Henrik Rydgard
d3305b88b9
Partially implement KUBridge, trying to help #8925 . However, it doesn't even call the function.... Odd.
2016-10-09 12:40:40 +02:00
Henrik Rydgård
c78dcb4c54
Merge pull request #9039 from unknownbrackets/vulkan
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Android lost/restore prep work for Vulkan
2016-10-08 21:42:18 +02:00
Unknown W. Brackets
5641d18eb9
Correctly call Restore in C++ EGL path.
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This will be needed for Vulkan.
2016-10-08 12:35:01 -07:00
Unknown W. Brackets
a8e108e233
Workaround arm64/clang crashes by avoiding TLS.
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We only use it in these two places, it should be okay for now. Still not
working on r13 on a SHIELD TV.
2016-10-08 12:08:19 -07:00
Henrik Rydgård
55c9838132
Merge pull request #9037 from unknownbrackets/powersave
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Fix Touchwiz power saving detection on S5 and newer
2016-10-08 19:38:23 +02:00
Unknown W. Brackets
b23043666a
Support newer S5+ Touchwiz power saving setting.
2016-10-08 09:51:46 -07:00
Unknown W. Brackets
a8d37a01e6
Ignore Sense/Touchwiz power saving on L or higher.
2016-10-08 09:43:56 -07:00
Henrik Rydgård
34b599a2bf
Merge pull request #9027 from unknownbrackets/vulkan
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Vulkan: Fix graphics context on Android
2016-10-03 22:06:05 +02:00
Unknown W. Brackets
b15c6fc295
Oops, only call gl_lost() for OpenGL.
2016-10-01 17:19:16 -07:00
Unknown W. Brackets
86b3d4e6d9
Vulkan: Tweak init error logging on Android.
2016-10-01 11:36:50 -07:00
Unknown W. Brackets
6ac166b05f
UI: Fix some override warnings.
2016-10-01 11:23:24 -07:00
Unknown W. Brackets
1c3e048070
Vulkan: Consistently init the graphicsContext.
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This was only happening properly on Windows before.
2016-10-01 11:22:53 -07:00
Henrik Rydgård
8b5693b4d7
Merge pull request #9014 from unknownbrackets/mpeg-minor
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Fix some mpeg issues
2016-09-29 11:17:28 +02:00
Henrik Rydgård
dfda67e815
Merge pull request #9016 from unknownbrackets/screenshot
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Use the display vfb for reporting/save state/TAS screenshots
2016-09-29 11:16:59 +02:00
Henrik Rydgård
b3a7c0e671
Merge pull request #9021 from unknownbrackets/win-ui
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Fix some Windows UI issues
2016-09-29 09:53:23 +02:00
Unknown W. Brackets
e989e5f44c
Allow Windows UI options to work in most places.
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This makes it so you can change language from the pause screen, etc.
2016-09-28 22:37:36 -07:00
Unknown W. Brackets
5ae511a1ae
Disable Language... while playing a game.
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It only really works in the UI.
2016-09-28 22:37:01 -07:00
Unknown W. Brackets
36406eae16
Put "More Settings" below other settings.
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Just seems to make more sense...
2016-09-28 22:36:02 -07:00
Unknown W. Brackets
6bbb3c0442
Handle clear gpu cache as a global message.
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This makes it so if you change texture scaling in the Windows menu on the
pause menu, it actually clears the cache.
2016-09-28 22:35:09 -07:00
Unknown W. Brackets
4d0c457ddc
Cleanup display vs. output screenshot terminology.
2016-09-25 16:35:43 -07:00
Unknown W. Brackets
fa0e88f1b7
Add a flag to use the display vfb for screenshots.
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This fixes proportions of reporting, savestate screenshots, and TAS
recording for PS1 ports, mainly.
2016-09-25 16:32:18 -07:00
Henrik Rydgård
ff66fe7f89
Merge pull request #9011 from unknownbrackets/savestates
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Use unordered lookups for better speed
2016-09-25 16:08:51 +02:00
Henrik Rydgård
1aa399c3f5
Merge pull request #9012 from unknownbrackets/legacy
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Remove Symbian from Travis
2016-09-25 16:08:41 +02:00
Unknown W. Brackets
f70f05668f
Mpeg: Return errors when no audio is available.
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Before, we were only returning an error once, in an effort to log only
once. This meant sometimes games would not realize they needed to add
packets.
Un-reverted from e866d83. No longer breaks Patapon with other mpeg fixes.
2016-09-24 17:54:40 -07:00
Unknown W. Brackets
209500ac0e
Read only the mpeg header when reading packets.
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When trying to convince FFmpeg to read only the header, this was allowed
to get longer. But we only really need the actual header here, and that
can prevent FFmpeg mis-parsing later packets.
2016-09-24 17:45:51 -07:00
Henrik Rydgard
18a5d23eab
Typo fix
2016-09-25 01:45:48 +02:00
Unknown W. Brackets
c4920fa62a
Remove Symbian from Travis.
2016-09-24 14:38:40 -07:00
Unknown W. Brackets
c5711d223a
Remove an unused variable.
2016-09-24 14:38:23 -07:00
Unknown W. Brackets
c9f5cc6bad
Fix a type comparison warning.
2016-09-24 14:38:11 -07:00
Unknown W. Brackets
3fe1a08cf5
Use unordered lookups for better speed.
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These reduce the time spent on save states.
2016-09-24 14:23:17 -07:00
Henrik Rydgård
9ea1c25667
Merge pull request #9009 from unknownbrackets/savestates
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Compress rewind snapshots off thread
2016-09-24 21:17:25 +02:00
Unknown W. Brackets
5faa65d9a9
Compress rewind snapshots off thread.
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This can take a chunk of time, and doesn't need to finish until next frame
anyway, so we have plenty of time to do it.
2016-09-24 10:37:30 -07:00
Unknown W. Brackets
246f3aa68d
Merge pull request #8993 from neilmunday/master
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Updated SDL2 to use the game controller API
2016-09-24 10:32:29 -07:00
Henrik Rydgård
8001f7cb0b
Merge pull request #8994 from unknownbrackets/gpu-clear
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Clear memory when clearing drawing
2016-09-24 19:23:15 +02:00
Neil Munday
7d9eed90e8
Added installation of the SDL game controller database to CMakeLists.txt
2016-09-20 22:04:01 +01:00
Neil Munday
182b9e0fda
Various improvements including finding the assets directory properly.
2016-09-20 21:50:45 +01:00
Neil Munday
e4a0a3cea3
Updated SDL2 game controller mods following feedback from PPSSPP authors.
2016-09-20 00:28:28 +01:00
Unknown W. Brackets
8c9ab09fe2
Download 154000 each frame for Katamari.
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It textures from it in a weird way, maybe we can find a better fix.
2016-09-18 20:38:20 -07:00
Unknown W. Brackets
f5f9b5227d
Tweak 565 buffer clearing.
2016-09-18 20:38:19 -07:00
Unknown W. Brackets
ee0bc6c04d
Clear memory when clearing drawing.
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This should help synchronize block transfers better.
Should improve #8973 .
2016-09-18 20:38:19 -07:00
Neil Munday
db2cc49e0d
Modified SDL2 code to make full use of SDL2's Game Controller API.
2016-09-18 23:23:36 +01:00
Henrik Rydgard
175f3316e0
Update Android "super-minor" version number to be ready for emergency android-only fix
2016-09-18 23:19:35 +02:00
Henrik Rydgard
3ee2b27cdd
Update ext/armips
2016-09-18 23:11:41 +02:00
Henrik Rydgard
97b60a23a8
Assorted failsafes around PowerSaveModeReceiver
2016-09-18 23:11:41 +02:00
Henrik Rydgard
2337523fe9
Try to avoid a commonly reported crash in TextureCache, though not sure what really to do here
2016-09-18 23:11:41 +02:00
Henrik Rydgard
853ea02201
Minor cleanups in elfreader
2016-09-18 23:11:41 +02:00
Henrik Rydgård
bcadd60eac
Merge pull request #8990 from unknownbrackets/reporting
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Module: Don't report broken stubs from old states
2016-09-18 18:27:25 +02:00
Unknown W. Brackets
e02440b68a
Module: Don't report broken stubs from old states.
2016-09-18 09:01:27 -07:00
Neil Munday
67425d7d47
Initial attempt at adding SDL's game controller database to PPSSPP.
2016-09-18 00:33:28 +01:00
Henrik Rydgard
6d0d36bf91
Update version to 1.3
v1.3
2016-09-17 15:22:31 +02:00