Unknown W. Brackets
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1ed8edb0d3
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Avoid some dangerous hex constant widths.
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2013-08-22 23:23:48 -07:00 |
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Henrik Rydgard
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772f9cc585
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Adapt the basic spline code from the softgpu to the GL code.
Fixes (but not perfectly) games that make simple use of splines like LocoRoco.
(The locos are a little jagged)
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2013-08-23 00:33:18 +02:00 |
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Henrik Rydgard
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416f0c56e8
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Experiment: Use glBlendFuncSeparate to not change dest alpha when blending.
Fixes Persona blending issues.
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2013-08-22 19:14:04 +02:00 |
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raven02
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a3cd8743ba
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Scisscor small fix
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2013-08-22 22:21:03 +08:00 |
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raven02
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7245164604
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Change to AttachFramebufferValid() for suboffset textures
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2013-08-22 11:31:39 +08:00 |
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Henrik Rydgard
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3cd80e1c51
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GLES: Discard "AA" lines, we can't do anything that makes sense with them anyway.
Should fix the "wireframe look" in one game, I can't test it though.
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2013-08-21 20:45:22 +02:00 |
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Unknown W. Brackets
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a217cefa11
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Tone down some less needed reporting.
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2013-08-21 08:40:29 -07:00 |
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Henrik Rydgård
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07a41e3432
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Merge pull request #3287 from unknownbrackets/fbo-minor
Compare the right fb address for suboffset textures
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2013-08-21 00:38:29 -07:00 |
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Unknown W. Brackets
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5b5bee86dd
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Compare the right fb address for suboffset textures.
If that case is changed to AttachFramebufferValid(), fixes Valkyrie Profile's graphics mostly.
Still seems to hang somewhat into the game...
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2013-08-21 00:34:47 -07:00 |
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Henrik Rydgard
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d9cd0d1fe9
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Been meaning to rename DisplayListInterpreter->GLES_GPU forever
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2013-08-20 22:34:47 +02:00 |
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raven02
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9931e5c5cc
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Fragment : Set doTextureAlpha = gstate.isTextureAlphaUsed();
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2013-08-20 21:32:07 +08:00 |
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raven02
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282d072793
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Add isTextureAlphaUsed()
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2013-08-20 21:28:16 +08:00 |
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Henrik Rydgård
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d9897719b7
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Merge pull request #3260 from raven02/patch-8
Treat light type 3 as GE_LIGHTTYPE_SPOT
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2013-08-20 05:13:26 -07:00 |
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raven02
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4899f67fa1
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Missing one case type == GE_LIGHTTYPE_UNKNOWN
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2013-08-20 19:43:26 +08:00 |
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Henrik Rydgård
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6bf448bcee
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Merge pull request #3261 from raven02/patch-9
Use GETexProjMapMode constants for GE_TEXMAP_TEXTURE_MATRIX
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2013-08-20 00:33:32 -07:00 |
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Unknown W. Brackets
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5461d63889
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Backpeddle a bit on tex bufw alignment.
Maybe they're just minimums?
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2013-08-19 23:57:29 -07:00 |
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raven02
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77090143a0
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SW : use GETexProjMapMod constants
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2013-08-20 11:58:34 +08:00 |
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raven02
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a328bc968c
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HW: Use GETexProjMapMode constants
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2013-08-20 11:56:43 +08:00 |
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raven02
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1981195c5b
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SW : Treat light type 3 as light type 2
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2013-08-20 11:45:09 +08:00 |
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raven02
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4e533adf52
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HW : Treat light type 3 as light type 2
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2013-08-20 11:43:18 +08:00 |
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raven02
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2820e5303f
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Add GE_LIGHTTYPE_UNKNOWN
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2013-08-20 11:41:24 +08:00 |
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Kingcom
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f85d56a882
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Use reverse order framebuffer pixel types on AMD GPUs
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2013-08-19 20:18:32 +02:00 |
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raven02
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9e10239c9b
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Revert part of #3108 to avoid rendering garbage memory
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2013-08-19 21:39:56 +08:00 |
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Henrik Rydgård
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61d2042083
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Merge pull request #3243 from unknownbrackets/uv-gen
Treat UV gen mode 3 as GE_TEXMAP_TEXTURE_COORDS.
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2013-08-19 00:55:03 -07:00 |
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Unknown W. Brackets
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12c5f5e1e6
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Use constants for other uv gen mode usages.
And also change them to treat 3 as coords as well.
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2013-08-19 00:43:54 -07:00 |
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Unknown W. Brackets
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a5cf284c1b
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Treat UV gen mode 3 as GE_TEXMAP_TEXTURE_COORDS.
Fixes Riviera, #2214.
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2013-08-19 00:33:15 -07:00 |
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Unknown W. Brackets
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e96a825743
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Align non-compressed textures to 16 bytes.
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2013-08-18 22:43:26 -07:00 |
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The Dax
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8efb5280d5
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Fix Gran Turismo's warped text.
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2013-08-18 19:13:48 -04:00 |
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Henrik Rydgard
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f443fae780
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Disable a few things that should not be changable at runtime
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2013-08-18 23:11:47 +02:00 |
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Henrik Rydgard
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f4c05392e2
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GLES: Disable logic op while alpha blend is enabled. Having them both enabled at the same time makes no sense, and this seems like the safest possible fix for #3220 as logic op usage is rare.
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2013-08-18 13:00:14 +02:00 |
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Henrik Rydgård
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0f1d8f82df
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Merge pull request #3217 from unknownbrackets/softgpu
Fix softgpu's 4444 color conversion
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2013-08-18 01:34:03 -07:00 |
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Sacha
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8908ec22a8
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Small changes. Symbian buildfix.
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2013-08-18 18:17:23 +10:00 |
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Sacha
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e7cf9361ff
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Symbian can't compile Software GPU (internal compiler error). Probably can't run it well either. So, disabled.
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2013-08-18 18:07:15 +10:00 |
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Unknown W. Brackets
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ff9cff08ed
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Fix softgpu's 4444 color conversion.
And use the standard 4->8 swizzling funcs (more self documenting.)
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2013-08-17 17:33:10 -07:00 |
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Henrik Rydgård
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52940abf31
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Merge pull request #3212 from unknownbrackets/softgpu
Software GPU width tweak
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2013-08-17 10:58:54 -07:00 |
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Unknown W. Brackets
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92dbfd177a
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Render the display width properly in softgpu.
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2013-08-17 10:57:08 -07:00 |
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Unknown W. Brackets
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90affa2203
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Remove very questionable DrawSync override.
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2013-08-17 09:53:10 -07:00 |
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Unknown W. Brackets
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a4bea9c878
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Add support for multithreading in softgpu.
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2013-08-17 09:52:35 -07:00 |
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Unknown W. Brackets
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f501c98a5d
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Report "Software" for sw GPU engine.
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2013-08-17 09:48:06 -07:00 |
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raven02
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758cc878fb
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softgpu : should be vreader.ReadColor1
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2013-08-17 22:21:14 +08:00 |
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raven02
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8ff2a1bb35
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softgpu : fix v_color0 to use MaterialAmbient
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2013-08-17 22:05:50 +08:00 |
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Henrik Rydgard
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9f3848b49c
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swrast warning fixes
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2013-08-17 12:37:47 +02:00 |
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Henrik Rydgård
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fa59ba4e3d
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Merge pull request #3197 from neobrain/softgpu2
Software Renderer
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2013-08-17 02:22:22 -07:00 |
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neobrain
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edc0dd9e48
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GPU: Remove unncessary flags in the VC project file.
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2013-08-17 10:50:17 +02:00 |
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Unknown W. Brackets
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52f1de8f1d
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Use xxHash instead of CityHash, it's faster.
At least on Windows it's definitely got the edge.
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2013-08-16 23:48:42 -07:00 |
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Tony Wasserka
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74eafcab1a
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softgpu: Process rasterization in screen space, rather than drawing space.
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2013-08-16 23:49:15 +02:00 |
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Tony Wasserka
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c707140512
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softgpu: Implement normal reversal.
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2013-08-16 23:49:15 +02:00 |
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Tony Wasserka
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d0c05b78d6
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softgpu: Fix some stencil testing related bugs.
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2013-08-16 23:49:15 +02:00 |
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Tony Wasserka
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67f95d38e5
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softgpu: Some cleanups in SoftGpu.cpp
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2013-08-16 23:49:15 +02:00 |
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Tony Wasserka
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45577507f3
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softgpu: Disable clipping if it's not requested by the game. Also fix some clipping-related bugs.
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2013-08-16 23:49:14 +02:00 |
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