Unknown W. Brackets
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3d8f078b6c
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Try to workaround Breath of Fire 3's render-to-tex.
It renders to two areas but textures with a high V to reach the second
texture. We've been wrapping the V around but this may show the right
buffer.
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2014-06-06 00:28:12 -07:00 |
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Henrik Rydgård
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80301ef053
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Merge pull request #6231 from thedax/cwcheats-minor
Win32/CWCheats: Make sure to convert paths properly so that non-English paths are supported.
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2014-06-05 13:26:18 +02:00 |
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Sacha
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d50f08fb6e
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Fix Symbian debug build.
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2014-06-05 18:15:24 +10:00 |
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Unknown W. Brackets
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aa3a429a0b
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Avoid unaligned 32 bit reads.
They make Symbian do odd things.
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2014-06-05 01:12:27 -07:00 |
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Henrik Rydgård
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7c70f71dac
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Merge pull request #6233 from unknownbrackets/gpu-minor
Fix a few glitches since framebuf estimation changes
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2014-06-05 09:35:16 +02:00 |
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Unknown W. Brackets
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5ab416981c
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Ignore vfb->format for older display buffers.
Fixes video in Tales of Phantasia X.
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2014-06-05 00:29:32 -07:00 |
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Unknown W. Brackets
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115b959ef7
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Stop clearing the buffer after blitting to it.
This only appeared to work because destroying an fbo unbinds the active
one.
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2014-06-05 00:29:04 -07:00 |
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Henrik Rydgård
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e8ab820506
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Merge pull request #6234 from unknownbrackets/gpu-blocktransfer
Support block transfer bpp mismatch on gles2
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2014-06-05 09:23:14 +02:00 |
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Unknown W. Brackets
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42eb4c978a
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Support block transfer bpp mismatch on gles2.
When we don't have GLES2.
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2014-06-05 00:14:31 -07:00 |
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The Dax
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285640dbdf
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CWCheats: Make sure to convert paths properly so that non-English paths are supported.
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2014-06-04 23:01:03 -04:00 |
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xsacha
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818f898d5a
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Maemo/Meego buildfix. Compiles but requires arm ffmpeg.
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2014-06-05 05:01:01 +10:00 |
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Unknown W. Brackets
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eda5d785fa
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Don't rebind if there's nothing to rebind.
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2014-06-04 00:58:44 -07:00 |
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Henrik Rydgård
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a665ec813e
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Merge pull request #6227 from unknownbrackets/gpu-blocktransfer
Implement intra-buffer block transfer
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2014-06-04 09:42:52 +02:00 |
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Unknown W. Brackets
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d111a8d3ff
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Remove video size hack when uploading fb data.
Seems like this was only helping because we were stretching some
framebuffers before, it only causes problems now.
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2014-06-04 00:21:52 -07:00 |
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Unknown W. Brackets
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e67c2e7328
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No need to report this anymore, hopefully.
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2014-06-03 22:54:36 -07:00 |
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Unknown W. Brackets
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7839f39c13
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Allow block xfer upload when using read fb to mem.
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2014-06-03 22:52:32 -07:00 |
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Unknown W. Brackets
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8b46faed50
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Implement intra-buffer block transfer.
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2014-06-03 22:51:16 -07:00 |
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Unknown W. Brackets
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fcb70a00b3
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Fix incorrect scale in fbo download.
This caused some videos and scenes to show at the wrong resolution.
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2014-06-03 22:29:42 -07:00 |
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Henrik Rydgård
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48d4c4c00f
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Merge pull request #6223 from unknownbrackets/framebuf-estimate
Ignore sizes with unreasonable heights
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2014-06-03 17:17:10 +02:00 |
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Unknown W. Brackets
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b9652c2112
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Ignore sizes with unreasonable heights.
God of War sets region to 1024x1024, but doesn't draw in that whole space.
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2014-06-03 07:52:05 -07:00 |
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Henrik Rydgård
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318f641c63
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Merge pull request #6220 from unknownbrackets/lagsync
Add option for less timing lag (spin on Windows)
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2014-06-03 10:53:20 +02:00 |
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Henrik Rydgård
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e6d3a9c1b6
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Merge pull request #6211 from unknownbrackets/framebuf-estimate
Another attempt at framebuffer size estimate changes
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2014-06-03 10:50:21 +02:00 |
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Unknown W. Brackets
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66d0cef0de
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Avoid calling select() with an error pointlessly.
It's just a spin loop unfortunately anyway.
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2014-06-03 01:48:10 -07:00 |
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Unknown W. Brackets
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0bba5310b6
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Fix lagsync with alternate speed set.
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2014-06-03 01:36:20 -07:00 |
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Unknown W. Brackets
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0daaf70ee3
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Add UI for realtime sync option.
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2014-06-03 01:36:20 -07:00 |
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Henrik Rydgård
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a675c30fb8
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Merge pull request #6221 from unknownbrackets/framebuffer-clut
When rendering a framebuffer using clut, check alpha
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2014-06-03 10:10:41 +02:00 |
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Unknown W. Brackets
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238bdce2b8
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Detect if framebuffer clut uses alpha.
It's not a perfect check but it may allow skipping alphatests sometimes.
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2014-06-03 01:06:02 -07:00 |
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Unknown W. Brackets
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bf788e278d
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Change CheckAlpha() to apply to any pixel data.
For example, cluts. But not yet, just changing it here.
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2014-06-03 00:59:34 -07:00 |
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Unknown W. Brackets
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a18eceac71
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Don't skip alpha in 565/clut framebuffers textures.
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2014-06-03 00:45:15 -07:00 |
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Sacha
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1378b891dc
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Qt .pro cleanup. Use armv7 on Android.
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2014-06-03 17:30:37 +10:00 |
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Unknown W. Brackets
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39b1d97beb
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Make the lag sync adapt to minor variance.
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2014-06-02 23:34:48 -07:00 |
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Unknown W. Brackets
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29f2519861
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Add an experimental sync to keep real time sync.
May help input, audio, and network related lag problems.
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2014-06-02 23:34:48 -07:00 |
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Unknown W. Brackets
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b069462bea
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Relax display buffer / GetVfbAt() requirements.
Castlevania actually uses a display buffer of 420, it seems. Since we no
longer allow multiple FBOs at the same address, this should be safe.
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2014-06-02 22:51:37 -07:00 |
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Unknown W. Brackets
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304d372f48
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When clamping height to 512, try region/scissor.
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2014-06-02 21:46:22 -07:00 |
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Sacha
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84ff3d6767
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More Qt on Android improvements.
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2014-06-03 10:19:23 +10:00 |
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Sacha
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438b219eb2
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Qt: Support Android armv6. Compiles and runs fine with gcc4.8. Creates 16MB APK but less than 10MB with Ministro.
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2014-06-03 09:27:30 +10:00 |
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Henrik Rydgård
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91cb320e6f
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Merge pull request #6212 from thedax/win32-buildfix
Win32: fix three warnings.
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2014-06-02 23:42:58 +02:00 |
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Henrik Rydgård
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c276798aca
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Merge pull request #6217 from thedax/win32-buildfix2
Win32: Use CALLBACK (__stdcall) for DinputDevice::DevicesCallback.
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2014-06-02 14:40:11 +02:00 |
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The Dax
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70e1abac08
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Win32: Use CALLBACK (__stdcall) for DinputDevice::DevicesCallback. Fixes 32-bit compilation.
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2014-06-02 08:28:35 -04:00 |
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Henrik Rydgård
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719aa9d9d2
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Merge pull request #6213 from sum2012/UI
OSK for network setting for non-windows
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2014-06-02 12:54:43 +02:00 |
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sum2012
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6ed269d16b
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Attempt to solve Travis CI build
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2014-06-02 18:28:16 +08:00 |
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sum2012
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d3c511e793
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Use TextView instead of Choice
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2014-06-02 18:21:34 +08:00 |
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sum2012
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c9219e1d0c
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Add missing "F"
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2014-06-02 16:40:37 +08:00 |
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Unknown W. Brackets
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78c83e122d
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Force 481x273 to 480x272, it's seen in a few games.
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2014-06-01 23:47:37 -07:00 |
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sum2012
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93827b383d
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OSK for network setting for non-windows
Fix windows 's full screen problem too
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2014-06-02 14:15:07 +08:00 |
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Unknown W. Brackets
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3021640897
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Correct widths in stencil upload too.
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2014-06-01 21:24:33 -07:00 |
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Unknown W. Brackets
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c2ccfd5629
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Stop stretching things to the FBO size.
Instead, draw in the top corner. This way, even if framebuffers get
smaller things stay consistent.
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2014-06-01 21:20:04 -07:00 |
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Sacha
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319c0efcb2
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Remove MAY_HAVE_GLES3
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2014-06-02 12:08:49 +10:00 |
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Unknown W. Brackets
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cfb21707b6
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Take the tallest estimate, scissor may be short.
Even if it's wider but short, it should not reduce the height of the
buffer.
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2014-06-01 18:45:25 -07:00 |
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Unknown W. Brackets
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d64d2afcb3
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Don't allow a zero framebuf stride in estimation.
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2014-06-01 18:45:03 -07:00 |
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