Unknown W. Brackets
9581de449a
Fix some logging in sceNetAdhoc.
2014-07-15 23:35:19 -07:00
AdamN
a98b44d7ab
Fixed FF-Type0 from seeing duplicated Host, hopefully this will also fix all Adhoc games that became broken in my 1st patch
2014-06-26 17:50:37 +07:00
AdamN
12ee3d1d39
Fixed Wipeout Pulse unable to see any Host, and should affect many other Adhoc games (was broken in my previous commit)
2014-06-25 20:29:42 +07:00
AdamN
7f7b2a3800
Fixed some bugs (ie. possible of memory leaks) on Adhoc, and implement a few more Adhoc functions.
2014-06-24 23:43:03 +07:00
sum2012
1d36836d2d
Add some constant
2014-05-25 10:51:00 +08:00
sum2012
b8e0fc8fa7
Small improve of sceNetAdhocMatching*
...
Now Metal Slug XX can display online screen.
2014-05-25 07:57:02 +08:00
Bovine
c76548377c
Fix nonblocking ptpConnect on Windows
...
According to
http://msdn.microsoft.com/en-us/library/windows/desktop/ms737625%28v=vs.85%29.aspx
"[...] it is not recommended that applications use multiple calls to
connect to detect connection completion. If they do, they must be
prepared to handle WSAEINVAL and WSAEWOULDBLOCK error values the same
way that they handle WSAEALREADY, to assure robust operation."
Ideally socket->state should be set to a different state and select()
used to poll sockets until state can be switched to closed or
established. Changes to socket->state are visible to games as so
probably should not be done without testing.
2014-05-18 06:41:02 -07:00
Unknown W. Brackets
7cde2311e0
Include sceKernelThread.h in less headers.
2014-03-29 17:02:41 -07:00
Unknown W. Brackets
d65af7353b
Avoid some ChunkFile includes.
2014-03-15 11:32:57 -07:00
Unknown W. Brackets
05ab192c9c
Reduce includes in Core/HLE/.
...
Especially templates.
2014-03-15 11:22:19 -07:00
lioncash
b9886942a7
Fix some vertical alignments in misc Core source files.
2014-03-03 11:16:53 -05:00
Unknown W. Brackets
4a1c9645e8
Get rid of Memory::GetStruct(), use PSPPointer.
2014-02-27 00:28:57 -08:00
The Dax
f9348b96b7
Add more WLAN off behaviour. Without these, Peace Walker loads forever on subsequent missions on Windows.
2014-01-12 15:33:29 -05:00
Jeferson Rodrigues da Silva
4284290463
Fix for not updating local port information after bind in PtpOpen
2014-01-04 12:57:08 -02:00
raven02
14e79f8151
Lowering the log level of sceNET
2014-01-04 02:32:59 +08:00
Lioncash
442cc2f1c7
Fix a typo in an if statement comparison in function sceNetAdhocPdpDelete. This was likely intended to check against 'sock', not 'socket'. On Windows, initially 'socket' referred to a function in the WinSock2.h header file. Naturally, this will alway be non-null, which further leads to the conclusion that this was the intended comparison.
...
Also updated the commented out sections accordingly.
2013-12-27 12:02:53 -05:00
The Dax
4aa3594eb7
Fix a bunch of styling issues in sceNetAdhoc.cpp, and fix Coldbird's name (it's not "colorbird").
2013-12-05 14:44:41 -05:00
The Dax
1326bb41c8
Fix Coldbird's name in a comment. It's not "colorbird".
2013-12-05 14:37:01 -05:00
Henrik Rydgard
32f479b0a6
Assorted log spam reductions.
...
Also let Java know of some important events. Not used for anything yet.
2013-12-04 17:43:00 +01:00
Henrik Rydgard
60ed75f68a
Add option to disable networking, tries to replicate the old error codes.
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Please test if disabling this option "fixes" any games that broke with the adhoc merge.
2013-12-04 11:07:52 +01:00
shenweip
ff5a5486aa
Add a warn logging.
2013-12-03 22:09:01 +08:00
shenweip
1d5962f925
Typo
2013-12-03 21:40:08 +08:00
shenweip
833305817b
Return success when initial networks fail.
2013-12-03 21:24:56 +08:00
Unknown W. Brackets
dd2e996838
Fix some type comparison warnings.
2013-12-01 11:21:16 -08:00
Henrik Rydgard
ade18848f7
Warning fixes
2013-11-28 11:54:00 +01:00
Unknown W. Brackets
78ea146af6
Get rid of some unnecessary ifdefs, fix build.
2013-11-27 22:15:39 -08:00
Sacha
778eeb9968
Adhoc: Android buildfix and tab fix.
2013-11-28 16:05:11 +10:00
Kyhel
0f7f90d0ac
Added windows changes for a unified build. Added Dialog fix which
...
prevented from saving after going online. Added windows « errno » use
redefinition to suit WSAGetLastError and protocl needs.
2013-11-25 02:57:08 +01:00
Igor Calabria
33f4b44061
Moves proAdhoc extra functions to a separate file
2013-11-10 01:26:31 +00:00
Igor Calabria
f3f0bc231b
Adds cleanup method after game exit
2013-11-05 16:36:01 +00:00
Igor Calabria
2d22ccadca
Fixes crash when server is not available
2013-10-30 16:19:35 +00:00
Igor Calabria
13718aed6e
Changes psp ram structs to use correct int types
2013-10-30 16:10:59 +00:00
Igor Calabria
24d2ac7c1b
Uses native mutex
2013-10-30 14:56:08 +00:00
Igor Calabria
ca2b0a9b9a
Uses native functions for timing
2013-10-30 14:45:32 +00:00
Igor Calabria
2c484c9bee
Adds adhoc support notes on readme, and option to load server address from config
2013-10-30 00:18:06 +00:00
Igor Calabria
0bc7dee02c
Fixes time function
2013-10-29 21:39:45 +00:00
Igor Calabria
28ab767c88
Adds common sleep function, and implements ptp functions
2013-10-29 21:39:45 +00:00
Igor Calabria
cce8ad050d
Adds compability for packed structs on windows, and removes some redundant typedefs
2013-10-29 21:39:45 +00:00
Igor Calabria
ecb1411f0f
Fixes getPeerList, now it's using the correct pointer values in the struct
2013-10-29 21:39:45 +00:00
Igor Calabria
5959f5b486
Packs most of psp data structs and fixes sceNetAdhocctlGetParameter
2013-10-29 21:39:45 +00:00
Igor Calabria
47947fd3f7
adds some matching functions
2013-10-29 21:39:45 +00:00
Igor Calabria
0574e6e1d1
More functions and support for games that use the netdiag
2013-10-29 21:39:45 +00:00
Igor Calabria
553f1d4e4e
Implements a bunch of adhoc functions
2013-10-29 21:39:45 +00:00
Unknown W. Brackets
50e9e45d65
Check version in each DoState() func.
...
They bail on PointerWrap error or bad version.
2013-09-14 20:23:03 -07:00
Unknown W. Brackets
c3839a53e5
Fix some minor warnings.
2013-09-07 22:40:08 -07:00
Henrik Rydgard
324cde5a79
Let's actually use the log category mechanism. A first step.
2013-09-07 21:19:21 +02:00
Henrik Rydgard
7e37e183ed
Wrap more adhoc functions
2013-09-07 11:06:28 +02:00
Henrik Rydgard
3b323c4176
Add a bunch of empty adhoc functions
2013-09-07 01:53:51 +02:00
Henrik Rydgard
cc8e4cb8fe
Split out sceNetAdhoc* into a separate file from sceNet.
2013-09-07 00:55:42 +02:00