual function replacement is not activated yet.
2013-12-17 12:27:20 +01:00
Unknown W. Brackets
3f674f7ef6 Always update framebuffer tex sampling params.
Otherwise they are not always correct and cause glitches.
2013-12-15 18:23:47 -08:00
The Dax
de4a3aed14 Bump version numbers for 0.9.6 release. 2013-12-11 15:54:15 -05:00
The Dax
4a2b984e5f Fix minor styling issue. 2013-12-10 19:31:29 -05:00
The Dax
f3e76d6d79 Win32 UI: Enable sound properly when Enable Sound is chosen. 2013-12-10 19:24:50 -05:00
Henrik Rydgard
d4eee74b54 SoftGPU: Prepare for mipmapping. Getting the uv deltas seems tricky though... 2013-12-10 15:33:59 +01:00
sum2012
917598e03d Improve windows log
Log name now ppsspplog.txt
Enable debug loggng
2013-12-10 07:18:55 +08:00
pal1000
4a00383f4b Fix typo 2013-12-09 17:01:00 +02:00
pal1000
7ff511ed63 Add .ZIP files to load ROM. Also made some organizing in the Load ROM dialog 2013-12-09 16:47:37 +02:00
Henrik Rydgard
6e47401baf Fix headless build 2013-12-08 11:47:41 +01:00
Sacha
a0c5af288c Add InputBox as a platform-specific system function instead of a host function. Enable it on all Qt platforms. Add Set Nickname to mobile Qt. 2013-12-08 20:16:34 +10:00
Sacha
0a0351d2b0 Windows buildfix. Needed path in UI.vcxproj. 2013-12-08 03:21:40 +10:00
Sacha
dde88b6ebd Windows/Android buildfix. 2013-12-08 02:49:51 +10:00
The Dax
a7e7ba61b3 If the emulator is paused when selecting Emulation -> Stop, then resume so the core can shutdown as requested.
This'll make Stop more like Reset, which resets regardless of the pause state.
2013-12-06 01:30:24 -05:00
Henrik Rydgard
6a8123b397 Add some ios files to the Windows project to make them searchable in VS.
Doesn't do anything.
2013-12-04 19:56:05 +01:00
Henrik Rydgard
32f479b0a6 Assorted log spam reductions.
Also let Java know of some important events. Not used for anything yet.
2013-12-04 17:43:00 +01:00
Unknown W. Brackets
dd2e996838 Fix some type comparison warnings. 2013-12-01 11:21:16 -08:00
Unknown W. Brackets
39de7eb930 Jit profiling: include func name from map. 2013-11-30 19:20:22 -08:00
Unknown W. Brackets
d35717f5a8 Also report the vertex decoder jit to verysleepy.
Can use the same methods to support other platforms.
2013-11-30 19:20:22 -08:00
Unknown W. Brackets
5d2ff64252 Support for modified jit-enabled VerySleepy.
This allows profiling the jit.  Should have zero perf impact when not
in use, since it's entirely triggered by VerySleepy.
2013-11-30 19:20:21 -08:00
Henrik Rydgård
547e20ad1d Merge pull request #4686 from thedax/i18nPointerName
Win32 Menu: Use a consistent i18n pointer name for PostShaders.
2013-11-30 03:07:47 -08:00
The Dax
9aba6fa356 Use a consistent i18n pointer name for PostShaders. 2013-11-30 00:38:44 -05:00
Henrik Rydgård
120cbf05e1 Merge pull request #4680 from unknownbrackets/debugger
Improve vfpu disasm for a few instructions
2013-11-29 10:47:33 -08:00
Unknown W. Brackets
1d9e833dda Format the tex mapping mode in the GE debugger. 2013-11-29 10:20:15 -08:00
The Dax
eff74892b0 Fix a styling issue, and allow shader names to be translated in the Win32 menubar. 2013-11-29 12:52:10 -05:00