Unknown W. Brackets
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db52d3d43c
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Quick and dirty attempt to delay loadmodule.
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2013-03-07 22:45:58 -08:00 |
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Unknown W. Brackets
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62ab4b7f51
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More signed compare warnings.
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2013-03-02 15:34:16 -08:00 |
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Unknown W. Brackets
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de7ada1982
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Fix some x64 type warnings.
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2013-02-24 10:39:06 -08:00 |
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Unknown W. Brackets
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64c42ffaf2
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Fix some warnings generated by clang.
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2013-02-24 10:23:31 -08:00 |
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Unknown W. Brackets
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31ada1ea07
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Don't process threadsafe events from HLE.
Only from the runloop where blowing the jit cache is safe.
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2013-02-22 00:40:36 -08:00 |
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Unknown W. Brackets
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2bdc9dc491
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Reset llBit on thread switch.
Never actually seen ll used, though... but this way it should
work as advertized, as long as a syscall doesn't happen in between...
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2013-02-20 12:09:13 -08:00 |
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Xele02
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6339c2fc9a
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Correct crash when texture too small loaded in memory tex viewer
Correct current thread PC in the list.
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2013-02-17 21:43:44 +01:00 |
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Unknown W. Brackets
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537fbe4d7d
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Minor perf gain in __KernelNextThread.
Just like .1% but was hoping Mr. Optimizer would do this for me.
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2013-02-11 01:27:08 -08:00 |
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Unknown W. Brackets
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6ca1cad28c
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Add a std::vector wrapper to do remove/pop/push.
It showed up in a profile after all. Cut down more than 1%.
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2013-02-11 01:27:07 -08:00 |
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Unknown W. Brackets
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f552cb3370
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Wake delayed threads directly, rather than looping.
This saves ~1% during fast forward on a release build.
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2013-02-11 01:27:07 -08:00 |
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Unknown W. Brackets
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9a5589a180
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Move running thread resched to __KernelNextThread.
Pretty sure this is needed, but apparently it breaks Sol Trigger.
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2013-02-11 01:27:07 -08:00 |
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Unknown W. Brackets
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fd1c686edf
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Move currentThread init to a better place.
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2013-02-11 01:27:06 -08:00 |
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Xele02
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69b837f18b
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Add debug dialogs (DisAsm, Memory, VFPU).
New features : Breakpoint display, thread status, display list status
Update translation and start french translation
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2013-02-10 17:33:34 +01:00 |
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Unknown W. Brackets
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a5ba6821b7
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Only switch to a started thread if better priority.
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2013-02-09 19:02:38 -08:00 |
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Unknown W. Brackets
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0ff0b3f57d
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Return an error for invalid priority.
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2013-02-09 19:01:25 -08:00 |
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Unknown W. Brackets
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161f2d712e
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sceKernelRotateThreadReadyQueue(0) means current.
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2013-02-09 16:04:35 -08:00 |
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Unknown W. Brackets
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ddc93df61e
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Keep running threads at the top of the list.
There we go, this seems more right. Switched to a std::list too.
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2013-02-09 16:04:35 -08:00 |
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Unknown W. Brackets
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ea112fd9a6
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Start the root thread as running, properly.
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2013-02-09 16:04:34 -08:00 |
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Unknown W. Brackets
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b8ca8a44aa
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Fix completely wrong thread status switching.
Wow, kinda surprised this even worked...
But now things that use sceKernelRotateThreadReadyQueue are broken again.
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2013-02-09 16:04:34 -08:00 |
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Unknown W. Brackets
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411c711dac
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Initial sceKernelRotateThreadReadyQueue().
Might not be right but it's closer.
Makes games that call this func much faster.
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2013-02-09 16:04:34 -08:00 |
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Sacha
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e79c8e032a
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Buildfix for Blackberry, Meego. Optimisations to Qt build.
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2013-02-07 14:41:02 +10:00 |
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Unknown W. Brackets
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112c1e9e23
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Automatically delete pointers when savestating.
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2013-02-04 08:28:22 -08:00 |
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Unknown W. Brackets
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a4032c5170
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Simplify savestate code so it's all automagical.
If you can't beat 'em, join 'em?
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2013-02-04 08:27:01 -08:00 |
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Unknown W. Brackets
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07a5dca98e
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Expand out some savestate code saving non-pod.
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2013-02-04 08:26:59 -08:00 |
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Unknown W. Brackets
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c7204797e7
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Don't log idle => idle context switches.
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2013-02-03 13:48:19 -08:00 |
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Unknown W. Brackets
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996eb7a648
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Use the new ready queue for thread switching.
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2013-02-03 13:48:18 -08:00 |
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Unknown W. Brackets
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ce2e62317b
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Make the new queue only have ready threads.
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2013-02-03 13:45:30 -08:00 |
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Unknown W. Brackets
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8725bfe411
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Add a priority-indexed ready queue (not used yet.)
Also, not actually only ready threads yet.
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2013-02-03 13:45:30 -08:00 |
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raven02
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24c720892c
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Add few stubs seen from Dragon Ball Z Tenkaichi Tag Team
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2013-02-04 03:19:55 +08:00 |
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Unknown W. Brackets
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7530a0b6fd
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When creating threads, etc. restore thread ready.
The old thread was sticking in the RUNNING state.
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2013-02-02 19:48:23 -08:00 |
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Unknown W. Brackets
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dd8002a42c
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Oops, still need to switch back from interrupts.
There's the real problem: don't leave the thread "running".
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2013-02-02 19:14:00 -08:00 |
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Unknown W. Brackets
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d1c2d5ddc4
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Loading a savestate crashed with active mipscalls.
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2013-02-02 18:46:23 -08:00 |
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Unknown W. Brackets
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fcdaf3c9c4
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Return of mipscalls should be handled by actions.
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2013-02-02 18:09:00 -08:00 |
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Unknown W. Brackets
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7055788f0b
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Simplify argument passing for mipscalls.
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2013-02-02 18:01:34 -08:00 |
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Unknown W. Brackets
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14cfb84633
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Allow rescheduling in a mipscall, not a callback.
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2013-02-02 17:57:44 -08:00 |
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Unknown W. Brackets
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31eeb3d50b
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Make sceKernelStartModule() do something.
Doesn't work right, but gets somewhere?
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2013-02-02 16:22:33 -08:00 |
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Unknown W. Brackets
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afccf2fc88
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Buildfix.
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2013-01-28 00:48:59 -08:00 |
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Unknown W. Brackets
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aeadc80045
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Recover from an interrupt during a callback.
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2013-01-27 18:43:38 -08:00 |
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Unknown W. Brackets
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dcc9f1ae5f
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Always check for more callbacks after running one.
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2013-01-27 18:43:12 -08:00 |
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Unknown W. Brackets
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54e6a39e74
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Optimize callback checking.
Since it's checked every resched, it happens a lot.
This could save as much as 1.6% of time.
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2013-01-27 17:01:17 -08:00 |
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Unknown W. Brackets
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5af5eef908
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Refactor thread deletion so it can be consistent.
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2013-01-27 16:55:43 -08:00 |
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Unknown W. Brackets
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7f4e322266
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Cut thread switching time down.
Based on profiling release Windows.
Took these funcs from taking 1.6% to 0.5% time.
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2013-01-26 11:29:20 -08:00 |
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Unknown W. Brackets
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a6094e25ff
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Get rid of waitTypeStrings and resched reason copy.
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2013-01-26 11:29:20 -08:00 |
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Unknown W. Brackets
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1cb7a88137
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Don't use a dynamic string for wait debugging.
Happens in release, and shows up on the profiler.
Not huge, but should save ~0.5% of cpu time.
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2013-01-26 11:29:19 -08:00 |
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KentuckyCompass
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9ce1887566
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fix a bad format string in a DEBUG_LOG
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2013-01-22 06:39:06 -08:00 |
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Unknown W. Brackets
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862c88d61a
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More warning fixes, switches and printfs, etc.
This time ones not reported by Visual Studio.
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2013-01-19 18:32:37 -08:00 |
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Unknown W. Brackets
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140fd171ef
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Fix some 64-bit type conversion warnings.
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2013-01-19 13:48:20 -08:00 |
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Unknown W. Brackets
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4a56873541
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Properly wake semaphores in priority order.
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2013-01-18 01:38:13 -08:00 |
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Unknown W. Brackets
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dcd3045cd5
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Always use -1 for failed allocs in block allocator.
Before it used 0 and -1, confusing.
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2013-01-18 01:38:12 -08:00 |
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Henrik Rydgård
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e23365dfa9
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Merge pull request #430 from unknownbrackets/thread-funcs
Remove some thread stack hacks that aren't needed.
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2013-01-15 23:40:19 -08:00 |
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