3387 Commits

Author SHA1 Message Date
Henrik Rydgard
9d76ba7dd2 Minor cleanup in texcache, fix some warnings 2013-07-22 19:26:16 +02:00
raven02
76bd4e3120 Fix rendering mode switching issue in old & new UI 2013-07-22 08:41:58 +08:00
Henrik Rydgard
2f50bec779 Merge branch 'raven02-master'
Conflicts:
	native
2013-07-21 22:37:22 +02:00
Henrik Rydgard
63682aacae Warning fixes, improve error msg 2013-07-21 22:36:54 +02:00
Unknown W. Brackets
465398b000 Fix retval and surrog pairs in sceCccEncodeUTF16().
Surrogate pairs fixed by native update for typo (missing ++.)
2013-07-21 12:57:28 -07:00
Unknown W. Brackets
3decbba334 Correctly output NULs, etc. (i.e. UTF-16.) 2013-07-21 12:56:55 -07:00
raven02
0216f52359 Merge remote-tracking branch 'upstream/master'
Conflicts:
	UI/GameSettingsScreen.cpp
	UI/MenuScreens.cpp
	Windows/ppsspp.rc
2013-07-22 00:03:54 +08:00
raven02
87fc81e56d Consolidate Rendering Mode 2013-07-21 23:17:42 +08:00
Henrik Rydgård
b17b120104 Merge pull request #2875 from Orphis/pbp-load-fix
Loader: Open PBP files even if we don't find the /PSP/GAME path
2013-07-21 05:24:04 -07:00
Florent Castelli
713f4747a6 Loader: Open PBP files even if we don't find the /PSP/GAME path 2013-07-21 14:11:52 +02:00
Henrik Rydgard
2b35aa9050 Add basic NewUI in-game menu. 2013-07-21 13:31:46 +02:00
Henrik Rydgård
679a6a98b2 Merge pull request #2874 from raven02/patch-3
Buildfix
2013-07-21 03:14:09 -07:00
Henrik Rydgard
03c665173f Fix range of newui volume control. Delete some old junk. 2013-07-21 12:12:20 +02:00
raven02
12a3a42d9a Buildfix 2013-07-21 17:59:04 +08:00
raven02
4c9422088b Only show OK button when (flag & DS_OK) in message dialog 2013-07-21 17:52:04 +08:00
Unknown W. Brackets
d58439469b Add basic stubs for sceCccIsValid*(). 2013-07-21 00:01:45 -07:00
Unknown W. Brackets
8d54b80d0d Implement the sceCcc charset conversions. 2013-07-20 23:54:06 -07:00
Unknown W. Brackets
282e7488e5 Implement the ucs/jis table lookup.
Not actually converting strings yet.
2013-07-20 23:02:35 -07:00
Unknown W. Brackets
cc7636f743 Implement sceCccEncode*(). 2013-07-20 23:01:53 -07:00
Unknown W. Brackets
1813513b08 Implement sceCccStrlen*(). 2013-07-20 22:02:10 -07:00
Unknown W. Brackets
fa85400178 Make sceCccDecode*() work. 2013-07-20 21:51:45 -07:00
Unknown W. Brackets
26523603c3 Listen to sceCccSetErrorChar*(), not used yet. 2013-07-20 21:51:22 -07:00
Unknown W. Brackets
13f6ca0019 When mapping to an axis, center when both pressed.
Fixes #2860.
2013-07-20 12:11:35 -07:00
raven02
39c6c7f634 Merge items to new UI 2013-07-20 22:03:52 +08:00
raven02
cfd8ef494a Add text shadow to Save Dialog 2013-07-20 21:33:40 +08:00
Henrik Rydgard
ff225fab5a Finish the touch input rewrite, get rid of the fakeinput hacks. 2013-07-20 14:05:07 +02:00
Henrik Rydgard
4b539e842a Also replace the on-screen cross 2013-07-20 12:54:33 +02:00
The Dax
4f06bc66fd Default FramebuffersCPUConvert to be true, remove option to enable/disable it on mobile/GLES2 platforms. 2013-07-20 04:45:49 -04:00
Jake Traynham
0e0aec812f Cleaned up iOS code and updated iCade support; Fixed at3+ download screen 2013-07-19 16:37:41 -05:00
Steven Cherry
86cdcd1afb Fix other NULL statements 2013-07-18 20:42:02 -05:00
Steven Cherry
5e1e8446cc Fixes 8-bit code in issue #2821 2013-07-18 19:22:16 -05:00
Henrik Rydgård
8f84907543 Merge pull request #2810 from papel/master
Check version of savestates and allow to open another game when we are not in the main menu
2013-07-18 12:08:50 -07:00
Henrik Rydgard
6cc141a58c LOW_LATENCY_AUDIO is now off by default, should fix #2829 2013-07-18 16:50:03 +02:00
Henrik Rydgård
05dfd27db8 Merge pull request #2638 from bagnz0r/master
Audio optimization, usability fixes, sound peak blowout fix, Polish translation, bugfixes
2013-07-18 02:54:03 -07:00
Henrik Rydgard
a41cd7bdba Save some work when the displayed buffer isn't dirty. 2013-07-18 10:46:09 +02:00
Henrik Rydgard
47b65ce200 Add volume controls to newui 2013-07-18 10:26:29 +02:00
bagnz0r
8ec3f42d28 Low latency audio disabled by default 2013-07-18 00:59:23 +02:00
The Dax
e4ed0f2d3e Various small code cleanups. 2013-07-17 17:49:57 -04:00
The Dax
4c99044b06 sceNet.cpp: Fix inconsistent spacing issues. 2013-07-17 17:38:17 -04:00
The Dax
e072604d9c sceNet.cpp: Fix build error and warning. 2013-07-17 17:36:51 -04:00
The Dax
553e331bae sceNet.cpp: Reset & initialise all variables properly upon Init and Shutdown. 2013-07-17 17:34:17 -04:00
Henrik Rydgard
28ad8dc230 Lots of NewUI stuff (still experimental), fix back bug with x360 controllers 2013-07-17 22:27:50 +02:00
Henrik Rydgard
a3edda0bc7 Minor logging fixes 2013-07-17 22:27:49 +02:00
tpu
a4e447fe7e dont wake up thread with waitType WAITTYPE_MODULE in sceKernelReleaseWaitThread
add UTF-8 BOM to MiscScreens.cpp to avoid compile error.
2013-07-18 00:16:42 +08:00
papel
a61117dec4 Correct function. 2013-07-17 03:34:43 -03:00
papel
99754bcd7a Merge branch 'master' of https://github.com/hrydgard/ppsspp 2013-07-17 02:33:53 -03:00
papel
9b6f1abed8 Version to savestate and open other game in other screens. 2013-07-17 02:33:26 -03:00
tpunix
94ef18025f bugfix of LoadRelocations2 2013-07-16 18:17:12 +08:00
Henrik Rydgård
ed7e8aa417 Merge pull request #2797 from thedax/hdRemasterSupport
HD Remasters: Fix Shin Sangoku Texture size issue.
2013-07-16 01:10:27 -07:00
Henrik Rydgård
c89614d180 Fix silly bug caused when fixing another silly bug in f528774b390e0a8e2068b0b24804c251ee06963f 2013-07-16 09:49:07 +02:00