Henrik Rydgard
5fcc96828a
Actually generate those poor-quality normals on splines and beziers
2013-09-22 10:01:46 +02:00
Henrik Rydgard
d7ae3f88a1
Do Beziers more correctly (although still not tesselating properly).
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Snow now visible in SSX.
2013-09-22 09:52:46 +02:00
Henrik Rydgard
01def3b6cc
Missed these
2013-09-21 23:44:11 +02:00
Henrik Rydgard
82e5787bbe
Preparation for proper spline/bez: Convert control points to a simple format.
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The bezier/spline code will no longer need to handle morph and splines,
when it's finally written. This is done by pre-skinning in software and
pre-decoding to get rid of the morph.
2013-09-21 23:37:14 +02:00
Henrik Rydgard
c733f7a7ab
Curious about what games use morph, so let's report.
2013-09-21 21:22:13 +02:00
Henrik Rydgard
5bdb9e976b
Track copies of framebuffers in ram created through sceDmacMemcpy, so that we can display them.
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Fixes MotoGP while also, in effect, committing #3859 .
Removes the horrifying ramDisplayFramebufferPtr hack.
2013-09-21 18:53:55 +02:00
raven02
bdb9bcb27a
Keep using the old report format
2013-09-21 10:13:30 +08:00
raven02
ed6e4b7764
Simplify the exact match return condition by inverse it .
2013-09-21 09:56:32 +08:00
The Dax
66d328175c
Fix stupid typo.
2013-09-19 16:10:18 -04:00
The Dax
9dbcc282ff
USING_GLES2 platforms: Fix build and fix a warning on Android.
2013-09-19 16:06:39 -04:00
Henrik Rydgård
7de9da10d4
Merge pull request #3833 from raven02/patch-16
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Regression fix : Revert #3754
2013-09-19 12:00:27 -07:00
Henrik Rydgård
93f73be0bd
Merge pull request #3800 from raven02/patch-10
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Attach CLUT framebuffer only in buffered mode while memory mode should ...
2013-09-19 11:45:21 -07:00
Henrik Rydgård
36fe1efcc6
Merge pull request #3840 from raven02/patch-19
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Should be in VRAM so | 0x04000000
2013-09-19 11:41:33 -07:00
raven02
aea9ecae4b
GLES : gstate_c.framebufChanged = true for sccisor as well
2013-09-20 01:48:43 +08:00
raven02
568a93d938
Should be in VRAM so | 0x04000000
2013-09-20 01:28:14 +08:00
raven02
a3120e0bbf
GLES: Add memory valid check for vertex address
2013-09-19 21:09:59 +08:00
raven02
5d2efda98f
Regression fix : Revert #3776
2013-09-19 12:24:07 +08:00
danyalzia
f1ca139444
Fixes Drawing size in non-buffered
2013-09-18 12:24:27 +05:00
Henrik Rydgård
2de4db3e31
Merge pull request #3818 from unknownbrackets/headless
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Headless - use auto compare, just build test list in test.py
2013-09-17 09:08:20 -07:00
Unknown W. Brackets
abe805b62a
Prevent a buffer overflow on bad shader.
2013-09-17 08:40:20 -07:00
The Dax
c499719967
Put the removed include back, but only for Visual Studio 2012.
2013-09-17 10:27:06 -04:00
The Dax
156bc2613a
Remove unnecessary include.
2013-09-17 10:27:06 -04:00
The Dax
d102baacd0
Prep PPSSPP for Visual Studio 2013.
2013-09-17 10:27:06 -04:00
raven02
b918dfdd98
Attach CLUT in buffered mode only while memory mode should be more accurate itself
2013-09-17 09:55:52 +08:00
Ced2911
b7aa10efc7
[gpu] move GetIndexBounds to common
2013-09-16 17:04:06 +02:00
raven02
8c3a89019b
GE_BLENDMODE_ABSDIFF : Replace it using GL_MAX
2013-09-16 20:48:33 +08:00
Henrik Rydgard
83f39fdaa6
Report the combination of bezier/spline + morph/skinning to see if it happens
2013-09-16 09:01:20 +02:00
Henrik Rydgard
5997cdf6ad
Add clearly missing parenthesis, see #3776 .
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Update contributors list.
2013-09-16 08:09:27 +02:00
Unknown W. Brackets
ad4bd8ed74
softgpu: small optimization, precompute tex info.
2013-09-15 21:39:28 -07:00
Unknown W. Brackets
f43997a47f
Update bufw handling in all gpus.
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This fixes the softgpu as well, at least.
2013-09-15 21:27:13 -07:00
Unknown W. Brackets
8ca31f7652
Round texture bufw down to nearest 16 byte mult.
2013-09-15 20:06:41 -07:00
Henrik Rydgård
b33f309228
Merge pull request #3767 from raven02/patch-7
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Attemp to fix Kingdom Heart , Valkyrie Profile & Tales Of Phantasia
2013-09-15 16:03:15 -07:00
Henrik Rydgård
a7d0ea586f
Merge pull request #3776 from raven02/patch-9
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Allow attach valid FB in FB_BUFFERED_MODE only (exactMatch)
2013-09-15 04:54:48 -07:00
Henrik Rydgard
cc6681cd0b
Compile Ced's DX9 GPU on Windows. Not hooked up yet.
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This needs work, has several problems that must be fixed to run on Windows.
Ced, you'll have to fix up your xb project file a bit, sorry.
2013-09-15 12:52:44 +02:00
raven02
cda902f02a
Attemp to fix Kingdom Heart , Valkyrie Profile & Tales Of Phantasia
2013-09-15 18:00:56 +08:00
raven02
500c401fb7
Allow attach valid FB in FB_BUFFERED_MODE only (exactMatch)
2013-09-15 17:28:33 +08:00
Henrik Rydgård
3101f100ce
Merge pull request #3774 from raven02/patch-8
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Zeroize destination alpha as well when stencil test disabled.
2013-09-15 01:42:01 -07:00
Henrik Rydgård
8c9b593824
Merge pull request #3770 from unknownbrackets/softgpu
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Crashes/cleanup in softgpu, fix a couple warnings, remove some unused gstate_c
2013-09-15 00:25:13 -07:00
raven02
b3bac26265
Only zeroize dst alpha when both stencil and depth testing disabled.
2013-09-15 14:10:57 +08:00
raven02
ecdc82fb19
Zeroize destination alpha as well when stencil test disabled.
2013-09-15 12:49:28 +08:00
Unknown W. Brackets
16fc684578
Don't clear the shader cache on savestate.
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Well, it's small, but there should be no point.
2013-09-14 20:32:37 -07:00
Unknown W. Brackets
50e9e45d65
Check version in each DoState() func.
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They bail on PointerWrap error or bad version.
2013-09-14 20:23:03 -07:00
Unknown W. Brackets
26f935bbe5
Bypass vertex decoder z scaling.
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Everything is compared against the u16 value. This should be correct for
throughmode at least.
2013-09-14 15:48:11 -07:00
Unknown W. Brackets
68f61e5071
Remove some unused gstate_c values.
2013-09-14 14:36:06 -07:00
Unknown W. Brackets
7b2dea4429
Use accessors for offsetx/y.
2013-09-14 11:06:48 -07:00
Unknown W. Brackets
40e3e8e930
Use a gstate enum, report unhandled blend mode.
2013-09-14 07:36:43 -07:00
raven02
8ccaa733b9
Use and applu new bool , doShadeMapping
2013-09-14 14:29:37 +08:00
raven02
ef2399d5b3
Use GE state accessor more often : gstate.isSkinningEnabled()
2013-09-14 14:11:25 +08:00
raven02
772329a553
Place in the two frames skip logic for FB to memory
2013-09-13 22:05:00 +08:00
raven02
0046357170
Fix some missing/black screens in FBO to memory mode
2013-09-12 05:50:03 +08:00