raven02
1a46843996
Add text shadow to message dialog that match real PSP
2013-06-24 01:01:55 +09:00
Henrik Rydgard
30ed5110e5
Possible iOS build fix, see #2418
2013-06-23 18:01:11 +02:00
oioitff
ffc3db1429
Bug fix for sceMp3, make sceMp3 work fine. (dunno why this didn't merge before)
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Conflicts:
Core/HLE/sceMp3.cpp
2013-06-23 16:07:37 +02:00
Henrik Rydgård
46d085eef2
Merge pull request #2410 from 173210/master
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Added scePowerGetBatteryTemp support
2013-06-23 03:35:04 -07:00
173210
3fc397c590
Added scePowerGetBatteryTemp support
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It returns 0 celsius degrees
2013-06-23 16:52:41 +09:00
Unknown W. Brackets
dae4156654
Make more savedata struct parts PSPPointers.
2013-06-22 22:49:39 -07:00
Unknown W. Brackets
12232dcad4
Simplify some Memory::GetPointer stuff.
2013-06-22 22:44:00 -07:00
Unknown W. Brackets
f7a717746f
Sometimes newData.buf is NULL, don't log an error.
2013-06-22 22:40:48 -07:00
Unknown W. Brackets
eb1f39f0eb
Use the saveName by default in MAKE/WRITE/READDATA.
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Suspected this, but wasn't sure. Tests confirm it works like AUTOLOAD.
2013-06-22 14:48:09 -07:00
Unknown W. Brackets
d37e224f5c
Allow multiple HI16's in a row.
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The God Eater demo does in fact use these. Ugh.
2013-06-22 12:44:25 -07:00
Unknown W. Brackets
1f0d87afd9
Allow multiple LO16s after a HI16 in var relocs.
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The God Eater demo uses these sometimes, and it should be safe if the
addresses match or at least overflow to the HI16 the same.
2013-06-22 11:59:35 -07:00
Henrik Rydgård
25e8041076
Merge pull request #2401 from unknownbrackets/mpeg-minor
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Eat cycles in sceMpegRingbufferAvailableSize() and cut down memcpy()
2013-06-22 09:55:41 -07:00
Henrik Rydgard
9a0e05f110
Merge branch 'mp3-support'
2013-06-22 18:51:18 +02:00
Henrik Rydgard
3b9e365b1e
Allow ELFs to be named PBP, there are a bunch of such homebrew floating around it seems
2013-06-22 18:51:06 +02:00
Henrik Rydgard
4eb1638cc3
Merge remote-tracking branch 'origin' into mp3-support
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Conflicts:
Core/HLE/sceAudio.cpp
Core/HLE/sceMp3.cpp
2013-06-22 18:08:43 +02:00
Unknown W. Brackets
0b4e93a671
Clean up sceMpegRingbufferAvailableSize().
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Avoid a memory copy, some crash checks.
2013-06-22 08:39:25 -07:00
Henrik Rydgard
67c185f8ea
Update native to not wait in the opensl callback. Some minor audio optimizations. Also it seems ffmpeg has changed so update it.
2013-06-22 17:37:09 +02:00
Unknown W. Brackets
ca78dd4e6d
Eat cycles in sceMpegRingbufferAvailableSize().
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Some games call this in a loop, so it affects perf. And, this eats quite
a few cycles, implying it does a lot more work than I thought it did.
2013-06-22 08:36:31 -07:00
Henrik Rydgård
83c17994f9
Merge pull request #2397 from oioitff/atrac-fix
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Start looping if there is not enough samples.
2013-06-22 07:33:40 -07:00
oioitff
2432101216
Start looping if there is not enough samples.
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Fix noise in some looping bgm.
2013-06-22 21:25:08 +08:00
Unknown W. Brackets
47b0c5962a
Add a right stick config for Valkyria Chronicles.
2013-06-21 17:59:12 -07:00
Unknown W. Brackets
8fe9620350
Always use iButtonPreference, fixes #2390 .
2013-06-21 17:45:39 -07:00
Henrik Rydgård
c103be89a2
Merge pull request #2378 from raven02/patch-6
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Remove Wireframe option in windows
2013-06-21 01:23:04 -07:00
Henrik Rydgård
266ce888f2
Fix to buttonpreference
2013-06-21 10:02:57 +02:00
raven02
d41ed97008
use lowercase for cheats to be consistent with lang/memstick/assets etc
2013-06-21 15:54:26 +08:00
Sacha
2570268393
Remove 'BLACKBERRY10' define as it is now the minimum OS requirement.
2013-06-21 15:40:52 +10:00
Henrik Rydgard
4bb9e32f03
Atrac3: Bail on bad data
2013-06-21 01:01:28 +02:00
Henrik Rydgard
27f8f6a2f5
Logging reduction
2013-06-20 21:57:09 +02:00
Henrik Rydgård
1fe20cb320
Merge pull request #2353 from raven02/patch-4
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Toggle to adjust VPS/FPS/Both and new "Cleanup Recents" button
2013-06-20 12:23:35 -07:00
Sacha
a4bdd4bfc4
Clean up RE code in sceChnnlsv.{cpp,h}
2013-06-21 04:23:34 +10:00
Unknown W. Brackets
2863e74e52
For now, ignore duplicate sceMpegInit()/Finish()'s.
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Need to properly handle module unload for this to work right.
Fixes #2364 .
2013-06-20 01:53:07 -07:00
Unknown W. Brackets
362c5be657
Tweak the ctrl analog rounding to be safer.
2013-06-20 01:11:45 -07:00
Unknown W. Brackets
250260cccd
Fix sceCtrl analog range for all input devices.
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It should map (-1.0... 0.0... 1.0) to (0... 128... 255.) However, it was
instead being mapped to (1... 128... 255.) This was causing games to not
respect analog movement if they checked for 100%.
Fixes #2363 .
2013-06-20 01:00:53 -07:00
The Dax
b989292c7c
Fix typo in __UpdateAdhocctlHandlers and remove stray carriage return.
2013-06-20 03:20:10 -04:00
The Dax
c5dfccd55d
Implement more sceNet and sceHttp stubs.
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List includes:
sceNetApctlAddHandler
sceNetApctlDelHandler
sceNetApctlInit
sceNetApctlTerm
sceNetInetInit
sceNetInetTerm
sceHttpInit
sceHttpEnd
2013-06-20 03:15:07 -04:00
Henrik Rydgard
61b510b753
Open ISOs very slightly faster by not reopening
2013-06-19 20:47:42 +02:00
Sacha
0839a6ed07
Fix frozen black screens for non-FFMPEG platforms
2013-06-20 01:34:34 +10:00
Henrik Rydgård
bfb9b2fd6d
Warning fix
2013-06-19 15:06:04 +02:00
Henrik Rydgard
c021c93883
More minor audio optimizations
2013-06-19 13:13:02 +02:00
Henrik Rydgard
7dac11922d
Some minor optimization of audio channel queues and mixing
2013-06-19 12:00:24 +02:00
Henrik Rydgård
07a6242bfe
Merge pull request #2354 from unknownbrackets/kernel-objects
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Check kernel object types when looking up ids
2013-06-19 00:26:38 -07:00
raven02
de4d970ab6
Toggle to adjust VPS/FPS/Both , new timeFormat/dateFormat/buttonPerference
2013-06-19 15:09:01 +08:00
Unknown W. Brackets
ee2a99adee
Correctly read 48-bit pts in scePsmf as well.
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Attempt to fix #2347 .
2013-06-18 23:58:52 -07:00
Unknown W. Brackets
933c8abb55
Check kernel object types when looking up ids.
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Some games misuse it, need to return an error.
2013-06-18 23:54:29 -07:00
Sacha
45775d4fc2
Fix for non-ffmpeg platforms. Thanks unknownbrackets!
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Can now get past videos on platforms such as Meego and Symbian.
Also fix some spacing and type issues.
2013-06-19 01:14:14 +10:00
raven02
ab545a1cf0
Toggle to adjust on-screen buttons scaling
2013-06-18 17:44:39 +08:00
Henrik Rydgård
b96250eadb
Merge pull request #2340 from unknownbrackets/windows-ui
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Keep EmuThread running on game shutdown
2013-06-18 01:13:31 -07:00
Unknown W. Brackets
926e1ebddc
Keep EmuThread running on game shutdown.
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Especially relevant for games that call sceKernelExitGame(), like most
homebrew. Otherwise, EmuThread actually quits and we can't continue.
2013-06-18 00:33:22 -07:00
Henrik Rydgård
c70c164da9
Merge pull request #2338 from oioitff/atrac-fix
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Bug fix for sceAtrac.
2013-06-18 00:20:25 -07:00
Henrik Rydgård
0534eaf30e
Merge pull request #2336 from thedax/sceNetStubsCrashFix
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Rewrite some of the sceNetAdhocctlAddHandler/DelHandler code
2013-06-18 00:19:59 -07:00