Unknown W. Brackets
54168b173e
armjit: Clean up some magic numbers.
2013-11-09 08:25:08 -08:00
Unknown W. Brackets
6038d96b46
armjit: Flush regs using STMIA where possible.
2013-11-09 08:25:07 -08:00
Unknown W. Brackets
e686ff59bf
armjit: Allocate regs in preferred slots.
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This may allow better flushing. Not sure if these are the best regs,
but if they aren't it shouldn't really hurt.
2013-11-09 08:25:07 -08:00
Unknown W. Brackets
cb3bb73148
armjit: Improve GPR typesafety.
2013-11-09 08:24:15 -08:00
Unknown W. Brackets
945b8bf5c5
armjit: optimize reverse subtract, avoid temp imms.
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If we have a non-op2 imm, get rid of it asap. If we have a op2 friendly
imm, keep it.
2013-11-09 08:18:43 -08:00
Unknown W. Brackets
415f22ecac
armjit: Preserve imms on min/max as well.
2013-11-09 08:18:43 -08:00
Henrik Rydgard
502f772856
Add experimental mode to cache pointers in the arm jit.
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Turned off for now as it needs more work but seems quite promising already.
2013-11-09 17:15:30 +01:00
Henrik Rydgard
58c39a38ee
ARM regcache: Add mechanism to keep registers converted to pointers around
2013-11-09 16:57:29 +01:00
Henrik Rydgard
5ad04a23f4
x86 jit: Rename BindToRegister to MapReg
2013-11-09 15:23:31 +01:00
Henrik Rydgard
d26692ef92
Fix bug from a couple of commits ago in ARMJit
2013-11-09 15:22:39 +01:00
Henrik Rydgard
316d23d4cc
Optimize mfv/mtv/mfc1/mtc1 on x86 too
2013-11-09 14:06:45 +01:00
Henrik Rydgard
04451623b9
This variant didn't seem to make much difference either (see prev commit)
2013-11-09 13:06:10 +01:00
Henrik Rydgard
15bc5a8db7
Add small ARM perf experiment. Did not help on ARMv7 so turned it off.
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xsacha might want to try it on ARMv6.
2013-11-09 12:57:07 +01:00
Henrik Rydgard
2fe898cda8
Add comment with link to important github thread about sceSas threading
2013-11-09 02:05:28 +01:00
Unknown W. Brackets
5d46a82f43
armjit: Use a MOV for add/or with 0.
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Might skip the ALU, so might be faster.
2013-11-08 11:41:57 -08:00
Unknown W. Brackets
b8e126e7ce
armjit: Preserve imms in slt/sltu as possible.
2013-11-08 11:41:57 -08:00
Unknown W. Brackets
8393d4aaae
armjit: Preserve immediates more in nor.
2013-11-08 11:41:56 -08:00
Unknown W. Brackets
d7e42b26a3
armjit: Avoid flushing imm on add t0, imm, imm.
2013-11-08 11:41:56 -08:00
Unknown W. Brackets
a435c9dd13
armjit: Optimize movz/movn with immediates.
2013-11-08 11:41:55 -08:00
Unknown W. Brackets
376918c408
armjit: Reverse add t0, N, t1 to preserve imm.
2013-11-08 11:41:55 -08:00
Unknown W. Brackets
02dd250354
armjit: Optimize out a few immediate logic cases.
2013-11-08 11:39:24 -08:00
Henrik Rydgard
58db79672f
Fix vmtvc on ARM, fixing issues with our prefix check. Add some logging.
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Also improve vcmp on ARM.
2013-11-08 19:59:11 +01:00
Henrik Rydgard
a028f07951
Turn down some logging.
2013-11-08 18:52:07 +01:00
Henrik Rydgard
309f904c0c
Extract JitState into its own header (arm/x86)
2013-11-08 18:51:52 +01:00
Henrik Rydgard
f57f8170d3
ARMjit: Optimize mfv, mtv
2013-11-08 12:43:48 +01:00
Henrik Rydgard
dff0c431aa
ARMjit: Optimize mfc1, mtc1
2013-11-08 12:43:48 +01:00
Henrik Rydgard
5a95e267fb
Add an optimization to discard registers at the end of functions when possible.
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Works in some games but crashes many so hiding it for now. Do not add UI.
2013-11-08 12:43:48 +01:00
Sacha
803148b8ca
ARMv6: Fix offsets > 4096 for litpool. More aggressive check.
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Somehow Scooby Doo gets to offsets of ~4200 unless i drop the threshold down to ~3200. Not sure why the offset can jump by so much in one instruction.
Makes Scooby Doo playable now instead of showing a blue screen in the main game. Likely affects other games.
2013-11-08 16:07:05 +10:00
Henrik Rydgard
c0d7c5e958
vsgn x86 bugfix
2013-11-07 21:07:07 +01:00
Henrik Rydgard
6eb7f94065
Implement vsgn in x86/x64 and ARM jit
2013-11-07 15:29:13 +01:00
Henrik Rydgard
32c95af820
ARM: Some zero-register fixes
2013-11-07 15:29:13 +01:00
Henrik Rydgard
91393093bc
Re-enable the "nice delay slot" optimization on ARM
2013-11-07 15:29:12 +01:00
Henrik Rydgård
714754e149
sceAudio: only use the optimized volume=max path if stereo, add a TODO.
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Might take care of #4470 .
2013-11-07 11:50:24 +01:00
Henrik Rydgård
dbaac03afb
Merge pull request #4462 from Kingcom/FollowOp
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Extend follow functionality of disassembly
2013-11-06 12:15:57 -08:00
Unknown W. Brackets
82706ef82d
Fix a crash if the gpu doesn't load.
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E.g. for invalid files with multithreading enabled.
2013-11-06 07:49:32 -08:00
Henrik Rydgård
23ac6ea2fd
Merge branch 'autoLoadSave' of https://github.com/bollu/ppsspp into bollu-autoLoadSave
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Conflicts:
Core/Config.h
UI/EmuScreen.cpp
2013-11-06 15:40:36 +01:00
Henrik Rydgård
1e158fa652
ARM vtx dec: Preserving our FP scratch register appears to improve
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stability.
Also added some logging.
2013-11-06 11:47:26 +01:00
Henrik Rydgård
9be3f8fc0a
Use ANDI2R instead of a BIC with a too large parameter
2013-11-06 10:50:30 +01:00
Henrik Rydgård
e687b283f1
Logspam reduction
2013-11-06 10:34:56 +01:00
Sacha
81d3df0841
ARMJIT: Minor optimisations for armv6 and armv7.
2013-11-06 15:28:26 +10:00
Kingcom
aae08173f1
Extend follow functionality of disassembly
2013-11-05 21:20:21 +01:00
Sacha
61e6054920
Revert change to WSBH as we don't have a swap16 that takes/returns u32.
2013-11-06 01:38:02 +10:00
Henrik Rydgard
6483c0c2cd
Two minor armjit optimizations
2013-11-05 16:25:01 +01:00
Sacha
a5011e3ff0
Improve swap usage in MIPS. ARMv6 can use REV/REV16. Intepreter can use existing swap functions.
2013-11-06 01:20:35 +10:00
Sacha
b1b4679fe6
Scale touch controls to screen resolution.
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Include a migration method for users who were on the old static system.
Scaling up may still look weird due to the hacky method of placement which is unchanged by this commit.
Next step of resolution independence would be to have the button scaling affected by resolution too.
Tested on a few devices. Mobile users should see no changes at all.
2013-11-05 14:52:31 +10:00
Henrik Rydgård
508830b45b
Merge pull request #4447 from Bigpet/DSoundRefactoring
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move direct sound specific behavior into the actual direct sound function
2013-11-04 11:22:50 -08:00
Peter Tissen
9b9ba165e0
move direct sound specific behavior into the actual direct sound function instead of into an ifdef
2013-11-04 18:29:49 +01:00
Unknown W. Brackets
859d14d3f5
Correct sceKernelIsCpuIntrSuspended().
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It takes a param. Verified by tests, it just returns what the param
means, not anything about the current state.
2013-11-04 08:03:51 -08:00
Unknown W. Brackets
dfbfed7534
Oops, avoid a crash on a bad HLE func.
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In the debug stats area.
2013-11-04 08:03:50 -08:00
Unknown W. Brackets
732ae13ebb
Fast path CallSyscall where possible.
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It seems we're spending a decent amount of time there, which isn't
entirely unexpected. We can eliminate some things easily.
2013-11-04 07:59:37 -08:00