Henrik Rydgard
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78b878222f
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Show backend chooser on Android so we can choose Vulkan.
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2016-03-20 19:30:39 +01:00 |
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Scott Mansell
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77420f799e
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VulkanLoader: Detect loader failure on windows.
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2016-03-20 19:30:39 +01:00 |
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Scott Mansell
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e97a6c6f77
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VulkanLoader: Load vkDestroySurfaceKHR
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2016-03-20 19:30:39 +01:00 |
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Henrik Rydgard
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96273c6616
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Turn off Vulkan in CMake-based and Qt-based builds, for now
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2016-03-20 19:30:39 +01:00 |
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Henrik Rydgard
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d325aa2b30
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Hook up Vulkan on Android, no idea if it works. Move VulkanContext to Common.
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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c8e06675bb
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Possible buildfix
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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45cf399091
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Remove remains of xcb support. Will add back later.
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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2481714a8e
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Load Vulkan dynamically. Fix Android build (though - Vulkan is not working on Android yet)
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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5a72564583
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Cleanup
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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432f276bec
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Cleanups. Don't loop over bones in vshader, causes trouble
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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1677697735
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Vulkan: Don't try to overlap proj with proj_through, will need a different approach.
Also, assorted bugfixes.
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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5f71b5b3ec
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Android: Vulkan builds but doesn't link as we have no link library.
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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ca63cca9a2
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WIP: Start work on getting the Vulkan code to compile for Android
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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5b70957b1f
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Expose another couple of vulkan device features.
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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d5f685ce05
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WIP trying to fix drawing issues
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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4b978b1fd3
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Crashfix, fix left-behind culling disabling
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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02d1648872
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Delete pipeline caches asynchronously too
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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3284899844
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More clearing fixes. Also fix some memory leaks.
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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2e998891a4
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The settings to the vertex decoder must match the implementation..
Fixes some character scale issues.
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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55ef97639a
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More zero-initialization. Fix scope issue, MSVC's optimizer was aggressive enough that this was a problem. Fixes textures in release mode.
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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52e7f06908
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Add Vulkan to Win32 menu. disable gfx logging in debug by default.
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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4c281f16ac
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Fix mixup with fragment shader ubo variables
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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3bf88d7475
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Plug the texture memory leak
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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29341e53a5
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Assorted fixes and cleanups.
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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b51b38f97c
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Switch to "Mailbox" frame submission if available, lets us go beyond 60hz for unthrottle
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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87b743e922
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Fix issues with texture replacement
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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78d5fff2fe
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More texture work
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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dced84c9fc
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Work on texture support, cube.elf works correctly. Delete unused code.
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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7eeba080c7
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Fix primitive topology. Crashfix.
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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9e34d7d625
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Remove remains of FragmentTestCache from Vulkan backend
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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4e6a9b8108
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Fix indexed through-mode drawing
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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ec6bc4a5f6
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Vertex format fixes. Flip through drawing the right way up.
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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6b8c004561
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Fix indexed drawing, flip rendering the right side up, enable culling
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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6141c3651b
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Separate uniform updates from shader updates
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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d67d187b72
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Get untextured drawing working! (at least cube.elf)
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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28ae840abe
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Pipelines, samplers, description sets, oh my
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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668830365d
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Begin/End frame fixes
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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01e3fbae95
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Fix clearing bug, add FIFO_RELAXED flag, etc
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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ddb36a35a0
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Some descriptor binding fixes
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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906b259a85
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First PSP shaders actually compile
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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49f1e702c9
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Okay, reached the shader generators
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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3701e2eca3
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Reaches the first clear
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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4063f7e0db
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Fill out GPU_Vulkan.cpp with what's mostly a copy of GLES_GPU.cpp
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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cfcfd406fc
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Start porting TextureCache. Lots of stubbing going on.
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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5216a24590
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Back to work on the PSP renderer
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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56e358aa24
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Show Vulkan information in system information.
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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776439d706
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Per-frame descriptor pools. Safe-delete more types.
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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d7e8f8433f
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Support multiple texture formats
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2016-03-20 19:29:03 +01:00 |
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Henrik Rydgard
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e89a7f0c67
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Update VulkanContext
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2016-03-20 19:26:41 +01:00 |
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Henrik Rydgard
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cfbecf5071
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More progress
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2016-03-20 19:26:41 +01:00 |
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