Commit Graph

12 Commits

Author SHA1 Message Date
Henrik Rydgard
7425532e99 Move non-Android specific stuff from android/jni to /UI.
Move source_assets one level up, too.
Also, start prototyping GameInfoCache, you'll see what it's for soon...
2013-03-30 15:46:26 +01:00
Darth1701
69bec091e1 Update Windows/PPSSPP.sln
Fix for VS 2010
2013-01-23 13:08:51 +01:00
Henrik Rydgard
8ff96bbcd8 Defer vertex decoding until flush. Track draw calls so that they can be cached later. 2013-01-19 17:05:50 +01:00
Darth1701
e6a85eb7df Update Windows/PPSSPP.sln 2013-01-19 11:11:20 +01:00
Henrik Rydgard
7b13477fda Add UnitTest project (only set up win build for now, lazy me)
This is for local testing of stuff that doesn't need to be tested
in context in the emulator.
Enable building ArmEmitter under any platform, just for testing.
2013-01-19 10:07:14 +01:00
Henrik Rydgard
e370a1a8aa Fix project and .rc so it builds with VS 2010 Express, thanks Darth1701. Plus logging tweaks. 2012-11-29 10:41:48 +01:00
Unknown W. Brackets
063f914ff3 Fix project files so things build again. 2012-11-24 09:20:53 -08:00
Florent Castelli
56175bc505 Defer blend, cull and depth test changes to draw command
Avoid unnecessary state changes and reduces the amount of OpenGL calls.
It also puts all the interesting logic at the same place, reducing the
complexity a little.
2012-11-24 15:19:29 +01:00
Henrik Rydgard
e5c6cf965b Fixes and optimizations to vertex decoding and lighting.
Motorcycles are now visible in MotoGP.
2012-11-16 15:16:14 +01:00
Henrik Rydgard
ac910d7e75 Fix Windows and Android builds. 2012-11-05 15:42:21 +01:00
Arthur Blot
5b5618d32d Added ~PSP decryption system using kirk-engine 2012-11-05 14:59:38 +01:00
Henrik Rydgard
4f7ad15758 Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00