364 Commits

Author SHA1 Message Date
Unknown W. Brackets
db52d3d43c Quick and dirty attempt to delay loadmodule. 2013-03-07 22:45:58 -08:00
Unknown W. Brackets
62ab4b7f51 More signed compare warnings. 2013-03-02 15:34:16 -08:00
Unknown W. Brackets
de7ada1982 Fix some x64 type warnings. 2013-02-24 10:39:06 -08:00
Unknown W. Brackets
64c42ffaf2 Fix some warnings generated by clang. 2013-02-24 10:23:31 -08:00
Unknown W. Brackets
31ada1ea07 Don't process threadsafe events from HLE.
Only from the runloop where blowing the jit cache is safe.
2013-02-22 00:40:36 -08:00
Unknown W. Brackets
2bdc9dc491 Reset llBit on thread switch.
Never actually seen ll used, though... but this way it should
work as advertized, as long as a syscall doesn't happen in between...
2013-02-20 12:09:13 -08:00
Xele02
6339c2fc9a Correct crash when texture too small loaded in memory tex viewer
Correct current thread PC in the list.
2013-02-17 21:43:44 +01:00
Unknown W. Brackets
537fbe4d7d Minor perf gain in __KernelNextThread.
Just like .1% but was hoping Mr. Optimizer would do this for me.
2013-02-11 01:27:08 -08:00
Unknown W. Brackets
6ca1cad28c Add a std::vector wrapper to do remove/pop/push.
It showed up in a profile after all.  Cut down more than 1%.
2013-02-11 01:27:07 -08:00
Unknown W. Brackets
f552cb3370 Wake delayed threads directly, rather than looping.
This saves ~1% during fast forward on a release build.
2013-02-11 01:27:07 -08:00
Unknown W. Brackets
9a5589a180 Move running thread resched to __KernelNextThread.
Pretty sure this is needed, but apparently it breaks Sol Trigger.
2013-02-11 01:27:07 -08:00
Unknown W. Brackets
fd1c686edf Move currentThread init to a better place. 2013-02-11 01:27:06 -08:00
Xele02
69b837f18b Add debug dialogs (DisAsm, Memory, VFPU).
New features : Breakpoint display, thread status, display list status
Update translation and start french translation
2013-02-10 17:33:34 +01:00
Unknown W. Brackets
a5ba6821b7 Only switch to a started thread if better priority. 2013-02-09 19:02:38 -08:00
Unknown W. Brackets
0ff0b3f57d Return an error for invalid priority. 2013-02-09 19:01:25 -08:00
Unknown W. Brackets
161f2d712e sceKernelRotateThreadReadyQueue(0) means current. 2013-02-09 16:04:35 -08:00
Unknown W. Brackets
ddc93df61e Keep running threads at the top of the list.
There we go, this seems more right.  Switched to a std::list too.
2013-02-09 16:04:35 -08:00
Unknown W. Brackets
ea112fd9a6 Start the root thread as running, properly. 2013-02-09 16:04:34 -08:00
Unknown W. Brackets
b8ca8a44aa Fix completely wrong thread status switching.
Wow, kinda surprised this even worked...
But now things that use sceKernelRotateThreadReadyQueue are broken again.
2013-02-09 16:04:34 -08:00
Unknown W. Brackets
411c711dac Initial sceKernelRotateThreadReadyQueue().
Might not be right but it's closer.
Makes games that call this func much faster.
2013-02-09 16:04:34 -08:00
Sacha
e79c8e032a Buildfix for Blackberry, Meego. Optimisations to Qt build. 2013-02-07 14:41:02 +10:00
Unknown W. Brackets
112c1e9e23 Automatically delete pointers when savestating. 2013-02-04 08:28:22 -08:00
Unknown W. Brackets
a4032c5170 Simplify savestate code so it's all automagical.
If you can't beat 'em, join 'em?
2013-02-04 08:27:01 -08:00
Unknown W. Brackets
07a5dca98e Expand out some savestate code saving non-pod. 2013-02-04 08:26:59 -08:00
Unknown W. Brackets
c7204797e7 Don't log idle => idle context switches. 2013-02-03 13:48:19 -08:00
Unknown W. Brackets
996eb7a648 Use the new ready queue for thread switching. 2013-02-03 13:48:18 -08:00
Unknown W. Brackets
ce2e62317b Make the new queue only have ready threads. 2013-02-03 13:45:30 -08:00
Unknown W. Brackets
8725bfe411 Add a priority-indexed ready queue (not used yet.)
Also, not actually only ready threads yet.
2013-02-03 13:45:30 -08:00
raven02
24c720892c Add few stubs seen from Dragon Ball Z Tenkaichi Tag Team 2013-02-04 03:19:55 +08:00
Unknown W. Brackets
7530a0b6fd When creating threads, etc. restore thread ready.
The old thread was sticking in the RUNNING state.
2013-02-02 19:48:23 -08:00
Unknown W. Brackets
dd8002a42c Oops, still need to switch back from interrupts.
There's the real problem: don't leave the thread "running".
2013-02-02 19:14:00 -08:00
Unknown W. Brackets
d1c2d5ddc4 Loading a savestate crashed with active mipscalls. 2013-02-02 18:46:23 -08:00
Unknown W. Brackets
fcdaf3c9c4 Return of mipscalls should be handled by actions. 2013-02-02 18:09:00 -08:00
Unknown W. Brackets
7055788f0b Simplify argument passing for mipscalls. 2013-02-02 18:01:34 -08:00
Unknown W. Brackets
14cfb84633 Allow rescheduling in a mipscall, not a callback. 2013-02-02 17:57:44 -08:00
Unknown W. Brackets
31eeb3d50b Make sceKernelStartModule() do something.
Doesn't work right, but gets somewhere?
2013-02-02 16:22:33 -08:00
Unknown W. Brackets
afccf2fc88 Buildfix. 2013-01-28 00:48:59 -08:00
Unknown W. Brackets
aeadc80045 Recover from an interrupt during a callback. 2013-01-27 18:43:38 -08:00
Unknown W. Brackets
dcc9f1ae5f Always check for more callbacks after running one. 2013-01-27 18:43:12 -08:00
Unknown W. Brackets
54e6a39e74 Optimize callback checking.
Since it's checked every resched, it happens a lot.
This could save as much as 1.6% of time.
2013-01-27 17:01:17 -08:00
Unknown W. Brackets
5af5eef908 Refactor thread deletion so it can be consistent. 2013-01-27 16:55:43 -08:00
Unknown W. Brackets
7f4e322266 Cut thread switching time down.
Based on profiling release Windows.

Took these funcs from taking 1.6% to 0.5% time.
2013-01-26 11:29:20 -08:00
Unknown W. Brackets
a6094e25ff Get rid of waitTypeStrings and resched reason copy. 2013-01-26 11:29:20 -08:00
Unknown W. Brackets
1cb7a88137 Don't use a dynamic string for wait debugging.
Happens in release, and shows up on the profiler.
Not huge, but should save ~0.5% of cpu time.
2013-01-26 11:29:19 -08:00
KentuckyCompass
9ce1887566 fix a bad format string in a DEBUG_LOG 2013-01-22 06:39:06 -08:00
Unknown W. Brackets
862c88d61a More warning fixes, switches and printfs, etc.
This time ones not reported by Visual Studio.
2013-01-19 18:32:37 -08:00
Unknown W. Brackets
140fd171ef Fix some 64-bit type conversion warnings. 2013-01-19 13:48:20 -08:00
Unknown W. Brackets
4a56873541 Properly wake semaphores in priority order. 2013-01-18 01:38:13 -08:00
Unknown W. Brackets
dcd3045cd5 Always use -1 for failed allocs in block allocator.
Before it used 0 and -1, confusing.
2013-01-18 01:38:12 -08:00
Henrik Rydgård
e23365dfa9 Merge pull request #430 from unknownbrackets/thread-funcs
Remove some thread stack hacks that aren't needed.
2013-01-15 23:40:19 -08:00