Commit Graph

19775 Commits

Author SHA1 Message Date
Unknown W. Brackets
8bea240c25 Atrac: Specify endianness for reset info. 2016-02-10 21:02:41 -08:00
Unknown W. Brackets
271829c991 Consider depth blitting a slow framebuffer effect. 2016-02-10 21:02:19 -08:00
Unknown W. Brackets
9a17291e8f Merge pull request #8575 from zhykzhykzhyk/keymap
Add NKCODE_GRAVE(`) translation for Qt & SDL.
2016-02-10 11:24:41 -08:00
zhyk
3407bd34d2 Add NKCODE_GRAVE(`) translation for Qt & SDL. 2016-02-11 00:54:03 +08:00
Henrik Rydgård
87e96f0fd7 Merge pull request #8574 from zhykzhykzhyk/qtres
Fix resolution issue in Qt on retina display.
2016-02-10 17:32:41 +01:00
Henrik Rydgård
3f0f6423d9 Merge pull request #8572 from zhykzhykzhyk/master
Fix Qt building on MacOS X 10.10 and later.
2016-02-10 17:32:25 +01:00
Henrik Rydgård
8c36ae0856 Merge pull request #8573 from zhykzhykzhyk/qtaudio
Fix audio lag in Qt without SDL.
2016-02-10 17:32:05 +01:00
zhyk
90895bfcbd Fix resolution issue in Qt on retina display.
Resolves #7729.
2016-02-11 00:26:11 +08:00
zhyk
4aa92e9e0e Add comment 2016-02-11 00:01:09 +08:00
Henrik Rydgard
a258bcfd3f Typo fix. See #8569 2016-02-10 16:48:25 +01:00
zhyk
2151327999 Fix Qt building on MacOS X 10.10 and later. 2016-02-10 23:36:41 +08:00
zhyk
fa6fe85dc3 Fix audio lag in Qt without SDL. 2016-02-10 23:34:38 +08:00
Henrik Rydgard
d60f5ba285 Fix minor memory leak in JIT block cache 2016-02-10 15:43:36 +01:00
Henrik Rydgard
35b6c7341b Fix a bunch of memory leaks, after enabling file+line-number memory leak tracking for the MS Debug CRT.
Few of these were serious, most were on-exit, but good to have a cleaner memory report after running.
2016-02-10 15:36:10 +01:00
Henrik Rydgård
33b85934cc Merge pull request #8571 from zhykzhykzhyk/master
[Qt] Move definition out from header
2016-02-10 15:35:58 +01:00
zhyk
f43df73ac4 revert unintended reformat 2016-02-10 22:18:57 +08:00
zhyk
462aa5491a move definition out from header 2016-02-10 19:37:47 +08:00
Henrik Rydgård
e72bdb07c3 When failing to load characters, make sure to initialize voffset so it doesn't get written out as NaN. Pretty sure this will fix #8569 2016-02-10 11:48:54 +01:00
Henrik Rydgård
71f63f9c3e Merge pull request #8562 from unknownbrackets/ui-tweaks
UI: Keep focus on game after displaying details
2016-02-08 09:36:42 +01:00
Henrik Rydgård
335b695be9 Merge pull request #8561 from unknownbrackets/android-minor
Fix resume on Android
2016-02-08 09:36:20 +01:00
Unknown W. Brackets
8b51bc5b0b Fix debugging and depth packing with old depth.
Which means, OpenGL in general right now.
2016-02-07 22:42:47 -08:00
Unknown W. Brackets
862e6fffd5 UI: Keep focus on game after displaying details.
Fixes #8539.
2016-02-07 17:15:19 -08:00
Unknown W. Brackets
71e41d4adb Android: Restart the render loop on wake. 2016-02-07 16:33:14 -08:00
Unknown W. Brackets
f1afb50fd1 Shutdown EGL properly when quitting render loop. 2016-02-07 16:30:40 -08:00
Henrik Rydgard
4a38a414f7 Update lang submodule 2016-02-07 22:30:46 +01:00
Henrik Rydgard
ccb9e15fd0 Minor correction to README.md 2016-02-07 22:25:29 +01:00
Henrik Rydgård
5f80b41fb8 Merge pull request #8466 from hrydgard/update-readme-1.2.0
Update the README for 1.2.0
2016-02-07 14:40:30 +01:00
Henrik Rydgard
8f4631941a More features in 1.2.0. Split out pre-1.0.0 history to history.md 2016-02-07 13:07:56 +01:00
Henrik Rydgard
60b78237fc Add another fix 2016-02-07 13:05:50 +01:00
Henrik Rydgard
2b8b8f582d More README 1.2.0 updates 2016-02-07 13:05:50 +01:00
Henrik Rydgard
1e95bdcd7b Add a bunch of new features and fixes to the README for 1.2.0 2016-02-07 13:05:49 +01:00
Henrik Rydgård
6accac3b33 Merge pull request #8556 from unknownbrackets/diskcache
Correct recovery of locked disk cache files
2016-02-07 11:42:57 +01:00
Henrik Rydgård
eb72f16701 Merge pull request #8559 from unknownbrackets/savestate
Limit savestate screenshots to top left of screen
2016-02-07 11:42:37 +01:00
Henrik Rydgård
329d58e3db Merge pull request #8557 from unknownbrackets/hle-minor
Handle floats and sign extension in HLE logs
2016-02-07 11:42:29 +01:00
Henrik Rydgård
8a943f940e Merge pull request #8558 from unknownbrackets/depth-backwards
Revert OpenGL to old-style depth handling
2016-02-07 11:41:36 +01:00
Unknown W. Brackets
76ed1e10c4 Limit savestate screenshots to top left of screen.
Sometimes framebuffers have extra stuff outside, we don't need that in the
screenshot.  Fixes #8552.
2016-02-07 00:04:12 -08:00
Unknown W. Brackets
eab0278af4 Fallback to per-vertex depth rounding on GLES2.
Instead of not-working 24->16 now that it's disabled.
2016-02-06 20:42:01 -08:00
Unknown W. Brackets
0e85225e29 Bring back the depth range hack. 2016-02-06 20:28:45 -08:00
Unknown W. Brackets
f1c06d25ea Switch to old-style depth in OpenGL.
Some devices really aren't handling the new method well.  There seem to be
accuracy problems when specifying the values to OpenGL.
2016-02-06 20:21:14 -08:00
Unknown W. Brackets
87b75235e7 Improve depth accuracy a bit in 16-bit slice mode. 2016-02-06 20:02:18 -08:00
Unknown W. Brackets
e75af43f0a Handle floats and sign extension in HLE logs.
In some cases, we were previously logging sign-extended error codes.  This
handles that better using type_traits.
2016-02-06 19:53:56 -08:00
Unknown W. Brackets
0517d3721c Correct recovery of locked disk cache files.
We were keeping the index when creating a new file, rather than clearing
it.  Additionally, flush before all reads - in case of overlap.
2016-02-06 19:49:33 -08:00
Unknown W. Brackets
609c8eb29f Merge pull request #8542 from mgaver/master
Update lang
2016-02-02 02:18:19 -08:00
mgaver
f97b3e05da update lang 2016-02-02 18:00:19 +09:00
Henrik Rydgård
03b4f4eecc Merge pull request #8540 from FTPiano/master
Made commit 0920f6c a little more robust.
2016-02-01 13:00:14 +01:00
Victor Xie
dc32805256 Made commit 0920f6c a little more robust.
Eliminated division-by-zero when depth range is zero.
2016-02-01 13:17:15 +08:00
Henrik Rydgård
0151552ddc Merge pull request #8536 from unknownbrackets/d3d9-depth
d3d9: Use SSE at least for depth copies
2016-01-31 21:54:06 +01:00
Unknown W. Brackets
4ff78d3c55 d3d9: Use SSE at least for depth copies. 2016-01-31 09:00:00 -08:00
Henrik Rydgård
a1ff899df6 Merge pull request #8535 from unknownbrackets/d3d9-depth
d3d9: Support blitting depth on frame switch
2016-01-31 12:05:08 +01:00
Henrik Rydgard
b68f2deca8 Set the reverb type when loading a savestate. May help #8528 2016-01-31 11:20:26 +01:00